【配置】获取配置前,拉取更新

dev_chengFeng
gaoxin 2021-09-18 12:02:16 +08:00
parent a15bd40b96
commit a3bc278624
2 changed files with 4 additions and 1 deletions

View File

@ -41,6 +41,7 @@ public class ClientConfigManager
// 获取所有的version文件列表
public string[] GetVersionList()
{
SVN_Update();
string versionPath = localPath + "/Version";
string[] list = Directory.GetDirectories(versionPath);
Debug.LogError(list.Length);
@ -50,6 +51,7 @@ public class ClientConfigManager
// 获取热更新用的配置文件
public Hashtable GetHotFixConfig()
{
SVN_Update();
string hotfixConfig = localPath + "/HotFixWindow.txt";
Hashtable config = null;
if (File.Exists(hotfixConfig))
@ -64,6 +66,7 @@ public class ClientConfigManager
// 获取打包工具配置文件
public Hashtable GetAutoPackConfig()
{
SVN_Update();
string hotfixConfig = localPath + "/AutoPack.txt";
Hashtable config = null;
if (File.Exists(hotfixConfig))
@ -76,6 +79,7 @@ public class ClientConfigManager
// 获取校验服同步工程配置文件
public Hashtable GetFightServerConfig()
{
SVN_Update();
string hotfixConfig = localPath + "/FightServer.txt";
Hashtable config = null;
if (File.Exists(hotfixConfig))

View File

@ -326,7 +326,6 @@ namespace GameEditor.FrameTool {
{
//if (!string.IsNullOrEmpty(versionPath) && Directory.Exists(versionPath))
//{
ClientConfigManager.Instance.SVN_Update();
m_Files = ClientConfigManager.Instance.GetVersionList();//Directory.GetFiles(versionPath, "*.txt", SearchOption.AllDirectories);
m_Choose = new bool[m_Files.Length];
//}