【背包碎片合成】======添加好感度碎片

dev_chengFeng
wangzhenxing 2022-08-10 14:50:27 +08:00
parent 5120ccdf8c
commit a37d9fb93a
1 changed files with 9 additions and 4 deletions

View File

@ -134,7 +134,8 @@ function BagResolveAnCompoundPanel:BindEvent()
end)
Util.AddClick(this.btnCompound, function()
if itemData.itemConfig.ItemType==ItemType.HeroDebris
or itemData.itemConfig.ItemType==ItemType.ZuoQiChip then--碎片
or itemData.itemConfig.ItemType==ItemType.ZuoQiChip
or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip then--碎片
if compoundNum>0 then
local item={}
item.itemId=itemData.id
@ -303,7 +304,9 @@ function this.OnShowLayout3Data()
this.propertyIma:SetActive(false)
local gameSetting = ConfigManager.GetConfigData(ConfigName.GameSetting, 1)
if itemData.itemConfig.ItemType==ItemType.HeroDebris
or itemData.itemConfig.ItemType==ItemType.ZuoQiChip then--碎片
or itemData.itemConfig.ItemType==ItemType.ZuoQiChip
or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip
then--碎片
this.chipFrame:SetActive(true)
this.chipFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetHeroChipQuantityImageByquality(itemData.itemConfig.Quantity))
if itemData.itemConfig.PropertyName and itemData.itemConfig.PropertyName > 0 then
@ -317,7 +320,7 @@ function this.OnShowLayout3Data()
this.btnCompoundText.text=Language[10193]
local maxCompoundValue = math.floor(itemData.num/itemData.itemConfig.UsePerCount)
--
if itemData.itemConfig.ItemType==ItemType.HeroDebris then -- 神将碎片
if itemData.itemConfig.ItemType==ItemType.HeroDebris or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip then -- 神将碎片
compoundMaxNum = math.min(maxCompoundValue, gameSetting.HeroCompoundLimit, gameSetting.HeroNumlimit-LengthOfTable(HeroManager.GetAllHeroDatas()))
elseif itemData.itemConfig.ItemType==ItemType.ZuoQiChip then -- 坐骑碎片
compoundMaxNum = math.min(maxCompoundValue, gameSetting.HeroCompoundLimit)
@ -449,6 +452,7 @@ function this.SendBackResolveReCallBack(drop)
end
function this.SendBackCompoundReCallBack(drop)
this:ClosePanel()
LogError("#drop=="..#drop)
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function ()
--UIManager.OpenPanel(UIName.BagPanel)
if callBackFun then
@ -465,7 +469,8 @@ function this.ShowCompoundNumData(value)
this.Slider:GetComponent("Slider").value=value
this.numText1.text = value
if itemData.itemConfig.ItemType==ItemType.HeroDebris
or itemData.itemConfig.ItemType==ItemType.ZuoQiChip then--碎片
or itemData.itemConfig.ItemType==ItemType.ZuoQiChip
or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip then--碎片
this.numText.text= Language[10198]..value*itemData.itemConfig.UsePerCount..Language[10199]..value..Language[10200].. string.gsub(GetLanguageStrById(itemData.itemConfig.Name),Language[10201],"")
elseif itemData.itemConfig.ItemType==ItemType.Box then--宝箱
this.numText.text= Language[10202]..value..Language[10200]..GetLanguageStrById(itemData.itemConfig.Name)..""