diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua index 6fb42189e2..b82c193200 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua @@ -4505,7 +4505,7 @@ local passivityList = { role.Event:AddEvent(BattleEventName.RoleHit, _OnRoleHit) end, - -- + -- 大闹天宫胜利次数 [225] = function(role, args) --王振兴添加 local f1 = args[1] @@ -4513,7 +4513,7 @@ local passivityList = { local ct1 = args[3] local maxNum = args[4] -- 紫+橙 - local num = OutDataManager.GetOutData(role.camp, OutDataName.MisteryLiquidUsedTimes) + local num = OutDataManager.GetOutData(role.camp, OutDataName.WinTimes) num = min(maxNum, num) BattleUtil.AddProp(role, pro1, f1 * num, ct1) @@ -4762,7 +4762,7 @@ local passivityList = { local maxNum = args[7] -- 紫+橙 - local num = OutDataManager.GetOutData(role.camp, OutDataName.PerpleGloryItemNum) + OutDataManager.GetOutData(role.camp, OutDataName.OrangeGloryItemNum) + local num = OutDataManager.GetOutData(role.camp, OutDataName.OrangeGloryItemNum) + OutDataManager.GetOutData(role.camp, OutDataName.RedGloryItemNum) num = min(maxNum, num) BattleUtil.AddProp(role, pro1, f1 * num, ct1) BattleUtil.AddProp(role, pro2, f2 * num, ct2)