onepiece_demo_arena
xiejun 2024-01-31 18:45:30 +08:00
parent 9eb66f03e0
commit a3f14bfbef
2 changed files with 10630 additions and 10436 deletions

View File

@ -6,9 +6,9 @@ local PokemonGoList = {}
local PokemonGoListRedPoin = {}
local PokemonEffectList = {}
local EffectConfig = {
[3] = {name = "fx_linshousan_di", offset = Vector3.New(-4, -26, 0)},
[4] = {name = "fx_linshousan_zhong", offset = Vector3.New(-4, -26, 0)},
[5] = {name = "fx_linshousan_gao", offset = Vector3.New(-4, -26, 0)},
[5] = {name = "fx_linshousan_di", offset = Vector3.New(-4, -26, 0)},
[6] = {name = "fx_linshousan_zhong", offset = Vector3.New(-4, -26, 0)},
[7] = {name = "fx_linshousan_gao", offset = Vector3.New(-4, -26, 0)},
}
local PokemonDataList = {}
@ -46,7 +46,8 @@ function PokemonMainPanel:InitComponent()
PokemonList[i] = Util.GetGameObject(self.transform, "PokemonList/singlePokemon (".. i ..")/singlePokemon")
PokemonGoList[i] = Util.GetGameObject(PokemonList[i], "pokemon"..i)
PokemonGoListRedPoin[i] = Util.GetGameObject(PokemonGoList[i], "redPoint")
Util.GetGameObject( PokemonGoList[i], "upZhenInfo/titleImage/sortText"):GetComponent("Text").text = i
-- Util.GetGameObject( PokemonGoList[i], "upZhenInfo/titleImage/sortText"):GetComponent("Text").text = i
Util.GetGameObject( PokemonGoList[i], "upZhenInfo/titleImage/sortText"):SetActive(false)
Util.GetGameObject( PokemonGoList[i], "addInfo/addInfo/sortText"):GetComponent("Text").text = i
if not dragViewListGo[i] then
@ -223,7 +224,8 @@ function this.ShowSinglePokemonList(go,singleData,liveIndex)
local spiritAnimalConfig = ConfigManager.GetConfigData(ConfigName.SpiritAnimal,curData.id)
local parent = Util.GetGameObject(go, "upZhenInfo/titleImage")
local nameText = Util.GetGameObject(parent, "nameText"):GetComponent("Text")
nameText.text = GetStringByEquipQua(spiritAnimalConfig.Quality, GetLanguageStrById(spiritAnimalConfig.Name))
-- nameText.text = GetStringByEquipQua(spiritAnimalConfig.Quality, GetLanguageStrById(spiritAnimalConfig.Name))
nameText.text =liveIndex..".".. GetLanguageStrById(spiritAnimalConfig.Name)
-- 特效显示配置
local config = EffectConfig[spiritAnimalConfig.Quality]
if config then