公告修改提交

dev_chengFeng
wangzhenxing 2021-05-14 09:55:51 +08:00 committed by gaoxin
parent 8ed3371932
commit 9ebc0f8401
11 changed files with 1060 additions and 44 deletions

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View File

@ -0,0 +1,8 @@
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View File

@ -20,6 +20,7 @@ local LoginRoot_SubChannel = ServerConfigManager.GetVersionInfo("subChannel")
local LoginRoot_Channel = ServerConfigManager.GetVersionInfo("channel")
local LoginRoot_Version = ServerConfigManager.GetVersionInfo("version")
local LoginRoot_PackageVersion = ServerConfigManager.GetVersionInfo("packageVersion")
local PackageName = ServerConfigManager.GetVersionInfo("packageName")
local orginLayer
local timeStamp = Time.realtimeSinceStartup
@ -242,7 +243,8 @@ end
-- 打开公告界面
function this.ShowNotice()
RequestPanel.Show(Language[11137])
networkMgr:SendGetHttp(LoginRoot_Url .. "jl_loginserver/getNotice?timestamp="..timeStamp.."&sign=".. timeSign,function (str)
LogError("packageName=="..PackageName)
networkMgr:SendGetHttp(LoginRoot_Url .. "jl_loginserver/getNotice?timestamp="..timeStamp.."&sign=".. timeSign.."&packageName="..PackageName,function (str)
UIManager.OpenPanel(UIName.NoticePopup,str)
end, nil, nil, nil)
end

View File

@ -1,12 +1,15 @@
require("Base/BasePanel")
NoticePopup = Inherit(BasePanel)
local this = NoticePopup
local prelist={}
--初始化组件(用于子类重写)
function NoticePopup:InitComponent()
this.BtnBack = Util.GetGameObject(self.transform, "bg/bg/btnBack")
this.TitleText=Util.GetGameObject(self.transform,"bg/bg/title"):GetComponent("Text")
this.ContentText=Util.GetGameObject(self.transform,"bg/bg/rect/content"):GetComponent("Text")
this.ContentText=Util.GetGameObject(self.transform,"bg/bg/rect/GameObject"):GetComponent("Text")
this.content=Util.GetGameObject(self.transform,"bg/bg/rect/content")
this.go=Util.GetGameObject(self.transform,"bg/bg/noticeItem")
end
--绑定事件(用于子类重写)
@ -27,16 +30,18 @@ function NoticePopup:RemoveListener()
end
local str
--界面打开时调用(用于子类重写)
function NoticePopup:OnOpen(...)
this.GetNotice(...)
str=...
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function NoticePopup:OnShow()
this.GetNotice(str)
ForceRebuildLayout(this.content.transform)
end
--界面关闭时调用(用于子类重写)
@ -50,6 +55,7 @@ function NoticePopup:OnDestroy()
end
function this.GetNotice(str)
-- LogError(str)
RequestPanel.Hide()
if str == nil then
return
@ -58,15 +64,62 @@ function this.GetNotice(str)
local json = require 'cjson'
local data = json.decode(str)
--Log("data.parms.title:"..data.parms.title)
--Log("data.parms.content:"..data.parms.content)
if data.parms then
local titleStr = string.split(data.parms.title,"|")
this.TitleText.text =titleStr[GetCurLanguage()+1] or titleStr[1]
local contentStr = string.split(string.gsub(data.parms.content, "\\n", "\n"),"|")
this.ContentText.text = contentStr[GetCurLanguage()+1] or contentStr[1]
-- LogError("data.parms.title:".. tostring(data.list))
-- for key, value in pairs(data.list) do
-- value.content="一群人在这里忙碌,嬉闹着搭帐篷建营地这是一个由公司同事私下组织的野营活动,当然,全都是年轻人,因为要背着帐篷等装备登山远足,年长一些的人体力不够原本大家是希望公司组织一次野营的,但公司每年都是组团旅游,有导游开大巴的那种,所以今年,很多同事干脆不跟随公司一起,反而是让几个有户外经验的同事领头自己组织,所以也有了这次登山野营。一群人在这里忙碌,嬉闹着搭帐篷建营地这是一个由公司同事私下组织的野营活动,当然,全都是年轻人,因为要背着帐篷等装备登山远足,年长一些的人体力不够原本大家是希望公司组织一次野营的,但公司每年都是组团旅游,有导游开大巴的那种,所以今年,很多同事干脆不跟随公司一起,反而是让几个有户外经验的同事领头自己组织,所以也有了这次登山野营。"
-- LogError("title:"..value.title.." content:"..value.content.." type:"..value.type)
-- end
if data.list and #data.list>0 then
this.ContentText.gameObject:SetActive(false)
table.sort(data.list, function(a, b)
return a.type < b.type
end)
for i = 1, math.max(#prelist,#data.list) do
local item=prelist[i]
if not item then
item=newObject(this.go)
item.transform:SetParent(this.content.transform)
item.transform.localScale=Vector3.one
item.transform.localPosition=Vector3.zero
prelist[i]=item
end
item.gameObject:SetActive(false)
end
for key, value in pairs(data.list) do
prelist[key]:SetActive(true)
local img=Util.GetGameObject(prelist[key],"Image/img"):GetComponent("Image")
if value.type==1 then
img.sprite=Util.LoadSprite("g_gg_zhongyao_zh")
elseif value.type==2 then
img.sprite=Util.LoadSprite("g_gg_xin_zh")
elseif value.type==3 then
img.sprite=Util.LoadSprite("g_gg_re_zh")
elseif value.type==4 then
img.gameObject:SetActive(false)
end
Util.GetGameObject(prelist[key],"Image/title"):GetComponent("Text").text=value.title
local content=Util.GetGameObject(prelist[key],"content"):GetComponent("Text")
content.text=value.content
local down=Util.GetGameObject(prelist[key],"Image/down")
local left=Util.GetGameObject(prelist[key],"Image/left")
local isOpen=true
down:SetActive(isOpen)
left:SetActive(not isOpen)
content.gameObject:SetActive(isOpen)
local btn=Util.GetGameObject(prelist[key],"Image")
Util.AddClick(btn,function()
isOpen=not isOpen
down:SetActive(isOpen)
left:SetActive(not isOpen)
content.gameObject:SetActive(isOpen)
end)
end
-- local titleStr = string.split(data.parms.title,"|")
-- this.TitleText.text =titleStr[GetCurLanguage()+1] or titleStr[1]
-- local contentStr = string.split(string.gsub(data.parms.content, "\\n", "\n"),"|")
-- this.ContentText.text = contentStr[GetCurLanguage()+1] or contentStr[1]
else
this.ContentText.gameObject:SetActive(true)
this.TitleText.text=Language[11147]
this.ContentText.text=Language[11148]
end