道具标签不对应修改
parent
3503afa84b
commit
9f9f430976
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@ -1358,7 +1358,7 @@ MonoBehaviour:
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m_Interactable: 1
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m_TargetGraphic: {fileID: 4973507052864196998}
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m_TextComponent: {fileID: 4973507052864196998}
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m_Placeholder: {fileID: 0}
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m_Placeholder: {fileID: 4301306630120058772}
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m_ContentType: 0
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m_InputType: 0
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m_AsteriskChar: 42
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@ -11544,6 +11544,10 @@ MonoBehaviour:
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extension: .png
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resPathIndex: 72
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resAbNameIndex: 38
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- resName: r_playerrumble_fangshoubianduianniu
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extension: .png
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resPathIndex: 72
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resAbNameIndex: 38
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- resName: r_playerrumble_jiluanniu
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extension: .png
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resPathIndex: 72
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@ -13200,6 +13204,10 @@ MonoBehaviour:
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extension: .mp3
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resPathIndex: 85
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resAbNameIndex: 194
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- resName: Audio_c_ljgz_00032_attack_01
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extension: .mp3
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resPathIndex: 85
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resAbNameIndex: 194
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- resName: Audio_c_lslz_00046_attack_01
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extension: .mp3
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resPathIndex: 85
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@ -13264,10 +13272,6 @@ MonoBehaviour:
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extension: .mp3
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resPathIndex: 85
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resAbNameIndex: 210
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- resName: Audio_c_mrzq_0010_skeff_slidesk_attacked
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extension: .mp3
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resPathIndex: 85
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resAbNameIndex: 210
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- resName: Audio_c_mz_00038_attack_01
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extension: .mp3
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resPathIndex: 85
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@ -166,7 +166,7 @@ function RewardItemSingleShowPopup:OnShow()
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this.frame:GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfigData.Quantity))
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this.icon.sprite = Util.LoadSprite(GetResourcePath(itemConfigData.ResourceID))
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end
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this.armorType.text = Language[11594]
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this.armorType.text = this.getType()--道具类型显示
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--itemNu=BagManager.GetItemCountById(curWorkShopData.workShopData.OpenRules[2])
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this.armorLanTuNum:SetActive(true)
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this.armorLanTuNum:GetComponent("Text").text = Language[11595] .. BagManager.GetItemCountById(itemSid)
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@ -227,6 +227,24 @@ function RewardItemSingleShowPopup:OnShow()
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end
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end
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end
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--获取道具种类
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function this.getType()
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local type = itemConfig[itemSid].ItemBaseType
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if type == 1 then
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return Language[11093].."特殊"
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elseif type == 2 then
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return Language[11093].."碎片"
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elseif type == 4 then
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return Language[11093].."装备"
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elseif type == 5 then
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return Language[11093].."宝物"
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elseif type == 6 then
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return Language[11093].."魂印"
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elseif type == 7 then
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return Language[11093].."材料"
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end
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end
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--为关卡跳转做的排序
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function this.JumpSort(jumps)
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table.sort(jumps, function(a, b)
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