[神罗环境]=======无法重复扫荡
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769bfe3a99
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a32c76c9a0
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@ -69,6 +69,8 @@ function this:InitComponent()
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this.FloatBlood = Util.GetGameObject(self.gameObject, "FloatBlood")
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this.FloatBlood.gameObject:SetActive(false)
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this.btn_sweep=Util.GetGameObject(self.gameObject, "btn_sweep")
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this.btn_sweep:SetActive(false)
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this.UI_effect_shilian_tab = Util.GetGameObject(self.gameObject, "UI_effect_shilian_tab")
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@ -32,6 +32,7 @@ function this.Initialize()
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this.killCount=0 --已击杀小怪数量
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this.bombUsed=0 --炸弹已使用次数
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this.towerCleanFloor=0 --可以扫荡的层数
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this.isSweep=false --是否可以扫荡
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end
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-- function this.RefreshTrialInfo(towerCopyInfo)
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@ -88,6 +88,10 @@ function TrialMapPanel:BindEvent()
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--扫荡按钮
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Util.AddClick(this.btn_sweep,function()
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if MapTrialManager.isSweep then
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PopupTipPanel.ShowTip("无法再次扫荡")
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return
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end
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NetManager.TowerCleanfloorRequest(function()
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NetManager.MapInfoRequest(MapManager.curCarbonType, function(msg)
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MapPanel.Dispose()
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@ -97,6 +101,7 @@ function TrialMapPanel:BindEvent()
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MapManager.curAreaId =FormationTypeDef.FORMATION_DREAMLAND
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MapTrialManager.isHaveBoss = false
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MapManager.isTimeOut = false
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MapTrialManager.isSweep=true
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SwitchPanel.OpenPanel(UIName.MapPanel)
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end)
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end)
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@ -184,7 +189,7 @@ function TrialMapPanel:OnOpen()
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if MapTrialManager.curTowerLevel<=MapTrialManager.towerCleanFloor then
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this.btn_sweep:SetActive(true)
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else
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this.btn_sweep:SetActive(true)
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this.btn_sweep:SetActive(false)
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end
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-- 检测引导
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@ -21,6 +21,7 @@ function this:BindEvent()
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Util.AddClick(this.btnSure,function()
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local optionId = eventConfig[eventId].Option[1]
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MapTrialManager.isSweep=false
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OptionBehaviourManager.JumpEventPoint(eventId, optionId,UIManager.GetOpenPanel(UIName.GeneralPopup))
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end)
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end
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