Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
a3f8c8aee9
|
|
@ -29417,6 +29417,81 @@ MonoBehaviour:
|
|||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
--- !u!1 &3003175890636348891
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5079487216724770517}
|
||||
- component: {fileID: 6381495182951933313}
|
||||
- component: {fileID: 4780278568646986318}
|
||||
m_Layer: 5
|
||||
m_Name: tips
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &5079487216724770517
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3003175890636348891}
|
||||
m_LocalRotation: {x: 0.0003645682, y: 0.017011939, z: -0.02142212, w: 0.9996258}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -1}
|
||||
m_LocalScale: {x: 1.0125, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 8058424431263567449}
|
||||
m_Father: {fileID: 3460517663753271504}
|
||||
m_RootOrder: 6
|
||||
m_LocalEulerAnglesHint: {x: 0.08400001, y: 1.9480001, z: -2.4540002}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 42, y: 146}
|
||||
m_SizeDelta: {x: 600, y: 100}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &6381495182951933313
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3003175890636348891}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!114 &4780278568646986318
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3003175890636348891}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_Sprite: {fileID: 21300000, guid: a53c2e2ae3539624f875064614af67c9, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
--- !u!1 &3030424547301511535
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -41804,7 +41879,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &8058424431263567449
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -41812,16 +41887,16 @@ RectTransform:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5203907596944178455}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalRotation: {x: -0.0003645682, y: -0.017011939, z: 0.02142212, w: 0.9996258}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -0.4168604}
|
||||
m_LocalScale: {x: 0.9876912, y: 0.99997735, z: 0.99998575}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3460517663753271504}
|
||||
m_RootOrder: 6
|
||||
m_Father: {fileID: 5079487216724770517}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 138.09}
|
||||
m_AnchoredPosition: {x: -41.118496, y: -9.702057}
|
||||
m_SizeDelta: {x: 600, y: 73.2}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &6735249265126055928
|
||||
|
|
@ -58972,7 +59047,7 @@ RectTransform:
|
|||
- {fileID: 6181894268526856646}
|
||||
- {fileID: 2849262556332886968}
|
||||
- {fileID: 1902571392055290900}
|
||||
- {fileID: 8058424431263567449}
|
||||
- {fileID: 5079487216724770517}
|
||||
m_Father: {fileID: 224946850722905528}
|
||||
m_RootOrder: 15
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
|
|
|||
|
|
@ -145,7 +145,7 @@ MonoBehaviour:
|
|||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
|
||||
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
|
||||
m_FontSize: 32
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
|
|
@ -157,7 +157,7 @@ MonoBehaviour:
|
|||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1.1
|
||||
m_Text: "<color=#D48A07>\u5347\u7EA7</color>\u5427\u5566\u5427\u5566\u5427\u5566\u5427\u5427\u5566\u5427\u5566\u5427\u5566\u5427<color=red>\u5427\u5566\u5427\u5566\u5427\u5566\u5427\u5427\u5566\u5427\u5566\u5427\u5566\u5427</color>\u5566\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427"
|
||||
m_Text:
|
||||
LanguageIndex: 0
|
||||
--- !u!1 &369614544467485400
|
||||
GameObject:
|
||||
|
|
@ -599,7 +599,7 @@ RectTransform:
|
