道具标签不对应修改

dev_chengFeng
ZhangBiao 2020-07-21 14:36:15 +08:00
parent 3503afa84b
commit 9f9f430976
3 changed files with 28 additions and 6 deletions

View File

@ -1358,7 +1358,7 @@ MonoBehaviour:
m_Interactable: 1
m_TargetGraphic: {fileID: 4973507052864196998}
m_TextComponent: {fileID: 4973507052864196998}
m_Placeholder: {fileID: 0}
m_Placeholder: {fileID: 4301306630120058772}
m_ContentType: 0
m_InputType: 0
m_AsteriskChar: 42

View File

@ -11544,6 +11544,10 @@ MonoBehaviour:
extension: .png
resPathIndex: 72
resAbNameIndex: 38
- resName: r_playerrumble_fangshoubianduianniu
extension: .png
resPathIndex: 72
resAbNameIndex: 38
- resName: r_playerrumble_jiluanniu
extension: .png
resPathIndex: 72
@ -13200,6 +13204,10 @@ MonoBehaviour:
extension: .mp3
resPathIndex: 85
resAbNameIndex: 194
- resName: Audio_c_ljgz_00032_attack_01
extension: .mp3
resPathIndex: 85
resAbNameIndex: 194
- resName: Audio_c_lslz_00046_attack_01
extension: .mp3
resPathIndex: 85
@ -13264,10 +13272,6 @@ MonoBehaviour:
extension: .mp3
resPathIndex: 85
resAbNameIndex: 210
- resName: Audio_c_mrzq_0010_skeff_slidesk_attacked
extension: .mp3
resPathIndex: 85
resAbNameIndex: 210
- resName: Audio_c_mz_00038_attack_01
extension: .mp3
resPathIndex: 85

View File

@ -166,7 +166,7 @@ function RewardItemSingleShowPopup:OnShow()
this.frame:GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfigData.Quantity))
this.icon.sprite = Util.LoadSprite(GetResourcePath(itemConfigData.ResourceID))
end
this.armorType.text = Language[11594]
this.armorType.text = this.getType()--道具类型显示
--itemNu=BagManager.GetItemCountById(curWorkShopData.workShopData.OpenRules[2])
this.armorLanTuNum:SetActive(true)
this.armorLanTuNum:GetComponent("Text").text = Language[11595] .. BagManager.GetItemCountById(itemSid)
@ -227,6 +227,24 @@ function RewardItemSingleShowPopup:OnShow()
end
end
end
--获取道具种类
function this.getType()
local type = itemConfig[itemSid].ItemBaseType
if type == 1 then
return Language[11093].."特殊"
elseif type == 2 then
return Language[11093].."碎片"
elseif type == 4 then
return Language[11093].."装备"
elseif type == 5 then
return Language[11093].."宝物"
elseif type == 6 then
return Language[11093].."魂印"
elseif type == 7 then
return Language[11093].."材料"
end
end
--为关卡跳转做的排序
function this.JumpSort(jumps)
table.sort(jumps, function(a, b)