parent
877ec25063
commit
9f4d456004
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@ -2643,6 +2643,17 @@ NumToChinese = {
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[18] = "十八",
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[19] = "十九",
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[20] = "二十",
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[21] = "二十一",
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[22] = "二十二",
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[23] = "二十三",
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[24] = "二十四",
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[25] = "二十五",
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[26] = "二十六",
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[27] = "二十七",
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[28] = "二十八",
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[29] = "二十九",
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[30] = "三十",
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[31] = "三十一",
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}
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--抽卡配置
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@ -183,7 +183,6 @@ function this.InitActivityServerData(msg, isUpdate)
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TreasureOfSomebodyManagerV2.SetTreasureLocalData()
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this.OnlineStartCountDown()
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FindFairyManager.SetActivityData()
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end
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--倒计时逻辑处理
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@ -206,8 +205,6 @@ function this.OnlineStartCountDown()
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this.haveOnlineTime = nowStageTime - this.haveOnlineTime
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end
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--检测七日礼包红点
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function this.CheckSevenDayRed()
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local sevenDayRed = this.CheckRedFunc(RedPointType.CourtesyDress_SevenDay)
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@ -984,6 +984,7 @@ function this:OnShow()
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this.InitFuncShow()
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this.RefreshActivityShow()
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this.RefreshFuncNewText()
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this.RefreshGiftBtnShow()
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-- 刷新一次编队战斗力
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FormationManager.RefreshMainFormationPower()
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this.TimeFormat()
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@ -1370,6 +1371,21 @@ function this.RefreshChangeName()
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end
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end
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-- 刷新一些购买活动的按钮限时
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function this.RefreshGiftBtnShow()
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for k,v in pairs(activitys) do
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local ishow = DynamicActivityManager.IsQualifiled(v.Id)
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if v.ActId == 668 and ishow then
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-- 加入对月卡的判断
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-- local isMonthCardActive = OperatingManager.IsMonthCardActive()
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local showTab = activityTabs[k].go.gameObject.activeSelf
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local isOpen_128 = OperatingManager.IsBaseOpen(GoodsTypeDef.MONTHCARD_128)
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local isOpen_328 = OperatingManager.IsBaseOpen(GoodsTypeDef.MONTHCARD_328)
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showTab = (isOpen_128 or isOpen_328)--isMonthCardActive and
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this.RefreshLayer(showTab,k,v)
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end
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end
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end
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--后台推送
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function this.RefreshActivityBtn(context)
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--LogGreen("context.type1 " .. context.type .. " " .. context.status)
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@ -1419,27 +1435,69 @@ end
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function this.RefreshActivityShow()
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--八日十五日登陆
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this.RefreshEightGiftPreview()
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this.RefreshGiftBtnShow()
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end
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function this.RefreshGiftBtnShow()
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local curAllMonthCardData = OperatingManager.GetMonthCardData()
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local curState = VipManager.GetChargedNum() > ConfigManager.GetConfigData(ConfigName.MonthcardConfig,MONTH_CARD_TYPE.LUXURYMONTHCARD).Price
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local showTab
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for k,v in ipairs(activitys) do
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if v.FunType == 94 then
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showTab = activityTabs[k].go.gameObject.activeSelf
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local ishow = ActTimeCtrlManager.SingleFuncState(v.FunType)
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if ishow then
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if curState then
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showTab = true
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local showTab = activityTabs[k].go.gameObject.activeSelf
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local ishow = DynamicActivityManager.IsQualifiled(v.Id)
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if ishow then
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if v.RpType > 0 then
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--绑定新的红点
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BindRedPointObject(v.RpType,activityTabs[k].redpot)
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end
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if v.ActiveType < 1 and v.FunType < 1 then
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if v.ActId == 666 then
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--限时折扣
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local giftList = {}
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giftList = OperatingManager.GetInfoList(v.ShopData)
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if #giftList > 0 then
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local time = giftList[1].endTime - GetTimeStamp()
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if time < 1 then
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OperatingManager.RemoveItemInfoByType(GoodsTypeDef.DirectPurchaseGift, giftList[1].goodsId)
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showTab = false
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else
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showTab = true
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end
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else
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showTab = false
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end
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end
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elseif v.ActiveType > 0 then
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local activityId = ActivityGiftManager.IsActivityTypeOpen(v.ActiveType)
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if activityId and activityId > 0 and ActivityGiftManager.IsQualifiled(v.ActiveType) then
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if v.ActiveType == 42 then
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if ActivityGiftManager.GetRewardState(42) ~= 3 then
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local endTime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.SupremeHero)
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if endTime - PlayerManager.serverTime > 0 then
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showTab = true
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else
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showTab = false
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end
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else
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showTab = false
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end
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elseif v.FunType and v.FunType == 41 then
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showTab = DailyRechargeManager.GetDailyRechargeExist()
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elseif v.ActiveType == 78 then
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showTab = ActivityGiftManager.GetActivityValueInfo(v.ActiveType, activityId) ~= 0
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else
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showTab = true
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end
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else
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showTab = false
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end
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elseif v.FunType > 0 then
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if ActTimeCtrlManager.SingleFuncState(v.FunType) then
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showTab = true
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else
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showTab = false
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end
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else
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showTab = false
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end
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this.RefreshLayer(showTab,k,v)
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break
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end
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else
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showTab = false
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end
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this.RefreshLayer(showTab,k,v)
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end
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end
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@ -287,6 +287,9 @@ function this.GetActiveGoodsIDByType(goodsType)
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end
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end
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end
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function this.GetGoodsEndTime(goodsType)
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local goodsId, endTime = this.GetActiveGoodsIDByType(goodsType)
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return endTime
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@ -2,9 +2,10 @@
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local UpperMonthCard = {}
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local sortingOrder = 0
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local chargeConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
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local globalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
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--- 本地枚举
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local ImgType = {
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[10002] = {
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[78] = {
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bg = "y_yjj_128beijdi",
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mask = "y_yjj_128dikuang001",
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rewardBg = "y_yjj_128kuang",
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@ -13,9 +14,8 @@ local ImgType = {
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rewardPreviewText = "y_yjj_128kuang005",
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reward = "y_yjj_1280",
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iconId = 16,
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chargerBaseType = GoodsTypeDef.MONTHCARD_128,
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},
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[10003] = {
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[79] = {
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bg = "s_sanshibei_beijingren",
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mask = "s_sanshibei_bg",
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rewardBg = "s_sanshibei_kuang_02",
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@ -24,7 +24,6 @@ local ImgType = {
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rewardPreviewText = "s_sanshibei_biaotizi",
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reward = "y_yjj_3280",
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iconId = 16,
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chargerBaseType = GoodsTypeDef.MONTHCARD_328,
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},
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}
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@ -57,29 +56,39 @@ function UpperMonthCard:InitComponent()
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self.titleImg = Util.GetGameObject(self.titleDi.transform, "title"):GetComponent("Image")
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self.infoBg = Util.GetGameObject(self.middlePart.transform, "middle"):GetComponent("Image")
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self.grid = Util.GetGameObject( self.middlePart.transform, "middle/grid")
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local width = self.grid.transform.rect.width
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local height = self.grid.transform.rect.height
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self.itemPre = Util.GetGameObject(self.middlePart.transform, "middle/itemPre")
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self.btnBuy = Util.GetGameObject(self.middlePart.transform, "btnBuy")
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self.btnBuyImage = self.btnBuy:GetComponent("Image")
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self.textBuy = Util.GetGameObject(self.btnBuy, "Text"):GetComponent("Text")
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self.btnBuyRed = Util.GetGameObject(self.btnBuy, "Red")
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self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.grid.transform,
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self.itemPre, nil, Vector2.New(width, height), 1, 5, Vector2.New(35, 35))
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self.scrollView.moveTween.MomentumAmount = 1
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self.scrollView.moveTween.Strength = 2
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---- 奖励列表
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self.rewardList = {}
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end
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--添加事件监听(用于子类重写)
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function ActivityMainPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityProgressStateChange,self.RefreshPanel,self)
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end
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--移除事件监听(用于子类重写)
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function ActivityMainPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityProgressStateChangeself.RefreshPanel,self)
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end
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--绑定事件(用于子类重写)
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function UpperMonthCard:BindEvent()
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Util.AddOnceClick(self.btnBuy, function()
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PayManager.Pay(self.baseType, function(id)
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self:RechargeSuccessFunc(id)
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end)
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Util.AddOnceClick(self.btnBuy, function()
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if self.actInfo.value == 0 then
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PayManager.Pay(self.baseType, function(id)
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self:RechargeSuccessFunc(id)
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end)
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elseif self.isGet then
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NetManager.GetActivityRewardRequest(0,self.actInfo.activityId,function(msg)
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UIManager.OpenPanel(UIName.RewardItemPopup, msg, 1)
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end)
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end
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end)
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end
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@ -96,33 +105,21 @@ end
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-- 打开,重新打开时回调
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function UpperMonthCard:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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sortingOrder = _sortingOrder
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self.actType = self.actConfig.ActId
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--- 鸡精类型
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self.chargerBaseType = ImgType[self.actType].chargerBaseType
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self.sortingOrder = _sortingOrder
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self.actType = self.actConfig.ActiveType
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self.actInfo = ActivityGiftManager.GetActivityInfoByType(self.actType)
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self.baseType = globalActivity[self.actInfo.activityId].CanBuyRechargeId
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self:SetPanelType()
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self:RefreshPanel()
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end