|||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 840, y: 0}
|
||||
m_SizeDelta: {x: 750, y: 0}
|
||||
m_Pivot: {x: 0, y: 0.5}
|
||||
--- !u!222 &692488858698044537
|
||||
CanvasRenderer:
|
||||
|
|
@ -630,7 +630,7 @@ MonoBehaviour:
|
|||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
|
||||
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
|
||||
m_FontSize: 32
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
|
|
@ -642,7 +642,7 @@ MonoBehaviour:
|
|||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 1
|
||||
m_LineSpacing: 1.4
|
||||
m_Text: "<color=#D89623>\u5347\u7EA7</color>\u5427\u5566\u5427\u5566\u5427\u5566\u5427\u5427\u5566\u5427\u5566\u5427\u5566\u5427<color=red>\u5427\u5566\u5427\u5566\u5427\u5566\u5427\u5427\u5566\u5427\u5566\u5427\u5566\u5427</color>\u5566\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427\u5427\u5566\u5427"
|
||||
m_Text:
|
||||
LanguageIndex: 0
|
||||
--- !u!1 &1521916040631642428
|
||||
GameObject:
|
||||
|
|
@ -1008,7 +1008,7 @@ RectTransform:
|
|||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 450, y: 0}
|
||||
m_SizeDelta: {x: 840, y: 0}
|
||||
m_SizeDelta: {x: 750, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &3784488904274813491
|
||||
CanvasRenderer:
|
||||
|
|
@ -2187,7 +2187,7 @@ MonoBehaviour:
|
|||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
|
||||
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
|
||||
m_FontSize: 32
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
|
|
|
|||
|
|
@ -4943,7 +4943,7 @@ ParticleSystem:
|
|||
--- !u!199 &1856257942139737830
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -9625,7 +9625,7 @@ ParticleSystem:
|
|||
--- !u!199 &1856080476376360000
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -14390,7 +14390,7 @@ ParticleSystem:
|
|||
--- !u!199 &1856296212845401034
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -19371,7 +19371,7 @@ ParticleSystem:
|
|||
--- !u!199 &1855965046494566518
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -24326,7 +24326,7 @@ ParticleSystem:
|
|||
--- !u!199 &1856514560942937682
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -29037,7 +29037,7 @@ ParticleSystem:
|
|||
--- !u!199 &1855895684385913908
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -33793,7 +33793,7 @@ ParticleSystem:
|
|||
--- !u!199 &1856180451866631520
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -38585,7 +38585,7 @@ ParticleSystem:
|
|||
--- !u!199 &1856629332692429568
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -38702,7 +38702,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.3019608, g: 0.54509807, b: 0.41176474, a: 1}
|
||||
m_Color: {r: 0.4, g: 1, b: 0, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
|
|
@ -38759,7 +38759,7 @@ RectTransform:
|
|||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 53.79, y: -20}
|
||||
m_SizeDelta: {x: 108, y: 30}
|
||||
m_SizeDelta: {x: 108, y: 50}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &1734632983288119862
|
||||
CanvasRenderer:
|
||||
|
|
@ -38793,7 +38793,7 @@ MonoBehaviour:
|
|||
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
|
||||
m_FontSize: 40
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 1
|
||||
m_BestFit: 0
|
||||
m_MinSize: 20
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 4
|
||||
|
|
@ -43605,7 +43605,7 @@ ParticleSystem:
|
|||
--- !u!199 &1855777142281396492
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -48447,7 +48447,7 @@ ParticleSystem:
|
|||
--- !u!199 &1856183630649036132
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -54085,7 +54085,7 @@ ParticleSystem:
|
|||
--- !u!199 &8249727502637510580
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -59035,7 +59035,7 @@ ParticleSystem:
