diff --git a/Assets/ManagedResources/~Lua/Framework/Manager/SoundManager.lua b/Assets/ManagedResources/~Lua/Framework/Manager/SoundManager.lua index d794de18e3..b80e5e6c06 100644 --- a/Assets/ManagedResources/~Lua/Framework/Manager/SoundManager.lua +++ b/Assets/ManagedResources/~Lua/Framework/Manager/SoundManager.lua @@ -497,8 +497,24 @@ function SoundManager.SetBgmEnabled(b) _bgm_enabled = b end +-- 设置音效播放速度 +function SoundManager.SetAudioSpeed(speed) + speed = speed or 1 + for _, unit in ipairs(_backgroundSound) do + unit.audio.pitch = speed + end + for _, unit in ipairs(_soundChannel) do + unit.audio.pitch = speed + end + for _, unit in ipairs(_AmbientChannel) do + unit.audio.pitch = speed + end +end + + function SoundManager.Dispose() SoundManager.Clear() end + --endregion diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua b/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua index 74666a5d23..bbe20cc0a0 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua @@ -632,6 +632,8 @@ function this.SetTimeScale(TimeScale) Game.GlobalEvent:DispatchEvent(GameEvent.Battle.OnTimeScaleChanged) -- 真正生效的敌方 Time.timeScale = TimeScale + -- 设置音效播放的速度 + SoundManager.SetAudioSpeed(TimeScale) end end diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua index 360afb8587..caefa2b381 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua @@ -294,6 +294,8 @@ function this.BattleEnd(result) BattleManager.PauseBattle() -- 强制停止倍速 Time.timeScale = 1 + -- 设置音效播放的速度 + SoundManager.SetAudioSpeed(1) --用一个变量接收最近的战斗结果 this.lastBattleResult = { result = result, @@ -489,6 +491,8 @@ function this:OnClose() -- BattleManager.SetTimeScale(1) -- 真正生效的敌方 Time.timeScale = 1 + -- 设置音效播放的速度 + SoundManager.SetAudioSpeed(1) if endFunc then endFunc(this.lastBattleResult) end diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleView.lua index e30992b947..4edfe5cf2f 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleView.lua @@ -354,9 +354,9 @@ function this.EnemyAppear() if index == 4 then -- 提前播放音效 - if BattleLogic.CurOrder == 1 then - SoundManager.PlaySound(SoundConfig.Sound_BattleStart_04) - end + -- if BattleLogic.CurOrder == 1 then + -- SoundManager.PlaySound(SoundConfig.Sound_BattleStart_04) + -- end elseif index == 6 then --显示血条