【功能】==========白金装备合成提交

dev_chengFeng
wangzhenxing 2021-09-26 17:30:35 +08:00
parent e671673389
commit a3e1782007
7 changed files with 524 additions and 41 deletions

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@ -487,6 +487,7 @@ PanelType = {
XiuXing = {14,16,1226},--修行
QiJie = {14,16,1240},--七界试炼
WorldArena = { 107,16,23}, --玉虚论道
Compound_equip = { 14, 16,1258 }, --装备合成
}
@ -557,6 +558,7 @@ UpViewRechargeType = {
XunBaoMiZong = 1229, --宝图碎片
TaichuZhiQi = 1211,
jingwenmiyao = 104, --镜纹密钥
godEquipStone= 1258,--神装觉醒石
}
SHOP_PAGE = {

View File

@ -140,7 +140,7 @@ function this.SwitchView(index)
end
--区分显示
if index==1 then
this.upView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main})
this.upView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.Compound_equip})
elseif index==2 then
this.upView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main})
elseif index==3 then

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@ -23,12 +23,15 @@ local curNeedEquip = {}
local curSelectEquip = {}
local curSelectGO
local materidaIsCan = false
local otherMateialIsCan = false
local bagPosEquips = {}
local needGoldNum = 0
local needOtherNum=0
local otherId=1258
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.tabBox = Util.GetGameObject(gameObject, "CompoundPanel_Equip/TabBox")
this.needGoldText = Util.GetGameObject(gameObject, "CompoundPanel_Equip/compoundBtn/needGoldText"):GetComponent("Text")
this.needGoldText = Util.GetGameObject(gameObject, "CompoundPanel_Equip/compoundBtn/costTab/GameObject1/needGoldText"):GetComponent("Text")
this.compoundBtn = Util.GetGameObject(gameObject, "CompoundPanel_Equip/compoundBtn")
this.autoCompoundBtn = Util.GetGameObject(gameObject, "CompoundPanel_Equip/autoCompoundBtn")
this.addBtn = Util.GetGameObject(gameObject, "CompoundPanel_Equip/titleGo/addBtn")
@ -38,10 +41,10 @@ function this:InitComponent(gameObject)
this.needEquip = Util.GetGameObject(gameObject, "CompoundPanel_Equip/titleGo/needEquip")
this.compoundEquip = Util.GetGameObject(gameObject, "CompoundPanel_Equip/titleGo/compoundEquip")
this.progressImage = Util.GetGameObject(gameObject, "CompoundPanel_Equip/titleGo/progress/Image"):GetComponent("Image")
--for i = 1, 6 do
-- this.tabs[i] = Util.GetGameObject(gameObject, "CompoundPanel_Equip/Tabs/Btn" .. i)
--end
this.needOtherObg=Util.GetGameObject(gameObject, "CompoundPanel_Equip/compoundBtn/costTab/GameObject")
this.needOtherImg=Util.GetGameObject(gameObject, "CompoundPanel_Equip/compoundBtn/costTab/GameObject/icon"):GetComponent("Image")
this.needOtherTxt=Util.GetGameObject(gameObject, "CompoundPanel_Equip/compoundBtn/costTab/GameObject/needGoldText"):GetComponent("Text")
this.needOtherImg.sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[otherId].ResourceID))
this.equipPre = Util.GetGameObject(gameObject, "CompoundPanel_Equip/equipPre")
this.ScrollBar=Util.GetGameObject(gameObject, "CompoundPanel_Equip/Scrollbar"):GetComponent("Scrollbar")
local v2 = Util.GetGameObject(gameObject, "CompoundPanel_Equip/scroll"):GetComponent("RectTransform").rect
@ -78,10 +81,17 @@ end
function this.ShowGoldNum0()
if needGoldNum > BagManager.GetItemCountById(14) then
materidaIsCan = false
this.needGoldText.text = string.format("<color=#FF0011>%s</color>", needGoldNum)
this.needGoldText.text = string.format("<color=#FF0011>%s</color>", PrintWanNum(needGoldNum))
else
materidaIsCan = true
this.needGoldText.text =string.format("<color=#FCF5D3FF>%s</color>", needGoldNum)
this.needGoldText.text =string.format("<color=#FCF5D3FF>%s</color>", PrintWanNum(needGoldNum))
end
if needOtherNum>BagManager.GetItemCountById(otherId) then
otherMateialIsCan = false
this.needOtherTxt.text=string.format("<color=#FF0011>%s</color>", needOtherNum)
else
otherMateialIsCan =true
this.needOtherTxt.text =string.format("<color=#FCF5D3FF>%s</color>", needOtherNum)
end
end
@ -111,12 +121,6 @@ function this.OnClickTabBtn(_curIndex)
this.SingleItemDataShow(go, equipDatas[index],equipStarsConfig[equipDatas[index].Star])
end)
this.ShowTitleData(equipStarsConfig[curSelectEquip.Star])
-- this.ScrollView:ForeachItemGO(function(index, go)
-- Timer.New(function()
-- go.gameObject:SetActive(true)
-- PlayUIAnim(go.gameObject)
-- end, 0.001 * (index - 1)):Start()
-- end)
end
function this.ShowTitleData(curEquipStarsConfig)
@ -142,10 +146,26 @@ function this.ShowGoldNum(upEquipStarsConfig,compoundNum)
needGoldNum = compoundNum * upEquipStarsConfig.RankupResources[1][2]
if needGoldNum > BagManager.GetItemCountById(upEquipStarsConfig.RankupResources[1][1]) then
materidaIsCan = false
this.needGoldText.text = string.format("<color=#FF0011>%s</color>", needGoldNum)
this.needGoldText.text = string.format("<color=#FF0011>%s</color>",PrintWanNum(needGoldNum))
else
materidaIsCan = true
this.needGoldText.text =string.format("<color=#FCF5D3FF>%s</color>", needGoldNum)
this.needGoldText.text =string.format("<color=#FCF5D3FF>%s</color>",PrintWanNum(needGoldNum))
end
--如果有额外消耗物品
if upEquipStarsConfig.RankupResources[2] then
needOtherNum = compoundNum * upEquipStarsConfig.RankupResources[2][2]
otherId=upEquipStarsConfig.RankupResources[2][1]
if needOtherNum>BagManager.GetItemCountById(otherId) then
otherMateialIsCan = false
this.needOtherTxt.text=string.format("<color=#FF0011>%s</color>", needOtherNum)
else
otherMateialIsCan = true
this.needOtherTxt.text =string.format("<color=#FCF5D3FF>%s</color>", needOtherNum)
end
this.needOtherObg:SetActive(true)
else
this.needOtherObg:SetActive(false)
otherMateialIsCan = true
end
this.numText.text = compoundNum
Util.SetGray(this.addBtn,false)
@ -222,7 +242,7 @@ function this.CompoundNumChange(type)
compoundNum = compoundNum - 1
end
--LogError("compoundNum "..compoundNum)
this.ShowGoldNum(equipStarsConfig[curSelectEquip.Star],compoundNum)
this.ShowGoldNum(equipStarsConfig[curSelectEquip.Star-1],compoundNum)
end
function this.Compound()
--LogError(" `````````````````` "..curIndex.." "..curSelectEquip.Star.." "..compoundNum)
@ -234,6 +254,11 @@ function this.Compound()
UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.Gold })
return
end
if not otherMateialIsCan then
PopupTipPanel.ShowTip(itemConfig[otherId].Name.."不足")
return
end
NetManager.ComplexEquipRequest(curIndex,curSelectEquip.Star,compoundNum,function(msg)
SoundManager.PlaySound(SoundConfig.UI_Duanzao)
-- SoundManager.PlaySound(SoundConfig.UI_Baoqi)
@ -247,8 +272,10 @@ function this.AutoCompound(_position)
--进度剩余的的装备材料的数量
local curPosEquips = EquipManager.GetEquipCompoundDataByEquipPosition1(_position)
local bagPosEquips = EquipManager.GetEquipCompoundDataByEquipPosition1(_position)
--进度需要的消耗材料的数量
--进度需要的消耗金币的数量
local shengGoldNum = 0
--进度需要消耗其他物品的数量
local shengOtherNum = 0
--进度剩余的的消耗材料的数量
local bagNums = {}
@ -289,7 +316,12 @@ function this.AutoCompound(_position)
end
for itemId, num in pairs(materialNums) do
bagNums[itemId] = bagNums[itemId] - endCompoundNum * num
shengGoldNum = shengGoldNum + endCompoundNum * num
if itemId==14 then
shengGoldNum = shengGoldNum + endCompoundNum * num
else
shengOtherNum = shengOtherNum + endCompoundNum * num
end
end
curPosEquips[i] = curPosEquips[i] - endCompoundNum * equipStarsConfig[i].RankupCount
if curPosEquips[i + 1] then
@ -319,7 +351,7 @@ function this.AutoCompound(_position)
return
end
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.EquipCompound,
shengGoldNum,curRewards,function ()
shengGoldNum,shengOtherNum,curRewards,function ()
NetManager.ComplexEquipRequest(curIndex,0,0,function(msg)
SoundManager.PlaySound(SoundConfig.UI_Duanzao)
SoundManager.PlaySound(SoundConfig.UI_Baoqi)