|
|||
--- !u!199 &8250219202736023134
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
|
|||
|
|
@ -202,7 +202,7 @@ function CourtesyDressPanel:OnShowActivityData(activityData, activityType, getRe
|
|||
for i = viewCacheNum + 1, #shows do
|
||||
--his.viewCache[item].views[i].gameObject:SetActive(true)
|
||||
local view = SubUIManager.Open(SubUIConfig.ItemView, Util.GetTransform(item, "content").transform)
|
||||
view:OnOpen(false, { shows[i][1], 0 }, 0.97,false,false,false,self.sortingOrder)
|
||||
view:OnOpen(false, { shows[i][1], shows[i][2] }, 0.97,false,false,false,self.sortingOrder)
|
||||
viewCacheItem.views[i] = view
|
||||
end
|
||||
this.viewCache[item] = viewCacheItem
|
||||
|
|
|
|||
|
|
@ -167,17 +167,24 @@ local passivityList = {
|
|||
role.Event:AddEvent(BattleEventName.PassiveTreating, OnPassiveTreating,nil,nil,role)
|
||||
end,
|
||||
|
||||
--受击后,[a]的概率,回复自身的[b]*[c]的血量
|
||||
--a[float],b[属性],c[float]
|
||||
--受击后,[a]的概率,回复自身的[b]*[c]的血量,伤害类型[d](1:直接伤害 0/不填:所有伤害)
|
||||
--a[float],b[属性],c[float],d[int]
|
||||
[8] = function(role, args,id,judge)
|
||||
local f1 = args[1]
|
||||
local pro = args[2]
|
||||
local f2 = args[3]
|
||||
|
||||
local type = args[4]
|
||||
local OnBeHit = function(atkRole,damage, bCrit, finalDmg, damageType,skill)
|
||||
if type and not skill then
|
||||
return
|
||||
end
|
||||
BattleUtil.RandomAction(f1, function ()
|
||||
local val = floor(BattleUtil.FP_Mul(f2, role:GetRoleData(BattlePropList[pro])))
|
||||
BattleUtil.CalTreat(role, role, val)
|
||||
if pro==12 then
|
||||
BattleUtil.FinalTreat(role, role, val)
|
||||
else
|
||||
BattleUtil.CalTreat(role, role, val)
|
||||
end
|
||||
end)
|
||||
end
|
||||
role.Event:AddEvent(BattleEventName.RoleBeHit, OnBeHit,nil,nil,role)
|
||||
|
|
@ -3249,15 +3256,22 @@ local passivityList = {
|
|||
role.Event:AddEvent(BattleEventName.PassiveTreatingFactor, onPassiveTreatingFactor,nil,nil,role)
|
||||
end,
|
||||
|
||||
-- 受到普攻后降低攻击自己武将的[c]点怒气
|
||||
-- c[int]
|
||||
-- 受到普攻后降低攻击自己武将的[a]点怒气,攻击类型为[b](b:不填或0 为普攻 1:为技能)
|
||||
-- a[int],b[int]
|
||||
[156] = function(role, args)
|
||||
local i1 = args[1]
|
||||
local type = args[2]
|
||||
if not type then
|
||||
type=0
|
||||
end
|
||||
local onBeSkillCastEnd = function(skill)
|
||||
--同阵营给自己普攻加血不扣除怒气
|
||||
if skill.owner.camp~=role.camp and skill.type == BattleSkillType.Normal then
|
||||
BattleUtil.CalRage(role, skill.owner, i1, CountTypeName.Sub)
|
||||
end
|
||||
if type==0 and skill.type~=BattleSkillType.Normal then
|
||||
return
|
||||
end
|
||||
if type==1 and skill.type~=BattleSkillType.Special and skill.type~=BattleSkillType.Extra and skill.type~=BattleSkillType.DeadSkill then
|
||||
return
|
||||
end
|
||||
BattleUtil.CalRage(role, skill.owner, i1, CountTypeName.Sub)
|
||||
end
|
||||
role.Event:AddEvent(BattleEventName.BeSkillCastEnd, onBeSkillCastEnd,nil,nil,role)
|
||||
end,
|
||||
|
|
@ -5923,11 +5937,13 @@ local passivityList = {
|
|||
|
||||
role.Event:AddEvent(BattleEventName.PassiveDamaging,passiveBeBeDamage,nil,nil,role)
|
||||
end,
|
||||
--技能击中受到[a,控制效果]的目标,会额外降低[b]点怒气
|
||||
-- a[int 控制效果]b[int]
|
||||
--技能击中受到[a,控制效果]的目标,会额外降低[b]点怒气,额外造成其[c]属性[d]%的间接伤害
|
||||
-- a[int 控制效果]b[int],c[int 属性],d[float]
|
||||
[267]=function(role,args,id,judge)
|
||||
local dot=args[1]
|
||||
local i1 = args[2]
|
||||
local pro = args[3]
|
||||
local v1 = args[4]
|
||||
--defRole, damage, bCrit, finalDmg, damageType, skill
|
||||
local OnRoleHit = function(skill)
|
||||
if skill and not skill.isTriggerJudge and judge==1 then
|
||||
|
|
@ -5942,7 +5958,18 @@ local passivityList = {
|
|||
for key, value in pairs(list) do
|
||||
