diff --git a/Assets/ManagedResources/~Lua/Modules/ActivityGift/CourtesyDressPanel.lua b/Assets/ManagedResources/~Lua/Modules/ActivityGift/CourtesyDressPanel.lua index 95f237bd54..2466f4c3ce 100644 --- a/Assets/ManagedResources/~Lua/Modules/ActivityGift/CourtesyDressPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/ActivityGift/CourtesyDressPanel.lua @@ -429,7 +429,7 @@ end --判断奖励是否领取完毕 function CourtesyDressPanel:IsGetRewardAll(getRewardState, activityType, isInActivityPage) - Log("是否点击============") + -- Log("是否点击============") local isGetAllReward = true for i, v in pairs(getRewardState) do if (v == 0) then diff --git a/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/ArenaTopMatchManager.lua b/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/ArenaTopMatchManager.lua index 949e1e0c05..17f95fcbb6 100644 --- a/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/ArenaTopMatchManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/ArenaTopMatchManager.lua @@ -617,7 +617,7 @@ end -- 获取当前阶段名称 function this.GetCurTopMatchName() -- LogPink("```````````````````````````````````````````````````") - LogPink("this.baseInfo.progress "..this.baseInfo.progress) + -- LogPink("this.baseInfo.progress "..this.baseInfo.progress) local titleName = Language[10116]--逐胜之巅 local stageName = "" if this.baseInfo.progress == -1 then @@ -699,12 +699,12 @@ end -- 通过排名获取相应的排名位置 function this.GetRankNameByRank(rank) -- - LogPink("rank "..rank) + -- LogPink("rank "..rank) if rank <= 0 then return Language[10036] end--未上榜 local curStage = this.baseInfo.battleStage local curTurn = this.baseInfo.battleTurn local curState = this.baseInfo.battleState - LogPink("rank "..rank.." curStage "..curStage.." curTurn "..curTurn.." curState "..curState) + -- LogPink("rank "..rank.." curStage "..curStage.." curTurn "..curTurn.." curState "..curState) --- 未获取到数据 if curStage == -1 or curTurn == -1 or curState == -1 then return Language[10036] @@ -752,20 +752,20 @@ function this.GetRankNameByRank(rank) --- 如果大于淘汰赛最大轮数的最大名次 if rank > math.pow(2, maxTurn) then local config = ConfigManager.GetConfigData(ConfigName.ChampionshipSetting, 1) - LogPink(config.ChampionshipPlayer.."强") + -- LogPink(config.ChampionshipPlayer.."强") return config.ChampionshipPlayer..Language[10089]--几强 end --- 如果小于当前轮数的最大排名,则返回当前轮数的名称 local opTurnMaxRank = math.pow(2, opTurn) if rank <= opTurnMaxRank then - LogPink(opTurnMaxRank.."强") + -- LogPink(opTurnMaxRank.."强") return opTurnMaxRank..Language[10089] end --- 如果大于当前的轮数,则可能已被淘汰,返回相应的被淘汰轮数的名称 for turn = opTurn + 1, maxTurn do local turnMaxRank = math.pow(2, turn) if rank <= turnMaxRank then - LogPink(turnMaxRank.."强") + -- LogPink(turnMaxRank.."强") return turnMaxRank..Language[10089] end end diff --git a/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/View/ATM_MainMatchView.lua b/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/View/ATM_MainMatchView.lua index 8902c4b1d7..a12e811913 100644 --- a/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/View/ATM_MainMatchView.lua +++ b/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/View/ATM_MainMatchView.lua @@ -242,7 +242,7 @@ function this.FreshTeam() local formation = FormationManager.GetFormationByID(FormationTypeDef.ARENA_TOM_MATCH) for i, hero in ipairs(formation.teamHeroInfos) do local heroData = HeroManager.GetSingleHeroData(hero.heroId) - LogError(hero.position) + -- LogError(hero.position) local heroGo = Util.GetGameObject(this.myBaby[hero.position], "hero") heroGo:SetActive(true) Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = heroData.lv diff --git a/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua b/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua index b79ac66e1e..7accb37461 100644 --- a/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua @@ -134,7 +134,7 @@ function this.OnClickTabBtn(_index, _clickBtn, isTop,isNotAni) itemData = {} local itemNumText = this.itemNumText:GetComponent("Text") this:SetSelectBtn(_clickBtn) - print("_index ".._index) + -- print("_index ".._index) if _index == ItemBaseType.Equip then local allEquipData = BagManager.GetBagItemDataByItemType(ItemBaseType.Equip) -- local allEquipNum = 0 diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua index 601fbe835a..181c6f8159 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua @@ -222,7 +222,7 @@ function this:OnOpen(_fightData, _fightType, _endFunc, _guideType,isChangeBGM) fightType = _fightType --判定战斗类型 isBack = _fightType == BATTLE_TYPE.BACK --判定是否是战斗回放 hadCounted = 0 - LogPink(fightType) + -- LogPink(fightType) this.BG:GetComponent("Image").sprite = this.spLoader:LoadSprite(BattleManager.GetBattleBg(fightType)) -- SoundManager.PlayMusic(SoundConfig.BGM_Battle_1, true, function() @@ -392,7 +392,7 @@ function this.BattleEnd(result) drop = {}, } - LogGreen("fightType:"..fightType) + -- LogGreen("fightType:"..fightType) -- 需要和服务器确认结果 if fightType == BATTLE_TYPE.MAP_FIGHT or fightType == BATTLE_TYPE.MONSTER_CAMP diff --git a/Assets/ManagedResources/~Lua/Modules/CompoundHero/CompoundHeroPanel.lua b/Assets/ManagedResources/~Lua/Modules/CompoundHero/CompoundHeroPanel.lua index d188963f6f..b73e5e2e54 100644 --- a/Assets/ManagedResources/~Lua/Modules/CompoundHero/CompoundHeroPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/CompoundHero/CompoundHeroPanel.lua @@ -52,7 +52,7 @@ function CompoundHeroPanel:BindEvent() for i = 1, #_TabData do TabBoxRedPoints[i] = Util.GetGameObject(this.tabBox, "box/tab"..i.."/Redpot") if _TabData[i] and _TabData[i].redPointType and TabBoxRedPoints[i] then - LogYellow("_TabData[i].redPointType ".._TabData[i].redPointType) + -- LogYellow("_TabData[i].redPointType ".._TabData[i].redPointType) BindRedPointObject(_TabData[i].redPointType,TabBoxRedPoints[i]) end end diff --git a/Assets/ManagedResources/~Lua/Modules/Expedition/ExpeditionSelectHalidomPanel.lua b/Assets/ManagedResources/~Lua/Modules/Expedition/ExpeditionSelectHalidomPanel.lua index 7822eff2d6..3ceeb8adb3 100644 --- a/Assets/ManagedResources/~Lua/Modules/Expedition/ExpeditionSelectHalidomPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Expedition/ExpeditionSelectHalidomPanel.lua @@ -46,7 +46,7 @@ function ExpeditionSelectHalidomPanel:BindEvent() if curSelectHalidom then --Log(" ExpeditionManager.GetCurNodeInfo().sortId,curSelectHalidom "..ExpeditionManager.GetCurNodeInfo().sortId.." "..curSelectHalidom) NetManager.TakeHolyEquipRequest(curSelectNodeData.sortId,curSelectHalidom, function(msg) - Log("msg.equipId "..msg.equipId) + -- Log("msg.equipId "..msg.equipId) --UIManager.OpenPanel(UIName.ExpeditionMainPanel) Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshPlayAniMainPanel) end) diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightSmallChoosePanel.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightSmallChoosePanel.lua index aa250eea88..7d72db3efa 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightSmallChoosePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightSmallChoosePanel.lua @@ -76,7 +76,7 @@ function FightSmallChoosePanel:OnOpen(smallFightId) curSmallFightId = smallFightId curMiddleFightId = math.floor(smallFightId/1000) difficultType = smallFightId%10 - Log("打开关卡 "..smallFightId .." 章节id ".. curMiddleFightId .. " 难度 ".. difficultType) + -- Log("打开关卡 "..smallFightId .." 