挂机战斗优化
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m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 7032470744357901616}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
--- !u!1 &5207149755938386395
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -102597,9 +102715,9 @@ RectTransform:
|
|||
m_Father: {fileID: 3814890933284291651}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 269.44, y: -53}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 106, y: 106}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &5575929133019220475
|
||||
|
@ -102738,7 +102856,7 @@ RectTransform:
|
|||
m_AnchorMin: {x: 0.5, y: 1}
|
||||
m_AnchorMax: {x: 0.5, y: 1}
|
||||
m_AnchoredPosition: {x: 55, y: -137}
|
||||
m_SizeDelta: {x: 322.44, y: 74.5}
|
||||
m_SizeDelta: {x: 0, y: 74.5}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &5535357721351960960
|
||||
MonoBehaviour:
|
||||
|
@ -127365,9 +127483,9 @@ RectTransform:
|
|||
m_Father: {fileID: 3952385394978222417}
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 50, y: -603.98}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 100, y: 150}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &8884007560803558536
|
||||
|
@ -127559,9 +127677,9 @@ RectTransform:
|
|||
m_Father: {fileID: 3952385394978222417}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: -111.479996}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 50, y: 0}
|
||||
m_SizeDelta: {x: 100, y: 100}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &109213283015355470
|
||||
|
@ -127839,9 +127957,9 @@ RectTransform:
|
|||
m_Father: {fileID: 1012972711}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 101.75, y: -276.15}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 203.5, y: 308.3}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &5423471315474658513
|
||||
|
@ -139315,10 +139433,10 @@ RectTransform:
|
|||
m_Father: {fileID: 708116007}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: -35}
|
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m_SizeDelta: {x: 52, y: 69.49}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 355, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 69.49}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &7203306409298755909
|
||||
CanvasRenderer:
|
||||
|
@ -140378,9 +140496,9 @@ RectTransform:
|
|||
m_Father: {fileID: 3814890933284291651}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 161.22, y: -53}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 106, y: 106}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &7914440216826683292
|
||||
|
@ -147708,15 +147826,15 @@ PrefabInstance:
|
|||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 45fb9a1ded4a71146ba636b09e5dabcf, type: 3}
|
||||
--- !u!224 &830511510176938944 stripped
|
||||
RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 8645003667159546895, guid: 45fb9a1ded4a71146ba636b09e5dabcf,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 8971074634032498639}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &1533186584701823329 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 7582181376025013934, guid: 45fb9a1ded4a71146ba636b09e5dabcf,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 8971074634032498639}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!224 &830511510176938944 stripped
|
||||
RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 8645003667159546895, guid: 45fb9a1ded4a71146ba636b09e5dabcf,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 8971074634032498639}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
|
@ -114,6 +114,8 @@ function FightPointPassMainPanel:InitComponent()
|
|||
this.red_light = Util.GetGameObject(self.gameObject, "Bg/red_light")
|
||||
this.red_light:SetActive(false)
|
||||
this.red_wei = Util.GetGameObject(self.gameObject, "Bg/red_light/wei")
|
||||
this.hookSkillBtn=Util.GetGameObject(self.gameObject, "Bg/red_light/skillBtn")
|
||||
this.hookSkillBtn.gameObject:SetActive(false)
|
||||
|
||||
if not this.playerInfoView then
|
||||
this.playerInfoView = SubUIManager.Open(SubUIConfig.PlayerInfoView, this.transform)
|
||||
|
@ -292,7 +294,7 @@ function FightPointPassMainPanel:BindEvent()
|
|||
this.ExcuteBattle()
|
||||
end)
|
||||
|
||||
Util.AddClick(this.hookKill, function ()
|
||||
Util.AddClick(this.hookSkillBtn, function ()
|
||||
this:PlayerKillAllSkill()
|
||||
end)
|
||||
|
||||
|
@ -577,17 +579,19 @@ function FightPointPassMainPanel:OnShow()
|
|||
curKillNum=0
|
||||
this.hookKillText.text=string.format("%s/%s",curKillNum,maxKillNum)
|
||||
this.red_light:SetActive(true)
|
||||
this.red_light:GetComponent("Image"):DOFade(1, 0)
|
||||
this.red_light:GetComponent("Image"):DOFade(0, 1):SetEase(Ease.Linear):SetLoops(-1,1)
|
||||
else
|
||||
this.btnFight.gameObject:SetActive(true)
|
||||
this.hookKill.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
|
||||
---播放“危”动画
|
||||
function this.PlayWeiAnim()
|
||||
this.red_wei:SetActive(true)
|
||||
this.red_wei:GetComponent("Image"):DOFade(0, 0.5):SetEase(Ease.Linear):SetLoops(4,1):OnComplete(function()
|
||||
this.red_wei:SetActive(false)
|
||||
this.hookSkillBtn.gameObject:SetActive(true)
|
||||
end)
|
||||
end
|
||||
-- 刷新任务显示
|
||||
|
|
Loading…
Reference in New Issue