local isHave=BattleLogic.BuffMgr:HasBuff(value, BuffName.Control, function(buff) return buff.ctrlType == dot end)
|
||||
if isHave then
|
||||
BattleUtil.CalRage(role, value, i1, CountTypeName.Sub)
|
||||
if i1>0 then
|
||||
BattleUtil.CalRage(role, value, i1, CountTypeName.Sub)
|
||||
end
|
||||
if pro and v1 then
|
||||
--如果是boss 并且额外伤害是根据最大生命则返回
|
||||
local isBoss=BattleUtil.CheckIsBoss(value)
|
||||
if isBoss and pro==12 then
|
||||
return
|
||||
end
|
||||
local val = floor(BattleUtil.FP_Mul(v1, value:GetRoleData(BattlePropList[pro])))
|
||||
BattleUtil.FinalDamageCountShield(nil,role, value, val)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -6181,7 +6208,7 @@ local passivityList = {
|
|||
end,
|
||||
|
||||
|
||||
-- 释放技能后[a]方 [b]最高[c]阵营 友方改变[d][e]点怒气
|
||||
-- 释放技能后[a]方 [b]最高[c]阵营 友方改变[d][e]点怒气 (c 填0为所有阵营)
|
||||
-- a[int,敌我方] 0:我方 1:敌方,b[int 属性类型], c[int 阵营id], d[int 改变类型], e[int]
|
||||
[275] = function(role, args,id,judge)
|
||||
local camp = args[1]
|
||||
|
|
@ -6197,9 +6224,9 @@ local passivityList = {
|
|||
if skill.type == BattleSkillType.Special or skill.type==BattleSkillType.Extra then
|
||||
local list=nil
|
||||
if camp==0 then
|
||||
list= RoleManager.Query(function(v) return v.camp == role.camp and v.element==ele end)
|
||||
list= RoleManager.Query(function(v) return v.camp == role.camp and (ele==0 or v.element==ele) end)
|
||||
elseif camp==1 then
|
||||
list= RoleManager.Query(function(v) return v.camp ~= role.camp and v.element==ele end)
|
||||
list= RoleManager.Query(function(v) return v.camp ~= role.camp and (ele==0 or v.element==ele) end)
|
||||
end
|
||||
if not list or #list == 0 then
|
||||
return
|
||||
|
|
@ -6284,7 +6311,7 @@ local passivityList = {
|
|||
end
|
||||
BattleLogic.Event:AddEvent(BattleEventName.ShieldBuffEnd, OnBuffEnd,nil,nil,role)
|
||||
end,
|
||||
--发动技能后,[a]概率给我方[b]最高[c]名[d]阵营 [e]属性[f]改变[g],持续[h]回合
|
||||
--发动技能后,[a]概率给我方[b]最高[c]名[d]阵营 [e]属性[f]改变[g],持续[h]回合(d 填0为所有阵营)
|
||||
--a[float],b[int 属性],c[int], d[int],e[int 属性],f[int 改变类型],g[float] h[int]
|
||||
[279] = function(role, args,id,judge)
|
||||
local p1=args[1]
|
||||
|
|
@ -6302,7 +6329,7 @@ local passivityList = {
|
|||
end
|
||||
if skill and (skill.type==BattleSkillType.Special or skill.type==BattleSkillType.Extra) then
|
||||
BattleUtil.RandomAction(p1, function ()
|
||||
local list= RoleManager.Query(function(v) return v.camp == role.camp and v.element==ele and not v:IsDead() end)
|
||||
local list= RoleManager.Query(function(v) return v.camp == role.camp and (ele==0 or v.element==ele) and not v:IsDead() end)
|
||||
if not list or #list ==0 then
|
||||
return
|
||||
end
|
||||
|
|
@ -6322,10 +6349,14 @@ local passivityList = {
|
|||
[280]=function(role,args)
|
||||
role.isImmuneReduceRage=true
|
||||
end,
|
||||
--当己方[a]阵营神将释放技能怒气不足时,将从精卫身上额外转移怒气释放技能(转移的怒气首先可以保证精卫释放技能)
|
||||
--a[int 阵营id]
|
||||
--当己方[a]阵营神将释放技能怒气不足时,将从精卫身上额外转移怒气释放技能,精卫转移有[b]%的概率不减怒 (转移的怒气首先可以保证精卫释放技能)
|
||||
--a[int 阵营id],b[flaot]
|
||||
[281]=function(role,args)
|
||||
local ele=args[1]
|
||||
local pro=args[2]
|
||||
if not pro then
|
||||
pro=0
|
||||
end
|
||||
local onRoleCastSkillBrfore=function(caster)
|
||||
-- 施法者不是自身/自身不足已释放技能/不是己方英雄/不是a 阵营
|
||||
if caster==role or role.Rage <= role.SuperSkillRage or caster.camp~=role.camp or caster.element~=role.element then
|
||||
|
|
@ -6340,7 +6371,9 @@ local passivityList = {
|
|||
local num=moreRage-lessRage
|
||||
if num>=0 then
|
||||
--精卫转移怒气不算减怒
|
||||
role.Rage=role.Rage-lessRage
|
||||
BattleUtil.RandomAction(1-pro,function()
|
||||
role.Rage=role.Rage-lessRage
|
||||
end)
|
||||
BattleUtil.CalRage(role,caster,lessRage,CountTypeName.Add,true)
|
||||
-- 用于记录统计
|
