diff --git a/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelSingleChapterPanel.lua b/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelSingleChapterPanel.lua index d56db35149..1734c1065f 100644 --- a/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelSingleChapterPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelSingleChapterPanel.lua @@ -262,12 +262,12 @@ function this.GetCurLevelIsOpen(levelDatas) if levelDatas.config.LevelLimit == -1 then return -1 end - if levelDatas.nodeId > FightLevelManager.GetCurChapterLevelId() then - return 1 - end if levelDatas.config.LevelLimit > PlayerManager.level then return 2 end + if levelDatas.nodeId > FightLevelManager.GetCurChapterLevelId() then + return 1 + end return 0 end --宝箱奖励预览