[飞升]=========飞升优化修改
parent
cd1b81c03e
commit
a16b592892
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@ -31231,9 +31231,9 @@ RectTransform:
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 175, y: -77.275}
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m_SizeDelta: {x: 350, y: 44.45}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -31253,7 +31253,7 @@ GameObject:
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@ -31270,7 +31270,7 @@ RectTransform:
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@ -42152,7 +42152,7 @@ RectTransform:
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@ -48152,9 +48152,9 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_SizeDelta: {x: 350, y: 44.45}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -73569,9 +73569,9 @@ RectTransform:
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m_Father: {fileID: 4181577197407190672}
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m_RootOrder: 3
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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@ -128680,7 +128680,7 @@ GameObject:
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RectTransform:
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@ -14981,7 +14981,7 @@ GameObject:
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@ -79366,7 +79366,7 @@ MonoBehaviour:
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@ -58663,8 +58663,8 @@ RectTransform:
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CanvasRenderer:
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@ -58694,7 +58694,7 @@ MonoBehaviour:
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m_Bottom: 0
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@ -1133,8 +1133,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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CanvasRenderer:
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@ -678,7 +678,7 @@ function this.UpdateSingleHeroSkillData(_heroDId)
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end
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heroData.passiveSkillList = {}
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--被动技
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local OpenPassiveSkillRules = heroData.star == this.awakeNextStarIndex and heroData.heroConfig.Awaken or heroData.heroConfig.OpenPassiveSkillRules
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local OpenPassiveSkillRules = heroData.star >= this.awakeNextStarIndex and heroData.heroConfig.Awaken or heroData.heroConfig.OpenPassiveSkillRules
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if OpenPassiveSkillRules then
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for i = 1, #OpenPassiveSkillRules do
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if OpenPassiveSkillRules[i][1] == heroData.star then
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@ -2733,7 +2733,7 @@ end
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--更新英雄被动技能
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function this.UpdatePassiveHeroSkill(heroData)
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heroData.passiveSkillList = {} --被动技
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local OpenPassiveSkillRules = heroData.star == this.awakeNextStarIndex and heroData.heroConfig.Awaken or heroData.heroConfig.OpenPassiveSkillRules
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local OpenPassiveSkillRules = heroData.star >= this.awakeNextStarIndex and heroData.heroConfig.Awaken or heroData.heroConfig.OpenPassiveSkillRules
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if OpenPassiveSkillRules then
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for i = 1, #OpenPassiveSkillRules do
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if OpenPassiveSkillRules[i][1] == 1 then --突破
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@ -2789,7 +2789,7 @@ function this.GetAllPassiveSkillIds(heroConfig, breakId, upStarId)
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--只用于界面升星开放技能提示显示用
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local compoundNum = 0
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local compoundOPenNum = 0
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local OpenPassiveSkillRules = (upStarId and upStarId ~=0 and heroRankUpConfig[upStarId].OpenStar >= this.awakeNextStarIndex) and heroConfig.Awaken or heroConfig.OpenPassiveSkillRulesw
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local OpenPassiveSkillRules = (upStarId and upStarId ~=0 and heroRankUpConfig[upStarId].OpenStar >= this.awakeNextStarIndex) and heroConfig.Awaken or heroConfig.OpenPassiveSkillRules
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if OpenPassiveSkillRules then
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for i = 1, #OpenPassiveSkillRules do
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if OpenPassiveSkillRules[i][1] == 1 then --突破
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@ -2844,7 +2844,7 @@ function this.GetHeroAllPassiveSkillIds(curHeroData)
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end
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--英雄天赋被动技
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if curHeroData.heroConfig.OpenPassiveSkillRules then
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local openPassiveSkillRules = curHeroData.star == this.awakeNextStarIndex and curHeroData.heroConfig.Awaken or curHeroData.heroConfig.OpenPassiveSkillRules
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local openPassiveSkillRules = curHeroData.star >= this.awakeNextStarIndex and curHeroData.heroConfig.Awaken or curHeroData.heroConfig.OpenPassiveSkillRules
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for i = 1, #openPassiveSkillRules do
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local skillType = openPassiveSkillRules[i][1]
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local skillRanUpId = openPassiveSkillRules[i][2]
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@ -154,7 +154,7 @@ function RoleFlyUpLayout:UpdateHeroUpStarData()
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if value[2]==curHeroData.star+14 then
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local aaa=ConfigManager.TryGetConfigData(ConfigName.PassiveSkillConfig,value[3])
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if aaa then
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this.skillInfoGrid.text=aaa.Desc
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this.skillInfoGrid.text="激活飞升天赋:".." "..aaa.Desc
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break
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end
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@ -520,7 +520,9 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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end
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SetHeroStars(self.spLoader, self.starGrid, star,starType,nil,-15)
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if effectLayer > 0 then
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SetHeroFlyEffect(self.heroShowGo,self.spLoader,tempHero.star,effectLayer+1,0.95,2)
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if tempHero then
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SetHeroFlyEffect(self.heroShowGo,self.spLoader,tempHero.star,effectLayer+1,0.95,2)
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end
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Util.SetParticleSortLayer(self.starGrid,effectLayer + 1)
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self.UI_Effect_Kuang_JinSe:SetActive(heroConfigData.Star == 5)
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self.UI_Effect_Kuang_HongSe:SetActive(heroConfigData.Star == 6)
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