||||
BattleLogic.Event:DispatchEvent(BattleEventName.RecordTransRage, role, caster, lessRage)
|
||||
|
|
@ -8979,5 +9012,263 @@ local passivityList = {
|
|||
|
||||
role.Event:AddEvent(BattleEventName.SkillCast, OnSkillCast,nil,nil,role)
|
||||
end,
|
||||
--释放技能后有[a]%/[b]%/[c]%概率为[d]方属性[e]最[f]的目标改变[g] [h]/[i]/[j]点怒气
|
||||
--a[float],b[float],c[float],d[int 0:我方 1:敌方],e[int ],f[int 1:低 0:高],g[int 改变类型],h[int],i[int],j[int]
|
||||
[372]=function(role, args,id,judge)
|
||||
local p1=args[1]
|
||||
local p2=args[2]
|
||||
local p3=args[3]
|
||||
local camp=args[4]
|
||||
local pro=args[5]
|
||||
local sort=args[6]
|
||||
local ct=args[7]
|
||||
local v1=args[8]
|
||||
local v2=args[9]
|
||||
local v3=args[10]
|
||||
local onSkillCast=function(skill)
|
||||
if skill and not skill.isTriggerJudge and judge==1 then
|
||||
return
|
||||
end
|
||||
if not skill then
|
||||
return
|
||||
end
|
||||
if skill.type~=BattleSkillType.Special then
|
||||
return
|
||||
end
|
||||
local seed=Random.Range01()
|
||||
local addNum=0
|
||||
if p3 and seed<=p3 and v3 then
|
||||
addNum=v3
|
||||
end
|
||||
if addNum==0 and p2 and v2 and seed<=p2 then
|
||||
addNum=v2
|
||||
end
|
||||
if addNum==0 and p1 and v1 then
|
||||
addNum=v1
|
||||
end
|
||||
local list=nil
|
||||
if camp==0 then
|
||||
list= RoleManager.Query(function(v) return v.camp == role.camp end)
|
||||
elseif camp==1 then
|
||||
list= RoleManager.Query(function(v) return v.camp ~= role.camp end)
|
||||
end
|
||||
if not list or #list == 0 then
|
||||
return
|
||||
end
|
||||
list = BattleUtil.SortByProp(list, BattlePropList[pro],sort)
|
||||
BattleUtil.CalRage(role,list[1],addNum,ct)
|
||||
end
|
||||
role.Event:AddEvent(BattleEventName.SkillCastEnd,onSkillCast,nil,nil,role)
|
||||
end,
|
||||
--己方神将被动附加[a]效果,有[b]%概率立即为其清除,每回合最多生效[c]次,单场战斗最多[d]次;具体效果类型为[e],[f],[g],[h]
|
||||
--a[int],b[float],c[int],d[int],e[int],f[int],g[int],h[int]
|
||||
[373]=function(role, args,id,judge)
|
||||
local type=args[1]
|
||||
local pro=args[2]
|
||||
local num=args[3]
|
||||
local maxNum=args[4]
|
||||
local v1=args[5]
|
||||
local v2=args[6]
|
||||
local v3=args[7]
|
||||
local v4=args[8]
|
||||
local ctrls={}
|
||||
local maxTime=0
|
||||
local roundTime=0
|
||||
if v1 then
|
||||
table.insert(ctrls,v1)
|
||||
end
|
||||
if v2 then
|
||||
table.insert(ctrls,v2)
|
||||
end
|
||||
if v3 then
|
||||
table.insert(ctrls,v3)
|
||||
end
|
||||
if v4 then
|
||||
table.insert(ctrls,v4)
|
||||
end
|
||||
|
||||
local onBuffRecord=function(buff)
|
||||
if maxTime==maxNum then
|
||||
return
|
||||
end
|
||||
if roundTime==num then
|
||||
return
|
||||
end
|
||||
if buff.caster.camp==role.camp then
|
||||
return
|
||||
end
|
||||
if buff.type~=type then
|
||||
return
|
||||
end
|
||||
local isCon=false
|
||||
if type==BuffName.Control then
|
||||
isCon=BattleUtil.ChecklistIsContainValue(ctrls,buff.ctrlType)
|
||||
end
|
||||
if isCon then
|
||||
BattleUtil.RandomAction(pro,function()
|
||||
--LogError("111111111")
|
||||
BattleLogic.BuffMgr:ClearBuff(buff.target,function(buff1)
|
||||
return buff1==buff
|
||||
end)
|
||||
roundTime=roundTime+1
|
||||
maxTime=maxTime+1
|
||||
end)
|
||||
end
|
||||
end
|
||||
BattleLogic.Event:AddEvent(BattleEventName.BuffStart,onBuffRecord,nil,nil,role)
|
||||
|
||||
local onRoundChange=function()
|
||||
roundTime=0
|
||||
end
|
||||
BattleLogic.Event:AddEvent(BattleEventName.BattleRoundStart,onRoundChange,nil,nil,role)
|
||||
end,
|
||||
--技能伤害的[a]%转化为御甲
|
||||
--a[float]
|
||||
[374]=function(role, args,id,judge)
|
||||
local f1 = args[1]
|
||||
|
||||
local allDamage = 0
|
||||
local OnHit = function(atkRole, damage, bCrit, finalDmg, damageType, skill)
|
