选择礼物合成界面修改

tcx_xiyou_dev
PC-202302260912\Administrator 2024-05-10 22:55:43 +08:00
parent 33c58e3ab6
commit a3391b3c30
3 changed files with 48 additions and 3 deletions

View File

@ -395,6 +395,7 @@ RectTransform:
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- {fileID: 7888219035260659668}
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m_Father: {fileID: 6928241519849257569}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -608,6 +609,41 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
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GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1313971724762771133}
m_Layer: 5
m_Name: star
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2777195179376293770}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 6270483855672431056}
m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -66.50037, y: -49.99994}
m_SizeDelta: {x: 128.4, y: 50}
m_Pivot: {x: 0, y: 0}
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@ -1479,7 +1515,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchoredPosition: {x: 499.6, y: 0}
m_SizeDelta: {x: 0, y: 38}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6930457928578917211

View File

@ -90,8 +90,14 @@ function this.OnShowData()
LogError("curSelectId=="..curSelectId.." bagData[i].id=="..bagData[i].id)
if curSelectId~=bagData[i].id and this.CheckListHaveNum(curUpList,bagData[i].id)>=bagData[i].num then
else
if bagData[i].quality == targetSoulPrintSData.Formula[1][1] then
table.insert(list,bagData[i])
if targetSoulPrintSData.Star>0 then
if bagData[i].id == targetSoulPrintSData.Formula[1][1] then
table.insert(list,bagData[i])
end
else
if bagData[i].quality == targetSoulPrintSData.Formula[1][1] then
table.insert(list,bagData[i])
end
end
end
@ -115,6 +121,8 @@ function this.SingleItemDataShow(_go,curBagSoulPrintData)
Util.GetGameObject(_go.transform, "Hero"):SetActive(false)
local curheroData = {}
local choosed =Util.GetGameObject(_go.transform, "choosed")
local starPar =Util.GetGameObject(_go.transform, "star")
SetHeroStars(this.spLoader,starPar,curequipSign.Star,1,nil,-15)
choosed:SetActive(curSelectId == curBagSoulPrintData.id and not isShowGou)
--local redPoint = Util.GetGameObject(_go.transform,"redPoint")
if curSelectId == curBagSoulPrintData.id and not isShowGou then

View File

@ -733,6 +733,7 @@ function this:OnSortingOrderChange()
end
function this:UpdateHeroInfoData()
LogError("刷新界面-------------------------------------------------")
this:UpdateBtnList()
this.GodSoulBtn.gameObject:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.shenhun) and curHeroData.heroConfig.IsSoulOpen)
this.potencyObj:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.Potency))