parent
6a100b3199
commit
a2ed23dd24
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@ -109,8 +109,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -9.5, y: -5.1000004}
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m_SizeDelta: {x: 883.1, y: 30}
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m_AnchoredPosition: {x: 0, y: -5.1000004}
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m_SizeDelta: {x: 720, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &222588509206233048
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CanvasRenderer:
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@ -147,13 +147,13 @@ MonoBehaviour:
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m_BestFit: 0
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m_MinSize: 2
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m_MaxSize: 40
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m_Alignment: 1
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text:
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m_Text: "\u6B63\u5728\u66F4\u65B0\u6E38\u620F\u8D44\u6E90... 43%"
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LanguageIndex: 10922
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--- !u!1 &1532315163269532
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GameObject:
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@ -180,7 +180,6 @@ ConfigName = {
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SpiritAnimalSummon = "SpiritAnimalSummon",
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NewHeroConfig = "NewHeroConfig",
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PlayerHeadIcon = "PlayerHeadIcon",
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Tips = "TipsConfig",
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}
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require "Framework/GameDataBase"
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@ -2,7 +2,6 @@
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LoadingPanel = Inherit(BasePanel)
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local this = LoadingPanel
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local sprites = {"loding1"}
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local tipsConfig = ConfigManager.GetConfig(ConfigName.Tips)
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--初始化组件(用于子类重写)
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function LoadingPanel:InitComponent()
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Log("LoadingPanel:InitComponent")
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@ -19,9 +18,6 @@ function LoadingPanel:OnOpen()
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math.randomseed(os.time())
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index = math.random(1, #sprites)
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this.bg.sprite = Util.LoadSprite(sprites[index])
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math.randomseed(os.time())
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index = math.random(1, 20)
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this.Tip.text = tipsConfig[index].Tips
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end
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local callList = {}
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@ -73,6 +69,7 @@ function LoadingPanel.Start()
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this.Slider.maxValue = #callList - 1
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this.Slider.value = curIndex
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--"你知道嘛:充值会让你变得更强!" --Language[11346]
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this.Tip.text = ""
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LoadingPanel.OnStep()
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end
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