【装备界面】排行榜数据错误修改

dev_chengFeng
ZhangBiao 2022-01-11 17:51:56 +08:00
parent 18c1ef2de1
commit 9f8ee231ac
2 changed files with 6 additions and 7 deletions

View File

@ -191,7 +191,7 @@ function RewardEquipSingleShowPopup2:OnOpen(_parent,_equipData,_openType,_isShow
end
self.parent = _parent --父界面
self.equipData = _equipData --当前装备数据
self.openType = _openType --0不显示按钮、1背包、2已穿戴显示卸下、3未穿戴显示穿戴、4未穿戴显示替换
self.openType = _openType --0不显示按钮、1背包、2已穿戴显示卸下、3未穿戴显示穿戴、4未穿戴显示替换、5自己或其他人穿戴非装备界面但需要显示套装属性
self.howGet:SetActive(_isShowGet and true or false)--是否显示获取途径
self.btnGrid:SetActive(self.openType ~= 0)
self.curHeroData = _curHeroData --装备了该装备的英雄数据
@ -294,7 +294,7 @@ function RewardEquipSingleShowPopup2:OnShow()
--suitPro套装属性
--获取装备套装属性
local equipSuite = {}
if self.curHeroData and self.openType == 2 then
if self.curHeroData and (self.openType == 2 or self.openType == 5) then
equipSuite = HeroManager.GetCurHeroEquipSuitPros(self.curHeroData.equipIdList)
end
local curProSuitConFig = suitConFig[equipConfigData.Star]
@ -328,7 +328,7 @@ function RewardEquipSingleShowPopup2:OnShow()
--super白金套装属性
--获取装备白金套装属性
local equipGoldSuite = {}
if self.curHeroData and self.openType == 2 then
if self.curHeroData and (self.openType == 2 or self.openType == 5) then
equipGoldSuite = HeroManager.GetCurHeroBaiJinEquipSuitPros(self.curHeroData.equipIdList)
end
local curGoldSuitConFig = suitConFig[equipConfigData.Star]

View File

@ -417,17 +417,16 @@ function this.EquipInfo()
-- LogRed(tostring(curEquipData.homeEquipLv[1]).." "..tostring(curEquipData.homeEquipLv[2]))
this.treasureDatas[pos]:OnOpen(false, {curEquipData.id,0}, 0.8, false, false, false, 0,nil,curEquipData)
end
local frameBtn = Util.GetGameObject(pos, "mask")
Util.AddOnceClick(frameBtn, function()
if curEquipData then
-- UIManager.OpenPanel(UIName.RoleEquipChangePopup, this, 2, curHeroData, curHeroEquipDatas[i],0,nil,0)
UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,self, curHeroEquipDatas[i],0,false,false,curHeroData)
UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,self, curHeroEquipDatas[i],5,false,false,curHeroData)
end
end)
end
--宝器
for m = 1, 2 do
Util.GetGameObject(this.babyGrid,"Pre"..m.."/Text"):GetComponent("RectTransform").sizeDelta = GetCurLanguage() == 0 and Vector2.New(48, 95) or Vector2.New(95, 95)