特训提交
parent
423baee944
commit
9e6fad73f2
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -393,7 +393,7 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_BestFit: 0
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@ -514,8 +514,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -9.5, y: 16.3}
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m_SizeDelta: {x: 294.5, y: 101.6}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1599111237952218121
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CanvasRenderer:
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@ -546,10 +546,10 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Alignment: 4
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@ -558,7 +558,7 @@ MonoBehaviour:
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m_LineSpacing: 1
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m_Text: '
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m_Text: '11111111111111111111
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'
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@ -599,7 +599,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -310, y: 127}
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m_SizeDelta: {x: 318.2, y: 174}
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m_SizeDelta: {x: 402, y: 234}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5954861885990124200
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CanvasRenderer:
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@ -629,7 +629,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 6f9a2d5a1d9e8a64abe8a4e1c5d9c8e5, type: 3}
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m_Sprite: {fileID: 21300000, guid: 88785b6606f773e43bfb8d365c2689ab, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -655,7 +655,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1260889497684064707
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RectTransform:
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m_ObjectHideFlags: 0
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@ -704,7 +704,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 2df2051012458ac4483650ef3edb3a81, type: 3}
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m_Sprite: {fileID: 21300000, guid: e1eb5a78b93294840889587d72740102, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -1113,7 +1113,7 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_FontData:
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m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 22
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m_FontStyle: 0
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m_BestFit: 0
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@ -1207,7 +1207,7 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_FontData:
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m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 42
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m_FontStyle: 0
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m_BestFit: 0
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@ -1586,7 +1586,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 6ff20609e8c68014394e6b730e1c7948, type: 3}
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m_Sprite: {fileID: 21300000, guid: c2e594756c0aeab498b54d7d2f2eb2fe, type: 3}
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m_Type: 0
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m_PreserveAspect: 1
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m_FillCenter: 1
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@ -1987,7 +1987,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &6050531973045617919
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RectTransform:
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m_ObjectHideFlags: 0
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@ -2080,8 +2080,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -67.97, y: -63.400024}
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m_SizeDelta: {x: 119.130005, y: 119.869995}
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m_AnchoredPosition: {x: -51, y: -50}
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m_SizeDelta: {x: 142, y: 131}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6052479451082637443
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CanvasRenderer:
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|
@ -2111,7 +2111,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 58d829c46f84cc24bbcbbdb99411714c, type: 3}
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m_Sprite: {fileID: 21300000, guid: 35da2f4636803c446b5f488a6f757f93, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -2214,7 +2214,7 @@ RectTransform:
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -2428,7 +2428,6 @@ GameObject:
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- component: {fileID: 6050229531995106029}
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- component: {fileID: 6051886151823865113}
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- component: {fileID: 1761599326513037234}
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- component: {fileID: 5324447861434428393}
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m_Layer: 5
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m_Name: Text
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m_TagString: Untagged
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@ -2452,7 +2451,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: -71, y: -44}
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m_AnchoredPosition: {x: 0, y: -47}
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m_SizeDelta: {x: 251.7, y: 64.4}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6051886151823865113
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@ -2476,7 +2475,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.990566, g: 0.98538566, b: 0.97654855, a: 1}
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m_Color: {r: 1, g: 0.7607844, b: 0.5019608, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -2484,9 +2483,9 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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@ -2498,21 +2497,6 @@ MonoBehaviour:
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m_LineSpacing: 1