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--- 鸡精的商品ID
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-- 判断我是否购买过该商品
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local goodsId = OperatingManager.GetActiveGoodsIDByType(self.chargerBaseType)
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if not goodsId then
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-- 没有购买过判断是否在活动期间
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local gift = OperatingManager.GetGiftGoodsInfo(self.chargerBaseType)
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if not gift then
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return
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end
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goodsId = gift.goodsId
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end
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self.baseType = goodsId
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self.gameObject:SetActive(true)
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--OperatingManager.SetSerData(self.chargerBaseType)
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self:SetPanelType(self.actType)
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-- self:SetRewardInfo(self.actType)
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-- self:SetBuyState()
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function UpperMonthCard:RefreshPanel()
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self:SetRewardInfo()
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self:SetBuyState()
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end
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--- 设置不同的显示界面
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function UpperMonthCard:SetPanelType(type)
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function UpperMonthCard:SetPanelType()
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self.Bg.sprite = self.spLoader:LoadSprite(ImgType[self.actType].bg)
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self.mask.sprite = self.spLoader:LoadSprite(ImgType[self.actType].mask)
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@ -136,136 +133,85 @@ function UpperMonthCard:SetPanelType(type)
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end
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--- 设置不同界面的奖励信息
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function UpperMonthCard:SetRewardInfo(type)
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local data = OperatingManager.GetPanelShowReward(self.baseType, false,true)
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for i = 1, #data do
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if not self.rewardList[i] then
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self.rewardList[i] = {}
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self.rewardList[i].go = newObjToParent(self.itemPre, self.grid)
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self.rewardList[i].item = SubUIManager.Open(SubUIConfig.ItemView, self.rewardList[i].go.transform)
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function UpperMonthCard:SetRewardInfo()
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local mission = self.actInfo.mission
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table.sort(mission,function(a,b)
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return a.missionId < b.missionId
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end)
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if not self.itemLst then
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self.itemLst = {}
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end
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for i = 1,math.max(#mission,LengthOfTable(self.itemLst)) do
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if not mission[i] then
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self.itemLst[i].go.gameObject:SetActive(false)
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else
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if not self.itemLst[i] then
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self.itemLst[i] = {}
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self.itemLst[i].go = newObjToParent(self.itemPre,self.grid)
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self.itemLst[i].name = Util.GetGameObject(self.itemLst[i].go, "name"):GetComponent("Text")
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self.itemLst[i].itemPos = Util.GetGameObject(self.itemLst[i].go, "itemPos")
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self.itemLst[i].itemView = SubUIManager.Open(SubUIConfig.ItemView,self.itemLst[i].itemPos.transform)
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self.itemLst[i].yiGet = Util.GetGameObject(self.itemLst[i].go, "yilingqu")
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end
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self.itemLst[i].go.gameObject:SetActive(true)
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self.itemLst[i].name.text = string.format("第%s天",NumToChinese[i])
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local reward = ConfigManager.GetConfigDataByDoubleKey(ConfigName.LuxuryFundConfig,"Type",self.baseType,"Day",i)
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self.itemLst[i].itemView:OnOpen(false, reward, 1.1, false, false, false, self.sortingOrder)
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--2 已领取 1可领 0不可领
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if mission[i].state == 2 then
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self.itemLst[i].yiGet.gameObject:SetActive(true)
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else
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self.itemLst[i].yiGet.gameObject:SetActive(false)
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end
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end
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local rewardData = data[i]
|
||||
self.rewardList[i].item:OnOpen(false, {rewardData[1],rewardData[2]}, 1.12,true)
|
||||
end
|
||||
end
|
||||
|
||||
--- 根据是否购买了显示信息
|
||||
function UpperMonthCard:SetBuyState()
|
||||
-- local isActive = VipManager.GetMonthCardOpenState()
|
||||
-- local isBought = OperatingManager.IsBaseBuy(self.chargerBaseType)
|
||||
local canBuyNum = OperatingManager.GetLeftBuyTime(self.chargerBaseType, self.baseType)
|
