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+ StoryMapPanel = 387 } SubUIConfig = { diff --git a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua index 99d2050b1d..3276df5ff7 100644 --- a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua @@ -58,6 +58,7 @@ local isRefeshIcon = true local curNPCList = {} --初始化组件(用于子类重写) function this:InitComponent() + orginLayer = 0 self.bg = Util.GetGameObject(self.gameObject, "bg") self.sceneTran = Util.GetGameObject(self.gameObject, "scene"):GetComponent("RectTransform") @@ -109,7 +110,7 @@ function this:InitComponent() -- 无尽 this.btnEndLess = Util.GetGameObject(self.gameObject, "LeftDown/btnRoot/btnEndLess") - this.btnEndLess:SetActive(false) + this.btnEndLess:SetActive(true) --鸿蒙 this.btnHongMeng=Util.GetGameObject(self.gameObject,"RightDown/btnHongMeng") @@ -256,6 +257,9 @@ end --绑定事件(用于子类重写) function this:BindEvent() + Util.AddOnceClick(this.btnEndLess,function() + UIManager.OpenPanel(UIName.StoryMapPanel) + end) self.trigger = Util.GetEventTriggerListener(self.ctrl) self.moveTween = self.bg:GetComponent(typeof(UITweenSpring)) diff --git a/Assets/ManagedResources/~Lua/Modules/Story/StoryMapPanel.lua b/Assets/ManagedResources/~Lua/Modules/Story/StoryMapPanel.lua new file mode 100644 index 0000000000..a63b2ece84 --- /dev/null +++ b/Assets/ManagedResources/~Lua/Modules/Story/StoryMapPanel.lua @@ -0,0 +1,135 @@ +require("Base/BasePanel") +StoryMapPanel = Inherit(BasePanel) +local this = StoryMapPanel +require("Modules/Map/Logic/TileMapView") + +-- 小地图 +local fightMap = require("Modules/Fight/View/FightPointMapView") +--初始化组件(用于子类重写) +function this:InitComponent() + this.TT = Util.GetGameObject(self.gameObject,"scroll/mapParent/TT") + this.startBtn = Util.GetGameObject(self.gameObject,"Start") + this.ViewCameraTran = Util.GetGameObject(self.gameObject,"CameraPos# (1)") +end + +--绑定事件(用于子类重写) +function this:BindEvent() + Util.AddClick(this.btnBack, function () + this:ClosePanel() + end) + Util.AddClick(this.startBtn, function () + UIManager.camera.clearFlags = CameraClearFlags.Depth + this.liveNode:SetWalkDir(WALK_DIR.RUN_UP) + local timer = 0 + LogGreen("timer:"..timer) + this.timer = Timer.New(function() + local v = Vector3.New(this.TT.transform.anchoredPosition3D.x + 800 ,this.TT.transform.anchoredPosition3D.y ,this.TT.transform.anchoredPosition3D.z ) + this:RunMap(v,timer) + -- local MoveSpeed = 1 + -- this.TT.transform.Translate(Vector3.forward * MoveSpeed * Time.deltaTime, RedBall.transform); + end,1) + this.timer:Start() + end) +end + +function this:RunMap(v,timer) + this.TT.transform:DOAnchorPos(v,1):OnComplete(function () + v = Vector3.New(this.TT.transform.anchoredPosition3D.x + 800 ,this.TT.transform.anchoredPosition3D.y ,this.TT.transform.anchoredPosition3D.z ) + --Util.SetLocalPosition(this.ViewCameraTran.transform, this.TT.transform.anchoredPosition3D.x ,this.TT.transform.anchoredPosition3D.y ,this.TT.transform.anchoredPosition3D.z) + timer = timer + 1 + if timer > 5 then + return + else + this:RunMap(v,timer) + end + end):SetEase(Ease.Linear) +end + +--添加事件监听(用于子类重写) +function this:AddListener() + +end + +--移除事件监听(用于子类重写) +function this:RemoveListener() + +end + +--界面打开时调用(用于子类重写) +function this:OnOpen(_mapData) + --this:LoadMapData() + this.LoadTT() + +end +--local mapCtrl = "MapCtrl" +-- function this:LoadMapData() +-- UIManager.camera.clearFlags = CameraClearFlags.Depth +-- -- 所有物体的根节点 +-- this.mapRoot = poolManager:LoadAsset(mapCtrl, PoolManager.AssetType.GameObject) +-- this.mapRoot.name = mapCtrl +-- this.mapRoot.transform:SetParent(UIManager.uiRoot.transform.parent) +-- this.mapRoot.transform.position = Vector3.New(0, 0, -100) + +-- TileMapView.fogSize = 2 +-- local curChapter = FightPointPassManager.GetCurChapterIndex() +-- local index = 1 +-- index = math.floor((curChapter - 1) % 5 + 1) +-- -- LogPink("#mapIdList:"..