【天宫寻宝】按钮增加特效

dev_chengFeng
ZhangBiao 2021-03-30 13:43:46 +08:00
parent d156471087
commit a0fb7f5714
13 changed files with 38306 additions and 4 deletions

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@ -63,6 +63,7 @@ function FindTreasureMainPanel:InitComponent()
self.textImage = Util.GetGameObject(self.gameObject, "titleBg/bg2/Image")
self.goBtn = Util.GetGameObject(self.textImage, "Button")
self.btnEffect = Util.GetGameObject(self.goBtn, "UI_Effect_MianBan_GuaJi_Ani")
orginLayer = 0
end
@ -199,6 +200,7 @@ function FindTreasureMainPanel:OnSortingOrderChange()
end
end
end
Util.AddParticleSortLayer(self.btnEffect, self.sortingOrder - orginLayer)
Util.AddParticleSortLayer(self.FindTreasureVipEffect, self.sortingOrder - orginLayer)
orginLayer = self.sortingOrder
end

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@ -1,6 +1,7 @@
require("Base/BasePanel")
FindTreasureVipPopup = Inherit(BasePanel)
local MazeTreasureSetting = ConfigManager.GetConfig(ConfigName.MazeTreasureSetting)
local orginLayer = 0
--初始化组件(用于子类重写)
function FindTreasureVipPopup:InitComponent()
@ -16,6 +17,9 @@ function FindTreasureVipPopup:InitComponent()
self.finfsh2 = Util.GetGameObject(self.gameObject, "GameObject2/finish")
self.jumpBtn2Text = Util.GetGameObject(self.gameObject, "GameObject2/jumpBtn/Text"):GetComponent("Text")
self.finfsh2Text = Util.GetGameObject(self.gameObject, "GameObject2/finish/Text"):GetComponent("Text")
self.effect1 = Util.GetGameObject(self.jumpBtn1, "UI_Effect_MianBan_GuaJi_Ani")
self.effect2 = Util.GetGameObject(self.jumpBtn2, "UI_Effect_MianBan_GuaJi_Ani")
end
--绑定事件(用于子类重写)
@ -42,6 +46,12 @@ function FindTreasureVipPopup:RemoveListener()
end
function FindTreasureVipPopup:OnSortingOrderChange()
Util.AddParticleSortLayer(self.effect1, self.sortingOrder - orginLayer)
Util.AddParticleSortLayer(self.effect2, self.sortingOrder - orginLayer)
orginLayer = self.sortingOrder
end
--界面打开时调用(用于子类重写)
function FindTreasureVipPopup:OnOpen(...)
@ -75,7 +85,7 @@ end
--界面销毁时调用(用于子类重写)
function FindTreasureVipPopup:OnDestroy()
orginLayer = 0
end
return FindTreasureVipPopup