章节id ".. curMiddleFightId .. " 难度 ".. difficultType) end --界面打开或者重新打开后,界面刷新时调用(用于子类重写) diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/View/FightPointMapView.lua b/Assets/ManagedResources/~Lua/Modules/Fight/View/FightPointMapView.lua index 79b0d12503..902d1127f5 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/View/FightPointMapView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/View/FightPointMapView.lua @@ -462,7 +462,7 @@ end --- ====================================================================== function this.OnGameOver() - Log("OnGameOver") + -- Log("OnGameOver") for i, v in pairs(this.playerViews) do if v then SubUIManager.Close(v) @@ -476,7 +476,7 @@ function this.OnGameOver() end end if this.mapRoot then -- 避免不是主动退出 - Log("注销一次地图资源") + -- Log("注销一次地图资源") poolManager:UnLoadAsset(mapCtrl, this.mapRoot, PoolManager.AssetType.GameObject) poolManager:UnLoadAsset(effectPath, this.moneyEffect, PoolManager.AssetType.GameObject) UIManager.camera.clearFlags = CameraClearFlags.Skybox @@ -489,7 +489,7 @@ function this.OnGameOver() end function this:OnClose() - Log("关闭挂机:OnClose") + -- Log("关闭挂机:OnClose") if this.startTimer then this.startTimer:Stop() end diff --git a/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelManager.lua b/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelManager.lua index 9e2bd3477d..58bb184127 100644 --- a/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelManager.lua @@ -54,7 +54,7 @@ function this.UpdataChapterData(msg,_isShowChapterOpenPopup) if msg then for i = 1, #msg.chapter do local singleHardStageChapter = allChapterData[msg.chapter[i].chapterId] - Log("chapterId:"..msg.chapter[i].chapterId.." stars"..msg.chapter[i].stars.." node"..#msg.chapter[i].node.."reward:"..#msg.chapter[i].reward.." needStars:"..singleHardStageChapter.stars) + -- Log("chapterId:"..msg.chapter[i].chapterId.." stars"..msg.chapter[i].stars.." node"..#msg.chapter[i].node.."reward:"..#msg.chapter[i].reward.." needStars:"..singleHardStageChapter.stars) singleHardStageChapter.chapterId = msg.chapter[i].chapterId if singleHardStageChapter.chapterId > oldChapterId and _isShowChapterOpenPopup then this.SetisShowChapterOpenPopup(true) @@ -160,7 +160,7 @@ function this.FightLevelFightBattle(_fightLevelData, callBack) curFormationTypeDef = FormationTypeDef.FIGHT_ASSISTANTLEVEL end NetManager.HardStageFightRequest(_fightLevelData.nodeId, curFormationTypeDef,function (msg)--FIGHT_LEVEL - Log("山河社稷图回复战斗 星级 "..msg.stars.." drop "..#msg.drop.itemlist) + -- Log("山河社稷图回复战斗 星级 "..msg.stars.." drop "..#msg.drop.itemlist) HardStageFightResponseMsg = msg curBattlefightLevelData = _fightLevelData if _fightLevelData.config.StageType == FIGHTLEVEL_STAGETYPE.MainLevel then diff --git a/Assets/ManagedResources/~Lua/Modules/FightLevel/View/FightLevelInfoPopup_MainLevel.lua b/Assets/ManagedResources/~Lua/Modules/FightLevel/View/FightLevelInfoPopup_MainLevel.lua index 790d6dcd26..0e23e1a998 100644 --- a/Assets/ManagedResources/~Lua/Modules/FightLevel/View/FightLevelInfoPopup_MainLevel.lua +++ b/Assets/ManagedResources/~Lua/Modules/FightLevel/View/FightLevelInfoPopup_MainLevel.lua @@ -72,7 +72,7 @@ end function this:OnShow(_parent,...) parent=_parent sortingOrder = _parent.sortingOrder - LogYellow("sortingOrder "..sortingOrder) + -- LogYellow("sortingOrder "..sortingOrder) --不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参 local args = {...} fightLevelData = args[1] diff --git a/Assets/ManagedResources/~Lua/Modules/Formation/FormationManager.lua b/Assets/ManagedResources/~Lua/Modules/Formation/FormationManager.lua index 3bb60bcdb8..cd4c1f8f47 100644 --- a/Assets/ManagedResources/~Lua/Modules/Formation/FormationManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Formation/FormationManager.lua @@ -106,7 +106,7 @@ function this.RefreshFormation(index, roleList, pokemonList,isDiffmonster) curFormation.teamHeroInfos = {} - LogPink("#roleList"..#roleList) + -- LogPink("#roleList"..#roleList) for i = 1, #roleList do local teamInfo = {} teamInfo.heroId = roleList[i].heroId--roleList[i] diff --git a/Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua b/Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua index 87fc8b5967..e576191f90 100644 --- a/Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua +++ b/Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua @@ -210,7 +210,7 @@ function this:OnSortingOrderChange() end function this:OnOpen(_panelType,...) - Log("panelType:".._panelType) + -- Log("panelType:".._panelType) panelType = _panelType if panelType == FORMATION_TYPE.EXPEDITION or panelType == FORMATION_TYPE.CARBON then for k,v in pairs(bgListGo) do diff --git a/Assets/ManagedResources/~Lua/Modules/Harmony/View/HarmonyScrllow.lua b/Assets/ManagedResources/~Lua/Modules/Harmony/View/HarmonyScrllow.lua index 63d5a9842f..7e14a6f108 100644 --- a/Assets/ManagedResources/~Lua/Modules/Harmony/View/HarmonyScrllow.lua +++ b/Assets/ManagedResources/~Lua/Modules/Harmony/View/HarmonyScrllow.lua @@ -170,7 +170,7 @@ function this.SingleBoxDataShow(go,boxData,index) UIManager.OpenPanel(UIName.HongMengChooseHeroPanel,false) TempItem = index HarmonyManager.GongMingBox = boxData.Id - print(Language[12205],HarmonyManager.GongMingBox) + -- print(Language[12205],HarmonyManager.GongMingBox) else local content = "" local money = math.ceil((HarmonyManager.hongmengHeroInfos[boxData.Id].time - GetTimeStamp()) / 432) @@ -188,7 +188,7 @@ function this.SingleBoxDataShow(go,boxData,index) for i = 1, #HarmonyManager.hongmengHeroInfos do if HarmonyManager.hongmengHeroInfos[i].gridId ==boxData.Id then HarmonyManager.hongmengHeroInfos[i].time = 0 - print(Language[12206]) + -- print(Language[12206]) break end end diff --git a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua index d0eade8fba..572d68c5c3 100644 --- a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua @@ -554,7 +554,7 @@ function this:BindEvent() Util.AddClick(this.btnHongMeng,function() NetManager.HongMengInfoResponse(function () -- body - print(Language[12211]..HarmonyManager:HongMengTowerUpLimit()) + -- print(Language[12211]..HarmonyManager:HongMengTowerUpLimit()) if HarmonyManager:HongMengTowerUpLimit() > 0 then -- body UIManager.OpenPanel(UIName.HongMengEnvoyPanel) diff --git a/Assets/ManagedResources/~Lua/Modules/Map/Logic/TileMapView.lua b/Assets/ManagedResources/~Lua/Modules/Map/Logic/TileMapView.lua index f20708dc50..9e09d6beb2 100644 --- a/Assets/ManagedResources/~Lua/Modules/Map/Logic/TileMapView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Map/Logic/TileMapView.lua @@ -118,7 +118,7 @@ function this.AwakeInit(go, mapId, wakeCells, tileV2) this.RefreshBuffSize() --加载地图图块数据 - Log("_mapId:".._mapId) + -- Log("_mapId:".._mapId) if not _mapConfig[_mapId] then LogError("表里面没有地图id:".._mapId) _mapId = 4001 @@ -560,8 +560,8 @@ function this.Init() local offsetX = math.ceil((_mapConfig[_mapId].TileSize[1]-_mapData.uLen*_defaultTileSize.x)/_defaultTileSize.x/2) local offsetY = math.ceil((_mapConfig[_mapId].TileSize[2]-_mapData.vLen*_defaultTileSize.y)/_defaultTileSize.y/2) - Log("offsetX:"..offsetX) - Log("offsetY:"..offsetY) + -- Log("offsetX:"..offsetX) + -- Log("offsetY:"..offsetY) _fogOffset = Vector2.New(offsetX, offsetY) _minScale = math.max(_screenHeight, _screenWidth) / math.min(_mapConfig[_mapId].TileSize[1], _mapConfig[_mapId].TileSize[2]) diff --git a/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_SecretTreasureTrail.lua b/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_SecretTreasureTrail.lua index 360ab5d082..ea1da9eceb 100644 --- a/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_SecretTreasureTrail.lua +++ b/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_SecretTreasureTrail.lua @@ -261,7 +261,7 @@ function this:ShowTime(curType) local endtime = curType == 1 and QinglongSerectTreasureManager.GetTrailWeekTime() or ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.TreasureOfSomeBody) - LogBlue("endtime:"..endtime) + -- LogBlue("endtime:"..endtime) local timeDown = endtime - GetTimeStamp() this.remainTime.text = Language[10470]..TimeToDHMS(timeDown) self.timer = Timer.New(function() diff --git a/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua b/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua index ac6275e339..7af2d3e013 100644 --- a/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua @@ -3317,7 +3317,7 @@ end --请求英雄上锁 function this.HeroLockEvent(heroId,lockState, func) local data = HeroInfoProto_pb.HeroLockChangeRequest() - Log("HeroLockEvent "..heroId.." "..lockState) + -- Log("HeroLockEvent "..heroId.." "..lockState) data.heroId = heroId data.lockState = lockState local msg = data:SerializeToString() diff --git a/Assets/ManagedResources/~Lua/Modules/Player/AutoRecoverManager.lua b/Assets/ManagedResources/~Lua/Modules/Player/AutoRecoverManager.lua index 77d79a99f7..71769375e0 100644 --- a/Assets/ManagedResources/~Lua/Modules/Player/AutoRecoverManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Player/AutoRecoverManager.lua @@ -113,7 +113,7 @@ function this.Initialize() BagManager.bagDatas[itemId].num = BagManager.bagDatas[itemId].num + deltaNum BagManager.bagDatas[itemId].nextFlushTime = BagManager.bagDatas[itemId].nextFlushTime + deltaTime - Log("自动恢复物品数量刷新:"..itemId.."|"..BagManager.bagDatas[itemId].num.."|"..BagManager.bagDatas[itemId].nextFlushTime) + -- Log("自动恢复物品数量刷新:"..itemId.."|"..BagManager.bagDatas[itemId].num.."|"..BagManager.bagDatas[itemId].nextFlushTime) end end end diff --git a/Assets/ManagedResources/~Lua/Modules/Pokemon/view/PokemonListPanel_List.lua b/Assets/ManagedResources/~Lua/Modules/Pokemon/view/PokemonListPanel_List.lua index 3a70551f9c..4d1d568d3e 100644 --- a/Assets/ManagedResources/~Lua/Modules/Pokemon/view/PokemonListPanel_List.lua +++ b/Assets/ManagedResources/~Lua/Modules/Pokemon/view/PokemonListPanel_List.lua @@ -84,7 +84,7 @@ function this:OnSortingOrderChange(_sortingOrder) end function this.OnClickTabBtn(_curIndex) curIndex = _curIndex - LogPink("curIndex "..curIndex) + -- LogPink("curIndex "..curIndex) if curIndex == 1 then this.ScrollParentView1:SetActive(true) this.ScrollParentView2:SetActive(false) diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua index 043657b591..194b100015 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua @@ -131,7 +131,7 @@ function this.ShowBattleResultByMonsterCamp(drop) UIManager.OpenPanel(UIName.BattleBestPopup, bestData.roleId,bestData.skinId, bestData.damage, allDamage, function(_BattleBestPopup) -- 打开关卡奖励界面 UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1,function(isBackBattle) - LogPink("isBackBattle "..tostring(isBackBattle)) + -- LogPink("isBackBattle "..tostring(isBackBattle)) if not isBackBattle then if _BattleBestPopup then _BattleBestPopup:ClosePanel() @@ -178,7 +178,7 @@ function this.ShowBattleResultByStoryFight(drop) UIManager.OpenPanel(UIName.BattleBestPopup, bestData.roleId,bestData.skinId, bestData.damage, allDamage, function(_BattleBestPopup) -- 打开关卡奖励界面 UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1,function(isBackBattle)--isBackBattle true时 为回放不走回调 - LogPink("isBackBattle "..tostring(isBackBattle)) + -- LogPink("isBackBattle "..tostring(isBackBattle)) if not isBackBattle then if _BattleBestPopup then _BattleBestPopup:ClosePanel() @@ -214,7 +214,7 @@ function this.ShowBattleResultByCarDeleayType(drop) UIManager.OpenPanel(UIName.BattleBestPopup, bestData.roleId,bestData.skinId, bestData.damage, allDamage, function(_BattleBestPopup) -- 打开关卡奖励界面 UIManager.OpenPanel(UIName.RewardItemPopup,nil, 1,function(isBackBattle)--isBackBattle true时 为回放不走回调 - LogPink("isBackBattle "..tostring(isBackBattle)) + -- LogPink("isBackBattle "..tostring(isBackBattle)) if not isBackBattle then if _BattleBestPopup then _BattleBestPopup:ClosePanel() @@ -250,7 +250,7 @@ function this.ShowBattleResultByExpedition(drop) --LogGreen("贪婪节点无数据") end UIManager.OpenPanel(UIName.RewardItemPopup,drop, 1,function(isBackBattle)--isBackBattle true时 为回放不走回调 - LogPink("isBackBattle "..tostring(isBackBattle)) + -- LogPink("isBackBattle "..tostring(isBackBattle)) if not isBackBattle then if m_battlePanel then m_battlePanel:ClosePanel() @@ -279,7 +279,7 @@ function this.ShowBattleResultByExpedition(drop) Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshPlayAniMainPanel) else UIManager.OpenPanel(UIName.RewardItemPopup,drop, 1,function(isBackBattle)--isBackBattle true时 为回放不走回调 - LogPink("isBackBattle "..tostring(isBackBattle)) + -- LogPink("isBackBattle "..tostring(isBackBattle)) if not isBackBattle then if m_battlePanel then m_battlePanel:ClosePanel() @@ -311,7 +311,7 @@ function this.ShowBattleResultByFightLevelType(drop) local HardStageFightResponseMsg = FightLevelManager.GetHardStageFightResponseMsg() local oldBattlefightLevelData = FightLevelManager.GetcurBattlefightLevelData() local curBattlefightLevelData = FightLevelManager.GetChapterLevelData(oldBattlefightLevelData.config.Chapter,oldBattlefightLevelData.nodeId) - LogYellow("山河社稷图战斗获得星级 "..HardStageFightResponseMsg.stars.." curBattlefightLevelData.isFirst "..tostring(curBattlefightLevelData.isFirst).." HardStageFightResponseMsg.currentIsHonour "..tostring(HardStageFightResponseMsg.currentIsHonour)) + -- LogYellow("山河社稷图战斗获得星级 "..HardStageFightResponseMsg.stars.." curBattlefightLevelData.isFirst "..tostring(curBattlefightLevelData.isFirst).." HardStageFightResponseMsg.currentIsHonour "..tostring(HardStageFightResponseMsg.currentIsHonour)) -- if curBattlefightLevelData.isFirst then -- PopupTipPanel.ShowTip("荣耀三星!") -- end diff --git a/Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerRide.lua b/Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerRide.lua index f8fc52b65f..819b80f954 100644 --- a/Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerRide.lua +++ b/Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerRide.lua @@ -96,7 +96,7 @@ end function this.ShowRideInfo(go,data) local PlayerHeadIconConfig = data - LogBlue("PlayerHeadIconConfig "..PlayerHeadIconConfig.Id) + -- LogBlue("PlayerHeadIconConfig "..PlayerHeadIconConfig.Id) local itemConFig = ConfigManager.GetConfigData(ConfigName.ItemConfig,PlayerHeadIconConfig.ItemId) local PlayerRoleConFig = ConfigManager.GetConfigData(ConfigName.PlayerRole,PlayerHeadIconConfig.ItemId) Util.GetGameObject(go, "iconMask/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(PlayerRoleConFig.LargeIcon)) diff --git a/Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerTitle.lua b/Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerTitle.lua index 4963f90646..8e21480137 100644 --- a/Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerTitle.lua +++ b/Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerTitle.lua @@ -118,7 +118,7 @@ function this.ShowPanelData() end --设置滚动区信息 curUserRideId = PlayerManager.GetPlayerDesignation() - LogError(" "..curUserRideId) + -- LogError(" "..curUserRideId) curUserRideConFig = list[1] this.scrollView:SetData(list,function(index,root) this.ShowRideInfo(root,list[index]) diff --git a/Assets/ManagedResources/~Lua/View/HarmonyView.lua b/Assets/ManagedResources/~Lua/View/HarmonyView.lua index 253f538c00..1038f25b84 100644 --- a/Assets/ManagedResources/~Lua/View/HarmonyView.lua +++ b/Assets/ManagedResources/~Lua/View/HarmonyView.lua @@ -129,7 +129,7 @@ function HarmonyView:OnOpen() end end - print(Language[12229]..HarmonyManager.equipCount) + -- print(Language[12229]..HarmonyManager.equipCount) -- for i = 0, #self.GongMingTable do -- if i == 5 then -- self:SetItem(self.HongMengData[i+1],self.GongMingTable[i],1)