||||
if skill and skill.type == BattleSkillType.Special then
|
||||
--吸血修改,finaldag 改成 damage by:王振兴 2020/08/17
|
||||
allDamage = allDamage + damage
|
||||
end
|
||||
end
|
||||
local function onSkillCast(skill)
|
||||
if skill and not skill.isTriggerJudge and judge==1 then
|
||||
return
|
||||
end
|
||||
if skill.type == BattleSkillType.Special then
|
||||
allDamage = 0
|
||||
role.Event:AddEvent(BattleEventName.RoleHit, OnHit,nil,nil,role)
|
||||
end
|
||||
end
|
||||
local function onSkillCastEnd(skill)
|
||||
if skill and not skill.isTriggerJudge and judge==1 then
|
||||
return
|
||||
end
|
||||
if skill.type == BattleSkillType.Special then
|
||||
role.Event:RemoveEvent(BattleEventName.RoleHit, OnHit)
|
||||
local value=floor(BattleUtil.ErrorCorrection(allDamage*f1))
|
||||
if role.bloodShield then
|
||||
role.bloodShield:AddValue(value)
|
||||
else
|
||||
role:AddBuff(Buff.Create(role, BuffName.Blood,0,value))
|
||||
end
|
||||
-- 清空伤害记录
|
||||
allDamage = 0
|
||||
end
|
||||
end
|
||||
role.Event:AddEvent(BattleEventName.SkillCast, onSkillCast,nil,nil,role)
|
||||
role.Event:AddEvent(BattleEventName.SkillCastEnd, onSkillCastEnd,nil,nil,role)
|
||||
end,
|
||||
--御甲破除时,对攻击者反弹其[a]属性[b]%的伤害
|
||||
--a[int],b[float]
|
||||
[375]=function(role, args,id,judge)
|
||||
local p1 = args[1]
|
||||
local v1 = args[2]
|
||||
local onValueChange=function(pro,caster)
|
||||
if pro==0 and caster then
|
||||
--如果是boss 并且额外伤害是根据最大生命则返回
|
||||
local isBoss=BattleUtil.CheckIsBoss(caster)
|
||||
if isBoss and p1==12 then
|
||||
return
|
||||
end
|
||||
local tv = floor(BattleUtil.ErrorCorrection(caster:GetRoleData(BattlePropList[p1]) * v1))
|
||||
BattleUtil.FinalDamageCountShield(nil,role,caster,tv)
|
||||
end
|
||||
end
|
||||
role.Event:AddEvent(BattleEventName.BloodValueChange,onValueChange,nil,nil,role)
|
||||
end,
|
||||
--自身生命[a]次低于[b]%时,为[c]目标改变[d][e]属性[f]%的效果,持续[g]回合
|
||||
--a[int],b[flaot],c[int 查找目标系数],d[int 改变类型],e[int 属性id],f[flaot],g[int]
|
||||
[376]=function(role, args,id,judge)
|
||||
local time=args[1]
|
||||
local pro=args[2]
|
||||
local targets=args[3]
|
||||
local ct = args[4]
|
||||
local p1 = args[5]
|
||||
local v1 = args[6]
|
||||
local round = args[7]
|
||||
|
||||
local triggerTime= 0
|
||||
local onBeDanage=function()
|
||||
if triggerTime==time then
|
||||
return
|
||||
end
|
||||
local hp=BattleUtil.GetHPPencent(role)
|
||||
if hp>=pro or hp==0 then
|
||||
return
|
||||
end
|
||||
local arr = BattleUtil.ChooseTarget(role,targets)
|
||||
for i=1, #arr do
|
||||
arr[i]:AddBuff(Buff.Create(arr[i], BuffName.PropertyChange, round, BattlePropList[p1],v1, ct))
|
||||
end
|
||||
triggerTime=triggerTime+1
|
||||
end
|
||||
role.Event:AddEvent(BattleEventName.RoleBeDamaged,onBeDanage,nil,nil,role)
|
||||
end,
|
||||
--释放技能时,同时给[a]目标增加减伤[b]%的减伤盾,持续[c]回合。
|
||||
--a[int 技能目标参数],b[float],c[int]
|
||||
[377]=function(role, args,id,judge)
|
||||
local targets=args[1]
|
||||
local pro = args[2]
|
||||
local v1 = args[3]
|
||||
local onSkillCast=function(skill)
|
||||
if skill and not skill.isTriggerJudge and judge==1 then
|
||||
return
|
||||
end
|
||||
if not skill then
|
||||
return
|
||||
end
|
||||
local cl = {}
|
||||
local arr = BattleUtil.ChooseTarget(role,targets)
|
||||
if not arr or #arr==0 then
|
||||
return
|
||||
end
|
||||
if arr[1].position<=3 then
|
||||
return
|
||||
end
|
||||
local function _CallBack(v, ct)
|
||||
if v then
|
||||
table.insert(cl, {v, ct})
|
||||
end
|
||||
end
|
||||
|
||||
role.Event:DispatchEvent(BattleEventName.PassiveShield, _CallBack, ShieldTypeName.RateReduce)
|
||||
arr[1].Event:DispatchEvent(BattleEventName.PassiveBeShield, _CallBack, ShieldTypeName.RateReduce)