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m_Text: "\u9009\u62E9\u5217\u8868"
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LanguageIndex: 0
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5831786857217164687}
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m_EditorHideFlags: 0
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m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_EditorClassIdentifier:
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m_EffectDistance: {x: 1, y: -1}
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m_UseGraphicAlpha: 1
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--- !u!1 &5831867718922868139
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GameObject:
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m_ObjectHideFlags: 0
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@ -2702,8 +2686,8 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: a9cf5792d692a824ea0eacc1e9fd42e0, type: 3}
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m_Sprite: {fileID: 21300000, guid: 3e71ed27c496acc4b92fe95a6e2d6339, type: 3}
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m_FillCenter: 1
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m_FillMethod: 4
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@ -2728,7 +2712,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_IsActive: 1
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RectTransform:
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m_ObjectHideFlags: 0
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@ -3226,7 +3210,7 @@ GameObject:
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--- !u!224 &6264921143566215
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RectTransform:
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m_ObjectHideFlags: 0
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|
|
@ -353,7 +353,20 @@ function this.GetBagItemDataByItemTypeV2(_itemType,_itemType1,_itemType2)
|
|||
end
|
||||
return items
|
||||
end
|
||||
|
||||
--通过物品类型和品质获得物品list
|
||||
function this.GetBagItemDataByItemTypeV3(_itemType,_itemType2,_itemQuality )
|
||||
local items = {}
|
||||
local index = 1
|
||||
--LogError("_itemType ".._itemType)
|
||||
for i, v in pairs(this.bagDatas) do
|
||||
--LogError(v.itemConfig.Name.." ".._itemType.." "..v.type.." "..v.num)
|
||||
if (v.type == _itemType and v.itemType == _itemType2) and v.itemConfig.BackpackOrNot and v.quality == _itemQuality and v.num > 0 then
|
||||
items[index] = v
|
||||
index = index + 1
|
||||
end
|
||||
end
|
||||
return items
|
||||
end
|
||||
--通过物品类型获得物品list
|
||||
function this.GetItemDataByItemType(_itemType)
|
||||
local items = {}
|
||||
|
|
|
@ -272,7 +272,7 @@ function this.OnClickTabBtn(_index, _clickBtn, isTop,isNotAni,_tabIndex)
|
|||
itemData = BagManager.GetAllGodPrintData()
|
||||
this:SetItemData(itemData, isTop,isNotAni)
|
||||
elseif(_index == ItemBaseType.Talisman)then
|
||||
itemData = BagManager.GetItemDataByItemType(ItemBaseType.Talisman)
|
||||
itemData = FaLingManager.GetAllEquipDataNoBless() --BagManager.GetItemDataByItemType(ItemBaseType.Talisman)
|
||||
this:SetItemData(itemData, isTop,isNotAni)
|
||||
elseif(_index == ItemBaseType.FaXiang)then
|
||||
itemData=FaXiangManager.GetAllTreasures()
|
||||
|
@ -490,6 +490,13 @@ function this.SingleItemDataShow(_go, _itemData)
|
|||
elseif _itemData.itemConfig.ItemType == ItemType.Talisman then
|
||||
--法宝
|
||||
talismanStar:SetActive(true)
|
||||
|
||||
if _itemData.lv>0 then
|
||||
strongLv.gameObject:SetActive(true)
|
||||
strongLv.text=_itemData.lv
|
||||
else
|
||||
strongLv.gameObject:SetActive(false)
|
||||
end
|
||||
SetHeroStars(this.spLoader, talismanStar, 0,1,Vector2.New(32.5,32.5),-15)
|
||||
num:SetActive(true)
|
||||
elseif _itemData.itemConfig.ItemType == ItemType.EquipTreasure then
|
||||
|
@ -503,7 +510,7 @@ function this.SingleItemDataShow(_go, _itemData)
|
|||
refine.gameObject:SetActive(true)
|
||||
refine.text="+".._itemData.refineLv
|
||||
end
|
||||
if _itemData.treeLv>0 then
|
||||
if _itemData.treeLv and _itemData.treeLv>0 then
|
||||
treeLvObj.gameObject:SetActive(true)
|
||||
treeLv.text=_itemData.treeLv
|
||||
end
|
||||
|
@ -650,6 +657,8 @@ function this.SingleItemDataShow(_go, _itemData)
|
|||
end)
|
||||
elseif _itemData.itemConfig.ItemBaseType == ItemBaseType.GodPrint then
|
||||
UIManager.OpenPanel(UIName.GodPrintPopUp, 4, nil,_itemData.id)
|
||||
elseif _itemData.itemConfig.ItemType == ItemType.Talisman then
|
||||
UIManager.OpenPanel(UIName.FaLingSingleShowPopup,this,_itemData,0)
|
||||
else
|
||||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.id, function()
|
||||
this.OnClickTabBtn(sortIndex, sortIndexBtnGo,false,true)
|
||||
|
|
|
@ -369,10 +369,10 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
|
|||
local itemIcon= Util.GetGameObject(singleSkillList[i],"hero/icon"):GetComponent("Image")
|
||||
if curData.type==1 then
|
||||
Util.GetGameObject(singleSkillList[i],"Name"):GetComponent("Text").text=GetQuantityStrByquality(curData.data[3])..curData.Name
|
||||
itemIcon.sprite=self.spLoader:LoadSprite("UI_hz_beibao_duigoudi")
|
||||
itemIcon.sprite=self.spLoader:LoadSprite("r_characterbg_blue")
|
||||
else
|
||||
Util.GetGameObject(singleSkillList[i],"Name"):GetComponent("Text").text=NumToChinese[curData.heroGroupData[1]].."星"..curData.Name
|
||||
itemIcon.sprite=self.spLoader:LoadSprite("UI_hz_zhonghe05_70")
|
||||
itemIcon.sprite=self.spLoader:LoadSprite("r_hero_jinjie-touxiang2")
|
||||
end
|
||||
local needNum= Util.GetGameObject(singleSkillList[i],"hero/lvbg/CountText"):GetComponent("Text")
|
||||
local neednum=1
|
||||
|
@ -402,7 +402,7 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
|
|||
selectSkillUnlockItems1[i]=selectItems[i]
|
||||
end
|
||||
else
|
||||
itemIcon.sprite=self.spLoader:LoadSprite("UI_hz_beibao_duigoudi")
|
||||
itemIcon.sprite=self.spLoader:LoadSprite("r_characterbg_blue")
|
||||
add:SetActive(true)
|
||||
needNum.text="0".."/"..neednum
|
||||
end
|
||||
|
@ -425,7 +425,7 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
|
|||
end
|
||||
add:SetActive(false)
|
||||
else
|
||||
itemIcon.sprite=self.spLoader:LoadSprite("UI_hz_zhonghe05_70")
|
||||
itemIcon.sprite=self.spLoader:LoadSprite("r_hero_jinjie-touxiang2")
|
||||
add:SetActive(true)
|
||||
needNum.text="0".."/"..neednum
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue