森罗幻境 小游戏与效果图的差异修改

dev_chengFeng
ZhangBiao 2020-07-15 13:41:29 +08:00
parent de81c1f5c2
commit 9f59d1f574
4 changed files with 251 additions and 43 deletions

View File

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View File

@ -19,7 +19,7 @@ end
function this.Show()
this.root:SetActive(true)
this.content.text = this.config.Question
this.liveNode = poolManager:LoadLive("live2d_c_yj_00040", this.liveRoot.transform, Vector3.one * 0.75, Vector3.New(0,190, 0))
this.liveNode = poolManager:LoadLive("live2d_c_yj_00040", this.liveRoot.transform, Vector3.one, Vector3.New(0,57, 0))
for _, item in pairs(_btnList) do
item:SetActive(false)

View File

@ -10,7 +10,7 @@ function this.Init(context, root, gameType, gameId, gameParams)
this.gameParams = gameParams
this.context = context
this.config = ConfigManager.GetConfigData(ConfigName.TrialQuestionConfig, this.gameId)
this.heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
this.heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
this.content = Util.GetGameObject(root, "Image/Content"):GetComponent("Text")
this.itemsLayout = Util.GetGameObject(root, "layout")
this.itemPre = Util.GetGameObject(root, "layout/c1")
@ -20,7 +20,7 @@ end
function this.Show()
this.root:SetActive(true)
this.content.text = this.config.Question
this.liveNode = poolManager:LoadLive("live2d_c_yj_00040", this.liveRoot.transform, Vector3.one * 0.75, Vector3.New(0,200, 0))
this.liveNode = poolManager:LoadLive("live2d_c_yj_00040", this.liveRoot.transform, Vector3.one, Vector3.New(0,57, 0))
for _, item in pairs(_itemsList) do
item:SetActive(false)

View File

@ -18,10 +18,10 @@ end
function this.Show()
this.root:SetActive(true)
this.content.text = this.config.Question
this.liveNode = poolManager:LoadLive("live2d_c_yj_00040", this.liveRoot.transform, Vector3.one, Vector3.New(0,200, 0))
this.liveNode = poolManager:LoadLive("live2d_c_yj_00040", this.liveRoot.transform, Vector3.one, Vector3.New(0,57, 0))
for _, item in pairs(_itemsList) do
item:SetActive(false)
for _, item in pairs(_itemsList) do
item:SetActive(false)
end
local aNumList = {}
aNumList = string.split(this.config.Answer, "#")--数字列表
@ -29,12 +29,14 @@ function this.Show()
if not _itemsList[index] then
_itemsList[index] = newObjToParent(this.itemPre, this.itemsLayout)
end
_itemsList[index]:GetComponent("Button").interactable = false
local Num = Util.GetGameObject(_itemsList[index], "Text"):GetComponent("Text")
local kuang = Util.GetGameObject(_itemsList[index], "kuang")
_itemsList[index]:SetActive(true)
Num.text = tonumber(num)
if num == "?" then
_itemsList[index]:GetComponent("Button").interactable = true
Util.AddOnceClick(_itemsList[index], function()
this.ChooseAnswer(index)
end)