|
||||
pro = BattleUtil.CountChangeList(pro, cl)
|
||||
|
||||
arr[1]:AddBuff(Buff.Create(role, BuffName.Shield, v1, ShieldTypeName.RateReduce,pro, 0))
|
||||
end
|
||||
role.Event:AddEvent(BattleEventName.SkillCastEnd,onSkillCast,nil,nil,role)
|
||||
end,
|
||||
--释放技能时,如对方位处于[a]类型[b]效果,则该次攻击[c]%概率附加[d]类型[e]效果(每回合对目标造成自身[f]属性[g]%的伤害,持续[h]回合)
|
||||
--a[int],b[int],c[float],d[int],e[int],f[int],g[float],h[int]
|
||||
[378]=function(role, args,id,judge)
|
||||
local t1=args[1]
|
||||
local t2=args[2]
|
||||
local pro=args[3]
|
||||
local t3=args[4]
|
||||
local t4=args[5]
|
||||
local p1=args[6]
|
||||
local v1=args[7]
|
||||
local round=args[8]
|
||||
|
||||
local onRoleHit=function(defRole, damage, bCrit, finalDmg, damageType, skill)
|
||||
if not skill or skill.type~=BattleSkillType.Special then
|
||||
return
|
||||
end
|
||||
if skill and not skill.isTriggerJudge and judge==1 then
|
||||
return
|
||||
end
|
||||
if not BattleLogic.BuffMgr:HasBuff(defRole, t1, function (buff) return buff.type== t1 and buff.damageType==t2 end,role,1) then
|
||||
local damage = BattleUtil.ErrorCorrection(v1 * role:GetRoleData(BattlePropList[p1]))
|
||||
BattleUtil.RandomDot(pro,t4, role, defRole,round, 1, floor(damage))
|
||||
end
|
||||
end
|
||||
role.Event:AddEvent(BattleEventName.RoleHit,onRoleHit,nil,nil,role)
|
||||
end,
|
||||
|
||||
}
|
||||
return passivityList
|
||||
|
|
@ -46,7 +46,7 @@ function Blood:OnEnd()
|
|||
self.bloodValue=0
|
||||
end
|
||||
--计算血甲
|
||||
function Blood:CountBloodValue(damage)
|
||||
function Blood:CountBloodValue(damage,atkRole)
|
||||
local finalDamage=0
|
||||
self.bloodValue=self.bloodValue-damage
|
||||
if self.bloodValue<=0 then
|
||||
|
|
@ -56,8 +56,9 @@ function Blood:CountBloodValue(damage)
|
|||
local value=0
|
||||
if self.bloodValue<=0 then
|
||||
value=0
|
||||
self.bloodValue=0
|
||||
end
|
||||
self.target.Event:DispatchEvent(BattleEventName.BloodValueChange,self.bloodValue/self.target:GetRoleData(RoleDataName.MaxHp))
|
||||
self.target.Event:DispatchEvent(BattleEventName.BloodValueChange,self.bloodValue/self.target:GetRoleData(RoleDataName.MaxHp),atkRole)
|
||||
return finalDamage
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -747,7 +747,7 @@ function BattleUtil.FinalDamage(skill, atkRole, defRole, damage, bCrit, damageTy
|
|||
local realDamage=damage
|
||||
--血量防护只会防直接伤害
|
||||
if defRole.bloodShield and skill then
|
||||
realDamage=math.abs(defRole.bloodShield:CountBloodValue(damage))
|
||||
realDamage=math.abs(defRole.bloodShield:CountBloodValue(damage,atkRole))
|
||||
-- damage=realDamage
|
||||
end
|
||||
--检测历战之躯
|
||||
|
|
@ -825,7 +825,7 @@ function BattleUtil.FinalDamageCountShield(skill, atkRole, defRole, damage, bCri
|
|||
local realDamage=damage
|
||||
--血量防护只会防直接伤害
|
||||
if defRole.bloodShield and skill then
|
||||
realDamage=math.abs(defRole.bloodShield:CountBloodValue(damage))
|
||||
realDamage=math.abs(defRole.bloodShield:CountBloodValue(damage,atkRole))
|
||||
-- damage=realDamage
|
||||
end
|
||||
--检测历战之躯
|
||||
|
|
|
|||
|
|
@ -156,8 +156,9 @@ function this:InitComponent()
|
|||
-- 上阵等级提示
|
||||
this.formTip = Util.GetGameObject(self.transform, "formTip")
|
||||
-- 上阵元素提示
|
||||
this.tip = Util.GetGameObject(self.transform, "bottom/tip")
|
||||
this.tip.gameObject:SetActive(false)
|
||||
this.tips = Util.GetGameObject(self.transform, "bottom/tips")
|
||||
this.tip = Util.GetGameObject(self.transform, "bottom/tips/tip")
|
||||
this.tips.gameObject:SetActive(false)
|
||||
|
||||
this.mopUpGo.transform:SetParent(self.gameObject.transform)
|
||||
this.mopUpGo:SetActive(false)
|
||||
|
|
@ -265,7 +266,7 @@ function this:OnOpen(_panelType,...)
