【bug】修复灵兽假战斗属性为空的问题

dev_chengFeng
gaoxin 2021-01-14 11:29:28 +08:00
parent a382146703
commit a121f5fd9c
1 changed files with 17 additions and 17 deletions

View File

@ -574,22 +574,22 @@ end
function this.GetMonsterPros(id, lv, star)
local proList = PokemonManager.GetSinglePokemonAddProDataByLvAndStar(id, lv, star)
local allProVal = {}
table.insert(allProVal, 1, lv) --等级
table.insert(allProVal, 2, proList[HeroProType.Hp]) --生命
table.insert(allProVal, 3, proList[HeroProType.Hp]) --最大生命
table.insert(allProVal, 4, proList[HeroProType.Attack]) --攻击力
table.insert(allProVal, 5, proList[HeroProType.PhysicalDefence]) --护甲
table.insert(allProVal, 6, proList[HeroProType.MagicDefence]) --魔抗
table.insert(allProVal, 7, proList[HeroProType.Speed]) --速度
table.insert(allProVal, 8, proList[HeroProType.DamageBocusFactor]) --伤害加成系数(%
table.insert(allProVal, 9, proList[HeroProType.DamageReduceFactor]) --伤害减免系数(%
table.insert(allProVal, 10, proList[HeroProType.Hit]) --命中率(%
table.insert(allProVal, 11, proList[HeroProType.Dodge]) --闪避率(%
table.insert(allProVal, 12, proList[HeroProType.CritFactor]) --暴击率(%
table.insert(allProVal, 13, proList[HeroProType.CritDamageFactor]) --暴击伤害系数(%
table.insert(allProVal, 14, proList[HeroProType.AntiCritDamageFactor]) --抗暴率(%
table.insert(allProVal, 15, proList[HeroProType.TreatFacter]) --治疗加成系数(%
table.insert(allProVal, 16, proList[HeroProType.CureFacter]) --受到治疗系数(%
table.insert(allProVal, 1, lv or 0) --等级
table.insert(allProVal, 2, proList[HeroProType.Hp] or 0) --生命
table.insert(allProVal, 3, proList[HeroProType.Hp] or 0) --最大生命
table.insert(allProVal, 4, proList[HeroProType.Attack] or 0) --攻击力
table.insert(allProVal, 5, proList[HeroProType.PhysicalDefence] or 0) --护甲
table.insert(allProVal, 6, proList[HeroProType.MagicDefence] or 0) --魔抗
table.insert(allProVal, 7, proList[HeroProType.Speed] or 0) --速度
table.insert(allProVal, 8, proList[HeroProType.DamageBocusFactor] or 0) --伤害加成系数(%
table.insert(allProVal, 9, proList[HeroProType.DamageReduceFactor] or 0) --伤害减免系数(%
table.insert(allProVal, 10, proList[HeroProType.Hit] or 1) --命中率(% 默认为1
table.insert(allProVal, 11, proList[HeroProType.Dodge] or 0) --闪避率(%
table.insert(allProVal, 12, proList[HeroProType.CritFactor] or 0) --暴击率(%
table.insert(allProVal, 13, proList[HeroProType.CritDamageFactor] or 0) --暴击伤害系数(%
table.insert(allProVal, 14, proList[HeroProType.AntiCritDamageFactor] or 0) --抗暴率(%
table.insert(allProVal, 15, proList[HeroProType.TreatFacter] or 1) --治疗加成系数(% 默认为1
table.insert(allProVal, 16, proList[HeroProType.CureFacter] or 1) --受到治疗系数(%默认为1
table.insert(allProVal, 17, 0) --异妖伤害加成系数(%
table.insert(allProVal, 18, 0) --异妖减伤率(%
table.insert(allProVal, 19, 0) --火系伤害减免系数(%
@ -622,7 +622,7 @@ function this.GetMonsterDataFromGroup(gId, camp)
star = star
}
local pros = this.GetMonsterPros(id, level, star)
mUnit.propertys = pros
mUnit.property = pros
local mSkill = ConfigManager.GetConfigDataByDoubleKey(ConfigName.SpiritAnimalSkill, "SpiritAnimalMatch", id, "StarMatch", star)
mUnit.unitSkillIds = mSkill.Id
list[i] = this.PokemonUnitAdapter(mUnit, camp)