diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua b/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua index 1976052f5f..44746f2028 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua @@ -100,7 +100,23 @@ function this.GetSkillData(skillId, pos) local target = SkillLogicConfig[skillId].Target local effectList = SkillLogicConfig[skillId].Effect local effectArgsList = SkillLogicConfig[skillId].EffectValue - local EffectCombat = CombatControl[SkillLogicConfig[skillId].SkillDisplay] + local skin=skinId + if not skinId then + skin=0 + end + local effectIds=SkillLogicConfig[skillId].SkillDisplay + local eid=0 + if effectIds then + for i = 1, #effectIds do + if effectIds[i][1]==skin then + eid=effectIds[i][2] + end + end + end + LogError("技能效果id:===="..eid) + local EffectCombat = CombatControl[eid] + + --local EffectCombat = CombatControl[SkillLogicConfig[skillId].SkillDisplay] local index = 1 skill[1] = skillId