diff --git a/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingPanel.lua b/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingPanel.lua index c51dfb261a..6417e7645d 100644 --- a/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingPanel.lua @@ -333,7 +333,7 @@ function LingLongBaoJingPanel:RefreshTreasureType() end if config.ItemType ~= ItemType.Hero and config.ItemType ~= ItemType.linglongbaojingkaimen then self.itemList[v.typeIndex][v.address].numDi.gameObject:SetActive(true) - self.itemList[v.typeIndex][v.address].num.text = v.reward[2] + self.itemList[v.typeIndex][v.address].num.text = PrintWanNum(v.reward[2]) else self.itemList[v.typeIndex][v.address].numDi.gameObject:SetActive(false) end