红点提交
parent
3b0871ad17
commit
a01a70e9bb
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@ -181,6 +181,80 @@ MonoBehaviour:
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m_LineSpacing: 1
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m_Text: "\u6D3B\u52A8\u5269\u4F59\u65F6\u95F4:5\u592909\u65F6"
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LanguageIndex: 0
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 8552200405012909764}
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- component: {fileID: 1578454265703255378}
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- component: {fileID: 2554654434021218088}
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m_Layer: 5
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m_Name: redpoint
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_PrefabAsset: {fileID: 0}
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m_Father: {fileID: 1019011625307048480}
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m_RootOrder: 1
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -12.5, y: -12.5}
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m_SizeDelta: {x: 25, y: 25}
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m_GameObject: {fileID: 1472319716669193866}
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: f9ea4c4aff328ff4abcc21aae0a4fa10, type: 3}
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_UseSpriteMesh: 0
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GameObject:
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m_ObjectHideFlags: 0
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@ -1421,6 +1495,7 @@ RectTransform:
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m_LocalScale: {x: 1.1, y: 1.1, z: 0}
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m_Children:
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- {fileID: 8893631836105709838}
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- {fileID: 8552200405012909764}
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m_Father: {fileID: 9041930354262948749}
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -17609,6 +17609,14 @@ MonoBehaviour:
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extension: .png
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resPathIndex: 65
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resAbNameIndex: 31
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- resName: s_shanheshilian_rukou
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extension: .png
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resPathIndex: 65
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resAbNameIndex: 31
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- resName: s_shanheshilian_rukou2
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extension: .png
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resPathIndex: 65
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resAbNameIndex: 31
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- resName: s_shanheshilian_shanheshilianzi
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extension: .png
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resPathIndex: 65
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@ -68,6 +68,9 @@ end
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function FightLevelTrialPanel:RemoveListener()
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end
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function FightLevelTrialPanel:OnSortingOrderChange()
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end
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--界面打开时调用(用于子类重写)
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function FightLevelTrialPanel:OnOpen(_activityConfig,_index,parent)
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self.actConfig = _activityConfig
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@ -145,14 +148,16 @@ function FightLevelTrialPanel:SingleDataShow(item,data,index)
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local getBtn = Util.GetGameObject(item,"getBtn")
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local btnImage = Util.GetGameObject(item,"getBtn"):GetComponent("Image")
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local btnText = Util.GetGameObject(item,"getBtn/Text"):GetComponent("Text")
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local redpoint = Util.GetGameObject(item,"getBtn/redpoint")
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local state = 0
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redpoint.gameObject:SetActive(false)
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if data.state == 1 then
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state = 2
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elseif data.otherData.Values[1][1] > FightLevelManager.GetAllChapterStars() then
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state = 0
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else
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state = 1
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redpoint.gameObject:SetActive(true)
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end
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starNum.text = data.otherData.Values[1][1]
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