[功能]=========战斗统计界面添加死亡置灰

dev_chengFeng
wangzhenxing 2021-12-15 09:44:35 +08:00
parent 8d644dd080
commit 9f2a977b07
2 changed files with 170 additions and 2 deletions

View File

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View File

@ -255,7 +255,6 @@ end
function this.ItemAdapter(item, data, showType)
local head = Util.GetGameObject(item, "headpos/head")
this.HeadAdapter(head, data.info, showType)
local damage = Util.GetGameObject(item, "damage"):GetComponent("Text")
local progress = Util.GetGameObject(item, "progress")
local scroll = Util.GetGameObject(item, "scroll")
@ -329,7 +328,7 @@ function this.GetSpecialText(key, value)
end
-- 头像数据匹配
function this.HeadAdapter(head, data)
function this.HeadAdapter(head,data,type)
local frame = Util.GetGameObject(head, "frame"):GetComponent("Image")
local icon = Util.GetGameObject(head, "icon"):GetComponent("Image")
local prefess = Util.GetGameObject(head, "pro")
@ -340,7 +339,9 @@ function this.HeadAdapter(head, data)
local lv = Util.GetGameObject(head, "lv")
local lvText = Util.GetGameObject(head, "lv/Text"):GetComponent("Text")
local starRoot = Util.GetGameObject(head, "star")
local deadObj = Util.GetGameObject(head, "deadObj")
local aa=0
local frameStr="r_characterbg_goden"
if data.type == BattleUnitType.Role then
local roleId = data.roleData.monsterId or data.roleData.roleId
@ -436,6 +437,13 @@ function this.HeadAdapter(head, data)
frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(SpiritAnimal[id].Quality))
icon:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(SpiritAnimal[id].Icon))
end
if data.isRealDead and (type==1 or type==2) then
Util.SetGray(icon.gameObject ,true)
deadObj:SetActive(true)
else
Util.SetGray(icon.gameObject,false)
deadObj:SetActive(false)
end
end