宝物名称修改

onepiece_demo_arena
wangzhenxing 2024-02-02 17:41:29 +08:00
parent ecf0772b0e
commit 9f7f7668a9
2 changed files with 2 additions and 2 deletions

View File

@ -141,7 +141,7 @@ function RewardTalismanSingleShowPopup:OnShowPanelData()
curEquipTreasureStrongFigData,curEquipTreasureSefineFigData = self:GetStrongAndRefineConFig(curEquipTreasureFigData,lv,refineLv)
end
self.curEquipDesc1.text=GetLanguageStrById(itemConfig.ItemDescribe)
self.equipType.text = string.format("宝物种类:%s",curEquipTreasureFigData.Location == 1 and "手环" or "挂件")
self.equipType.text = string.format("饰品种类:%s",curEquipTreasureFigData.Location == 1 and "手环" or "挂件")
self.qualityText.text=GetStringByEquipQua(itemConfig.Quantity,GetQuaStringByEquipQua(itemConfig.Quantity))
-- self.curEquipName.text=GetStringByEquipQua(itemConfig.Quantity,GetLanguageStrById(itemConfig.Name))
self.curEquipName.text=itemConfig.Name

View File

@ -450,7 +450,7 @@ function EquipTreasureStrongPopup:SetWindShow(_index)
--if HarmonyManager.IsInfo(curEquipData.upHeroDid) and HarmonyManager.GetSingleAdditions(index) ~= -1 and _index == 1 then
if HarmonyManager.IsInfo(curEquipData.upHeroDid) and _index == 1 then
isGongMing = true
this.hintTxt.text = "共鸣中的宝物无法强化"
this.hintTxt.text = "共鸣中的饰品无法强化"
this.hintTxt.gameObject:SetActive(true)
this.Image2.gameObject:SetActive(false)
this.costItemGrid.gameObject:SetActive(false)