View File

@ -16,7 +16,9 @@ function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
this.num=Util.GetGameObject(gameObject,"Body/Num"):GetComponent("Text")
this.num2=Util.GetGameObject(gameObject,"Body/Num2"):GetComponent("Text")
this.numImage=Util.GetGameObject(gameObject,"Body/Num/Image"):GetComponent("Image")
this.numImage2=Util.GetGameObject(gameObject,"Body/Num2/Image"):GetComponent("Image")
this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn")
@ -48,10 +50,12 @@ function this:OnShow(_parent,...)
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
local args = {...}
this.num.text = args[1]
fun = args[3]
this.num2.text = args[2]
fun = args[4]
this.titleText.text=Language[11541]
this.numImage.sprite = SetIcon(this.spLoader, 14)
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,args[2])
this.numImage2.sprite = SetIcon(this.spLoader, 1258)
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,args[3])
end
function this:OnClose()

View File

@ -62,6 +62,7 @@ local _ShowPlusType = {
UpViewRechargeType.TaichuZhiQi,
UpViewRechargeType.XunBaoMiZong,
UpViewRechargeType.jingwenmiyao,
UpViewRechargeType.godEquipStone,
}
-- 判断是否显示加号
@ -394,7 +395,8 @@ function UpView:RechargeType(_type)
_type == UpViewRechargeType.QiJieCoin or
_type == UpViewRechargeType.LunDaoBi or
_type == UpViewRechargeType.jingwenmiyao or
_type == UpViewRechargeType.TaichuZhiQi then
_type == UpViewRechargeType.TaichuZhiQi or
_type == UpViewRechargeType.godEquipStone then
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _type)
end
end