From a0778d01738fe70b0f188ed512a84e0ebc90c628 Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Sun, 26 Sep 2021 21:46:01 +0800 Subject: [PATCH] =?UTF-8?q?=E6=96=B0=E6=89=8B=E5=BC=95=E5=AF=BC=E4=BF=AE?= =?UTF-8?q?=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Likability/HeroLikeAbilityPanel.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua index 5ddc2074a2..c2dfc71447 100644 --- a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua @@ -258,6 +258,7 @@ function HeroLikeAbilityPanel:UpdateItemList() if not self.itemList[i] then self.itemList[i] = {} self.itemList[i].pre = newObjToParent(self.itemPre,self.grid) + self.itemList[i].pre.name = "itemPre"..i self.itemList[i].go = SubUIManager.Open(SubUIConfig.ItemView,self.itemList[i].pre.transform) end self.itemList[i].pre.gameObject:SetActive(true)