||||
local isBought = canBuyNum and canBuyNum <= 0
|
||||
self.boughtPanel:SetActive(isBought)
|
||||
self.buyPanel:SetActive(not isBought)
|
||||
-- Util.SetGray(self.btnBuy, not isActive)
|
||||
--isActive and
|
||||
self.textBuy.text = (string.format(MoneyUtil.GetMoneyUnitName(),MoneyUtil.GetMoney(chargeConfig[self.baseType].Price))) or (string.format(MoneyUtil.GetMoneyUnitName(),MoneyUtil.GetMoney(chargeConfig[self.baseType].Price)))-- .. MoneyUtil.GetMoneyUnitName())
|
||||
|
||||
self.actLeftTime.gameObject:SetActive(false)
|
||||
if not isBought then
|
||||
-- self:SetBuyPanelInfo()
|
||||
if self.actInfo.value == 1 then
|
||||
self.btnBuyImage.sprite = self.spLoader:LoadSprite(state[0].bg)
|
||||
self.textBuy.text = state[0].text
|
||||
self.btnBuyRed.gameObject:SetActive(false)
|
||||
else
|
||||
self:SetBoughtPanelInfo()
|
||||
end
|
||||
end
|
||||
|
||||
function UpperMonthCard:SetBuyPanelInfo()
|
||||
--- 未激活,在活动时间内
|
||||
local isOpen = OperatingManager.IsBaseOpen(self.chargerBaseType, self.baseType)
|
||||
self.buyTimer = nil
|
||||
if isOpen then
|
||||
--- 获取剩余时间,结束时间为0表示不限时
|
||||
local data = OperatingManager.GetGiftGoodsInfo(self.chargerBaseType, self.baseType)
|
||||
local endTime = data.endTime
|
||||
if endTime <= 0 then
|
||||
self.actLeftTime.gameObject:SetActive(false)
|
||||
else
|
||||
self.actLeftTime.gameObject:SetActive(true)
|
||||
|
||||
|
||||
self.buyTimer = Timer.New(function ()
|
||||
if endTime - GetTimeStamp() <= 0 then
|
||||
Log("时间到,活动关闭")
|
||||
self.buyTimer:Stop()
|
||||
self:ClosePanel()
|
||||
end
|
||||
end, 1, -1, true)
|
||||
self.buyTimer:Start()
|
||||
self.actLeftTime.text = Language[10573] .. self:TimeFormat(endTime - PlayerManager.serverTime)
|
||||
self.isGet = false
|
||||
for i = 1,#self.actInfo.mission do
|
||||
if self.actInfo.mission.state == 1 then
|
||||
self.isGet = true
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
self.actLeftTime.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function UpperMonthCard:SetBoughtPanelInfo()
|
||||
local endTime = OperatingManager.GetGoodsEndTime(self.chargerBaseType)
|
||||
self.totalLoginday.text = Language[11388] .. OperatingManager.GetRewardDay(self.chargerBaseType) .. Language[10017]
|
||||
local startStr, endStr = OperatingManager.GetShowTime(endTime)
|
||||
self.boughtLeftTime.text = Language[11389] ..startStr .. " — ".. endStr
|
||||
|
||||
--- 购买后倒计时显示
|
||||
self.timer = nil
|
||||
self.timer = Timer.New(function()
|
||||
if GetTimeStamp() > endTime then
|
||||
--- 注销鸡精
|
||||
OperatingManager.RemoveEndTime(self.baseType)
|
||||
self:SetBuyState()
|
||||
self.timer:Stop()
|
||||
if self.isGet then
|
||||
self.btnBuyImage.sprite = self.spLoader:LoadSprite(state[1].bg)
|
||||
self.textBuy.text = state[1].text
|
||||
self.btnBuyRed.gameObject:SetActive(true)
|
||||
else
|
||||
OperatingManager.SetSerData(self.chargerBaseType)
|
||||
self.totalLoginday.text = Language[11388] .. OperatingManager.GetRewardDay(self.chargerBaseType) .. Language[10017]
|
||||
self.btnBuyImage.sprite = self.spLoader:LoadSprite(state[2].bg)
|
||||
self.textBuy.text = state[2].text
|
||||
self.btnBuyRed.gameObject:SetActive(false)
|
||||
end
|
||||
end, 1, -1, true)
|
||||
self.timer:Start()
|
||||
end
|
||||
end
|
||||
|
||||
-- 充值成功回调
|
||||
function UpperMonthCard:RechargeSuccessFunc(id)
|
||||
FirstRechargeManager.RefreshAccumRechargeValue(id)
|
||||
OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.DemonCrystal, id)
|
||||
--- 设置购买成功数据
|
||||
OperatingManager.SetSignRewarDay(self.chargerBaseType, 438)
|
||||
local startTime = Today_N_OClockTimeStamp(0)
|
||||
OperatingManager.SetGoodsEndTime(self.baseType, startTime + 30 * 24 * 60 * 60 - 1)
|
||||
-- Today_N_OClockTimeStamp
|
||||
|
||||
--- 刷新本地显示
|
||||
self:FreshBoughtShow()
|
||||
end
|
||||
|
||||
--- 购买成功刷新
|
||||
function UpperMonthCard:FreshBoughtShow()
|
||||
self.boughtPanel:SetActive(true)
|
||||
self.buyPanel:SetActive(false)
|
||||
self.totalLoginday.text = Language[11388] .. OperatingManager.GetRewardDay(self.chargerBaseType) .. Language[10017]
|
||||
local startStr, endStr = OperatingManager.GetShowTime(OperatingManager.GetGoodsEndTime(self.chargerBaseType))
|
||||
self.boughtLeftTime.text = Language[11389] ..startStr .. " — ".. endStr
|
||||
|
||||
end
|
||||
|
||||
function UpperMonthCard:TimeFormat(second)
|
||||
local day = math.floor(second / (24 * 3600))
|
||||
local minute = math.floor(second / 60) % 60
|
||||
local sec = second % 60
|
||||
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
|
||||
return string.format(Language[11390], day, hour, minute)
|
||||
end
|
||||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function UpperMonthCard:OnClose()
|
||||
self.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
--界面销毁时调用(用于子类重写)
|
||||
function UpperMonthCard:OnDestroy()
|
||||
self.spLoader:Destroy()
|
||||
for k,v in pairs(self.rewardList) do
|
||||
SubUIManager.Close(v.item)
|
||||
for k,v in pairs(self.itemLst) do
|
||||
SubUIManager.Close(v.itemView)
|
||||
end
|
||||
Util.ClearChild(self.grid.transform)
|
||||
self.rewardList = {}
|
||||
self.itemLst = {}
|
||||
end
|
||||
return UpperMonthCard
|
||||
|
||||
|
|
|
@ -362,14 +362,14 @@ function this.SetPlayerRide(value)
|
|||
PlayerManager.ride = value
|
||||
end
|
||||
function this.GetPlayerDesignation()
|
||||
--刷新所有时装 坐骑 称号 集合 检查是否有限时到时间的并删除
|
||||
this.RefreshAllSkinRideTitle()
|
||||
--加判断是否到时间 卸掉
|
||||
local curTitleData = this.userTitleList[PlayerManager.designation]
|
||||
if curTitleData then
|
||||
if curTitleData.overTime > GetTimeStamp() or curTitleData.overTime == 0 then
|
||||
return PlayerManager.designation
|
||||
end
|
||||
else
|
||||
return PlayerManager.designation
|
||||
end
|
||||
NetManager.RequestChangeModifyDecoration(2,0)
|
||||
this.SetPlayerDesignation(0)
|
||||
|
@ -386,8 +386,6 @@ function this.GetPlayerSkin()
|
|||
if curSkinData.overTime > GetTimeStamp() or curSkinData.overTime == 0 then
|
||||
return PlayerManager.skin
|
||||
end
|
||||
else
|
||||
return PlayerManager.skin
|
||||
end
|
||||
NetManager.RequestChangeModifyDecoration(4,0)
|
||||
this.SetPlayerSkin(0)
|
||||
|
@ -402,8 +400,6 @@ function this.GetPlayerRide()
|
|||
if currideData.overTime > GetTimeStamp() or currideData.overTime == 0 then
|
||||
return PlayerManager.ride
|
||||
end
|
||||
else
|
||||
return PlayerManager.ride
|
||||
end
|
||||
NetManager.RequestChangeModifyDecoration(3,0)
|
||||
this.SetPlayerRide(0)
|
||||
|
|
Loading…
Reference in New Issue