diff --git a/Assets/ManagedResources/~Lua/Modules/Mission/MissionManager.lua b/Assets/ManagedResources/~Lua/Modules/Mission/MissionManager.lua index 06f6a1c8ec..28403b7469 100644 --- a/Assets/ManagedResources/~Lua/Modules/Mission/MissionManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Mission/MissionManager.lua @@ -389,9 +389,9 @@ end -- 试炼商店 local trailMapShop = function(showType, eventId, showValues, options) -- 重新获取商店数据 - ShopManager.RequestAllShopData(function() - UIManager.OpenPanel(UIName.MapShopPanel, SHOP_TYPE.TRIAL_SHOP, eventId, options) - end) + -- ShopManager.RequestAllShopData(function() + UIManager.OpenPanel(UIName.MapShopPanel, SHOP_TYPE.TRIAL_SHOP) + -- end) end -- 试炼Boss界面 @@ -449,7 +449,10 @@ local funcList = { --事件点触发 function this.EventPointTrigger(eventId) Game.GlobalEvent:DispatchEvent(GameEvent.Map.RefreshHeroHp,false,nil,false) - PlayerManager.RequestEnergy() + -- 只有无尽副本需要重新请求行动力 + if MapManager.curCarbonType == CarBonTypeId.ENDLESS then + PlayerManager.RequestEnergy() + end MyPCall(function () Log("EventPointTrigger中得到的事件ID " .. eventId) if eventId == 0 or eventId < 0 then