From a2fd8dcaea75247f58cd72b942175af1e9916366 Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Mon, 7 Mar 2022 10:12:51 +0800 Subject: [PATCH] =?UTF-8?q?=E5=B1=B1=E6=B2=B3=E8=AF=95=E7=82=BC=E5=A5=96?= =?UTF-8?q?=E5=8A=B1=E6=98=BE=E7=A4=BA=E9=94=99=E8=AF=AF=E4=BF=AE=E6=94=B9?= =?UTF-8?q?=E6=8F=90=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/FightLevel/FightLevelTrialPanel.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelTrialPanel.lua b/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelTrialPanel.lua index 12952e01d4..da1cba29e1 100644 --- a/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelTrialPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelTrialPanel.lua @@ -166,10 +166,14 @@ function FightLevelTrialPanel:SingleDataShow(item,data,index) if not self.itemList[item] then self.itemList[item] = {} end + for i = 1, #self.itemList do + self.itemList[item][i].gameObject:SetActive(false) + end for i = 1, #data.otherData.Reward do if not self.itemList[item][i] then self.itemList[item][i] = SubUIManager.Open(SubUIConfig.ItemView,reward.transform) end + self.itemList[item][i].gameObject:SetActive(true) self.itemList[item][i]:OnOpen(false, data.otherData.Reward[i], 0.8,false,false,false,self.sortingOrder) end Util.AddOnceClick(getBtn,function ()