#mapIdList.." m_curMapId:"..m_curMapId.." curChapter:"..curChapter.." index:"..index.." State:"..tostring(FightPointPassManager.isOpenNewChapter)) +-- TileMapView.AwakeInit(this.mapRoot, 5002, nil, Vector2.New(180, 180)) +-- TileMapView.isShowFog = false + + +-- TileMapController.IsShieldDrag = function() +-- --当栈中有逻辑,则拖动可以打断镜头跟随 + +-- return false +-- end +-- TileMapController.OnClickTile = this.OnClickTile +-- TileMapController.Init(this.mapRoot, this.dragCtrl) + +-- TileMapView.Init() + +-- --TileMapView.SetSpriteBG(mapRes[index]) + +-- -- 设置镜头的尺寸 +-- TileMapView.SetMapScale(Screen.height / 1920) + +-- -- 设置相机初始化位置 +-- local camInitPos = InitCamPos[5002].pos +-- TileMapView.SetCameraPos(camInitPos) + +-- -- 设置不点击 +-- this.dragCtrl:SetActive(false) +-- end + +local npc = "live2d_npc_map_boy" +---加载跑图角色 +function this.LoadTT() + this.liveNode = PlayerLiveView:New(this.TT,1) + this.liveNode:OnOpen(GetPlayerRoleSingleConFig().Scale13,Vector3.New(0,-30,0),WALK_DIR.IDLE_FRONT) + --Util.SetLocalPosition(this.ViewCameraTran.transform, this.TT.transform.anchoredPosition3D.x ,this.TT.transform.anchoredPosition3D.y ,this.ViewCameraTran.transform.anchoredPosition3D.z) +end + +--设置跑图角色方向 +function this.SetTTDirection() + +end + +function this:OnShow() + +end + +function this:OnSortingOrderChange() + +end + +--界面关闭时调用(用于子类重写) +function this:OnClose() + +end + +--界面销毁时调用(用于子类重写) +function this:OnDestroy() + +end +return StoryMapPanel \ No newline at end of file diff --git a/Assets/ManagedResources/~Lua/Modules/Story/StoryMapPanel.lua.meta b/Assets/ManagedResources/~Lua/Modules/Story/StoryMapPanel.lua.meta new file mode 100644 index 0000000000..a7533e9ad2 --- /dev/null +++ b/Assets/ManagedResources/~Lua/Modules/Story/StoryMapPanel.lua.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b0c5126e5b631af48827a66dcacbdc8a +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ManagedResources/~Lua/Modules/XiaoYao/StoryMapPanel.lua b/Assets/ManagedResources/~Lua/Modules/XiaoYao/StoryMapPanel.lua new file mode 100644 index 0000000000..54e45e5423 --- /dev/null +++ b/Assets/ManagedResources/~Lua/Modules/XiaoYao/StoryMapPanel.lua @@ -0,0 +1,132 @@ +require("Base/BasePanel") +StoryMapPanel = Inherit(BasePanel) +local this = StoryMapPanel +local npc = "live2d_npc_map_boy" +local mapCtrl = "StoryMapCtrl" +local playerSpeed = 0 +local oriCameraPos = Vector3.New(18.9,-20,-50) +local targetCameraPos = Vector3.New(18.9,54.9,-50) +local oriPlayerPos = Vector3.New(1918,-2086,-50) +--初始化组件(用于子类重写) +function this:InitComponent() + --this.liveNode = Util.GetGameObject(self.gameObject,"scroll/mapParent/TT") + this.startBtn = Util.GetGameObject(self.gameObject,"Start") + this.btnBack = Util.GetGameObject(self.gameObject,"btnBack") +end + +--绑定事件(用于子类重写) +function this:BindEvent() + Util.AddClick(this.btnBack, function () + this:ClosePanel() + end) + Util.AddClick(this.startBtn, function () + UIManager.camera.clearFlags = CameraClearFlags.Depth + this.liveNode:SetWalkDir(WALK_DIR.RUN_UP) + local timer = 0 + local v = Vector3.New(this.liveNode.transform.localPosition.x ,this.liveNode.transform.localPosition.y + 8 ,this.liveNode.transform.localPosition.z ) + this:RunMap(v,timer) + end) +end + +function this:RunMap(v,timer) + this.liveNode.transform:DOLocalMove(v,1):OnStart(function () + end):OnUpdate(function() + local y = this.liveNode.transform.localPosition.y -- - (this.camera.orthographicSize/2) + LogGreen("y:"..y) + if y < oriPlayerPos.y then + y = oriPlayerPos.y + elseif y > targetCameraPos.y then + y = targetCameraPos.y + end + this.viewCameraTran.transform.localPosition = Vector3.New(this.viewCameraTran.transform.localPosition.x,y,this.viewCameraTran.transform.localPosition.z) + end):OnComplete(function () + LogGreen("this.liveNode.transform.localPosition:"..tostring(this.liveNode.transform.localPosition)) + v = Vector3.New(this.liveNode.transform.localPosition.x ,this.liveNode.transform.localPosition.y + 8 ,this.liveNode.transform.localPosition.z) + timer = timer + 1 + if timer > 5 then + return + else + this:RunMap(v,timer) + end + end):SetEase(Ease.Linear) +end + +--添加事件监听(用于子类重写) +function this:AddListener() + +end + +--移除事件监听(用于子类重写) +function this:RemoveListener() + +end + +--界面打开时调用(用于子类重写) +function this:OnOpen(_mapData) + this:LoadMapData() + this.LoadTT() + this:SetCameraPos() +end + +function this:LoadMapData() + UIManager.camera.clearFlags = CameraClearFlags.Depth + -- 所有物体的根节点 + this.mapRoot = poolManager:LoadAsset(mapCtrl, PoolManager.AssetType.GameObject) + this.mapRoot.name = mapCtrl + this.mapRoot.transform:SetParent(UIManager.uiRoot.transform.parent) + this.mapRoot.transform.position = Vector3.New(0, 0, -100) + this.bgRoot = Util.GetGameObject(this.mapRoot,"StoryBG#") +end + +function this:SetCameraPos() + this.viewCameraTran = Util.GetGameObject(this.mapRoot,"CameraPos#") + this.camera = Util.GetGameObject(this.viewCameraTran,"Camera"):GetComponent("Camera") + this.camera.orthographic = true + this.camera.orthographicSize = Screen.height / 100 / 2 / (Screen.height / 1920) + LogGreen("this.camera.orthographicSize:"..tostring(this.camera.orthographicSize)) + LogGreen("this.liveNode.transform.localPosition:"..tostring(this.liveNode.transform.localPosition)) + LogGreen("this.liveNode.transform.Position:"..tostring(this.liveNode.transform.position)) + local y = this.liveNode.transform.position.y + this.viewCameraTran.transform.position = Vector3.New(oriCameraPos.x,y,oriCameraPos.z) +end + +---加载跑图角色 +function this.LoadTT() + if this.liveNode then + this.liveNode:OnClose() + this.liveNode = nil + end + this.liveNode = PlayerLiveView:New(this.mapRoot,1) + this.liveNode:OnOpen(GetPlayerRoleSingleConFig().Scale7) + +end + +function this:OnShow() + +end + +--设置跑图角色方向 +function this.SetTTDirection() + +end + + + +function this:OnSortingOrderChange() + +end + + + +--界面关闭时调用(用于子类重写) +function this:OnClose() + poolManager:UnLoadAsset(mapCtrl, this.mapRoot, PoolManager.AssetType.GameObject) + this.mapRoot = nil + this.liveNode:OnClose() +end + +--界面销毁时调用(用于子类重写) +function this:OnDestroy() + +end +return StoryMapPanel \ No newline at end of file diff --git a/Assets/ManagedResources/~Lua/Modules/XiaoYao/StoryMapPanel.lua.meta b/Assets/ManagedResources/~Lua/Modules/XiaoYao/StoryMapPanel.lua.meta new file mode 100644 index 0000000000..0e748a4030 --- /dev/null +++ b/Assets/ManagedResources/~Lua/Modules/XiaoYao/StoryMapPanel.lua.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e9b905e36995c49419bb343b9d602499 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: