【灵脉秘境】提交
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7f0720554f
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@ -1553,6 +1553,15 @@ function TimeStampToDateStr3(second)
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return string.format("%02d:%02d:%02d", hour, minute, sec)
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end
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function TimeStampToDateStr5(timestamp)
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local date = os.date("*t", timestamp)
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local cdate = os.date("*t", GetTimeStamp())
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if date.year == cdate.year and date.month == cdate.month and date.day == cdate.day then
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return string.format("%02d:%02d:%02d", date.hour, date.min, date.sec)
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end
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return string.format(Language[12056], date.year, date.month, date.day, date.hour, date.min)
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end
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--- 根据id获取资源
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function GetResourcePath(id)
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return GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig, id).Name)
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@ -43,10 +43,10 @@ function this:SetSingleData(_go,_data,_index)
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local time = Util.GetGameObject(_go,"Time"):GetComponent("Text")
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local desc = Util.GetGameObject(_go,"Desc"):GetComponent("Text")
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time.text = TimeStampToDateStr3(_data.time)
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if _data.type == 1 then
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time.text = TimeStampToDateStr5(_data.time)
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if _data.type == 0 then
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desc.text = string.format("经过一番激烈的战斗,最终击败%s,占领%s,开始收集灵脉资源",PracticeManager.SetNameColor(_data.defName,_data.practiceLevel),lodeConfig[_data.lingMaiId].Name)
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elseif _data.type == 2 then
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elseif _data.type == 1 then
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desc.text = string.format("大战过后,我方神将不敌%s,丢失%s",PracticeManager.SetNameColor(_data.defName,_data.practiceLevel),lodeConfig[_data.lingMaiId].Name)
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end
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end
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@ -153,7 +153,7 @@ function LingMaiMiJingPanel:SetMydata()
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self.TextTip:SetActive(true)
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self.rewardGrid:SetActive(false)
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end
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self.battleTime.text = string.format("剩余挑战次数:%s",5)
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self.battleTime.text = string.format("剩余挑战次数:%s",PrivilegeManager.GetPrivilegeRemainValue(2030))
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ForceRebuildLayout(self.bottom.transform)
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end
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