修改平分概率类型的技能的概率计算方式
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723531298d
commit
a35b26a215
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@ -3235,9 +3235,9 @@ local passivityList = {
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local af = 0
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local onSkillCast = function(skill)
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local targets = skill:GetDirectTargets()
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if targets and #targets > 0 then
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af = BattleUtil.ErrorCorrection(f1/#targets)
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local maxNum = skill:GetMaxTargetNum()
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if maxNum and maxNum > 0 then
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af = BattleUtil.ErrorCorrection(f1/maxNum)
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end
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end
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role.Event:AddEvent(BattleEventName.SkillCast, onSkillCast)
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@ -3309,9 +3309,9 @@ local passivityList = {
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local af = 0
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local onSkillCast = function(skill)
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local targets = skill.effectTargets[2]
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if targets and #targets > 0 then
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af = BattleUtil.ErrorCorrection(f1/#targets)
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local maxNum = skill:GetMaxTargetNum()
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if maxNum and maxNum > 0 then
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af = BattleUtil.ErrorCorrection(f1/maxNum)
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end
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end
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role.Event:AddEvent(BattleEventName.SkillCast, onSkillCast)
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@ -3365,9 +3365,9 @@ local passivityList = {
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local af = 0
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local onSkillCast = function(skill)
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local targets = skill:GetDirectTargets()
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if targets and #targets > 0 then
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af = BattleUtil.ErrorCorrection(f1/#targets)
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local maxNum = skill:GetMaxTargetNum()
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if maxNum and maxNum > 0 then
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af = BattleUtil.ErrorCorrection(f1/maxNum)
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end
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end
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role.Event:AddEvent(BattleEventName.SkillCast, onSkillCast)
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@ -3436,9 +3436,9 @@ local passivityList = {
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local af = 0
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local onSkillCast = function(skill)
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local targets = skill:GetDirectTargets()
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if targets and #targets > 0 then
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af = BattleUtil.ErrorCorrection(f1/#targets)
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local maxNum = skill:GetMaxTargetNum()
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if maxNum and maxNum > 0 then
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af = BattleUtil.ErrorCorrection(f1/maxNum)
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end
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end
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role.Event:AddEvent(BattleEventName.SkillCast, onSkillCast)
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@ -3715,9 +3715,16 @@ local passivityList = {
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local OnRoleDamageBefore = function(defRole, factorFunc, damageType, skill)
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if skill then
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-- 计算概率
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local cf = f1
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local maxNum = skill:GetMaxTargetNum()
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if maxNum and maxNum > 0 then
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cf = cf/maxNum
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end
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local targets = skill:GetDirectTargets()
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if not targets or #targets == 0 then return end
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local cf = f1/#targets
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for _, target in ipairs(targets) do
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BattleUtil.RandomAction(cf, function()
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BattleLogic.BuffMgr:ClearBuff(target, function(buff)
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