|
|||
this.eliteTip:SetActive(false)
|
||||
this.failText:SetActive(false)
|
||||
this.formTip:SetActive(false)
|
||||
this.tip:SetActive(false)
|
||||
this.tips:SetActive(false)
|
||||
this.empty:SetActive(false)
|
||||
|
||||
this.opView = require(this.PanelOptionView[_panelType])
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ function this.InitView()
|
|||
this.root.btn_2:SetActive(true)
|
||||
this.root.btn_1_lab.text = Language[10710]
|
||||
this.root.btn_2_lab.text = Language[10707]
|
||||
this.root.tip:SetActive(true)
|
||||
this.root.tips:SetActive(true)
|
||||
this.root.exampleBtn:SetActive(false)
|
||||
this.root.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main})
|
||||
end
|
||||
|
|
@ -141,7 +141,7 @@ end
|
|||
|
||||
--- 关闭界面事件
|
||||
function this.OnCloseBtnClick()
|
||||
this.root.tip:SetActive(false)
|
||||
this.root.tips:SetActive(false)
|
||||
this.root:ClosePanel()
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -19,6 +19,7 @@ local TypeUpdateFunc = {
|
|||
curData.rewards[i].otherData.needItems = configData[j].NeedItems
|
||||
curData.rewards[i].otherData.count = configData[j].Count
|
||||
curData.rewards[i].otherData.composeType = configData[j].ComposeType
|
||||
curData.rewards[i].otherData.IsShowItem = configData[j].IsShowItem == 1 and true or false
|
||||
curData.rewards[i].otherData.selectId = 0
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -92,11 +92,11 @@ end
|
|||
function ItemUpstarPre:SetMask()
|
||||
if self.data.otherData.selectId == 0 then
|
||||
self.btnMaskNeedAdd:SetActive(true)
|
||||
self.btnMaskGet:SetActive(true)
|
||||
self.btnMaskGet:SetActive(not self.data.otherData.IsShowItem)
|
||||
Util.GetGameObject(self.itemList[1].gameObject,"effects"):SetActive(false)
|
||||
Util.GetGameObject(self.itemList[1].gameObject,"item/icon"):SetActive(false)
|
||||
Util.GetGameObject(self.itemList[3].gameObject,"effects"):SetActive(false)
|
||||
Util.GetGameObject(self.itemList[3].gameObject,"item/icon"):SetActive(false)
|
||||
Util.GetGameObject(self.itemList[3].gameObject,"item/icon"):SetActive(self.data.otherData.IsShowItem)
|
||||
else
|
||||
self.btnMaskNeedAdd:SetActive(false)
|
||||
self.btnMaskGet:SetActive(false)
|
||||
|
|
|
|||
|
|
@ -109,14 +109,17 @@ function this.GetNewTalentDataShow()
|
|||
-- breakSkillDataList[curBreakId] = {index = curBreakId,type = 1,str ="<color=#66FF00>"..titleStr..Desc.."</color>"}
|
||||
-- end
|
||||
else--升星
|
||||
local curUpStarId = curHeroData.heroConfig.Awaken[i][2]
|
||||
local titleStr = NumToSimplenessFont[heroRankupConfig[curUpStarId].Phase[2]] .. Language[11792]
|
||||
local _passiveSkillId = passiveSkillConfig[curHeroData.heroConfig.Awaken[i][3]].Id
|
||||
if upStarSkillDataList[curUpStarId] then
|
||||
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,type = 2,index = curUpStarId,str = upStarSkillDataList[curUpStarId].str .. " <color=#66FF00>"..Desc.."</color>"}
|
||||
else
|
||||
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,type = 2,index = curUpStarId,str ="<color=#66FF00>"..titleStr..Desc.."</color>"}
|
||||
end
|
||||
local curUpStarId = curHeroData.heroConfig.Awaken[i][2]
|
||||
local titleStr = NumToSimplenessFont[heroRankupConfig[curUpStarId].Phase[2]] .. Language[11792]
|
||||
local _passiveSkillId = passiveSkillConfig[curHeroData.heroConfig.Awaken[i][3]].Id
|
||||
-- 觉醒成功,非特性不再显示
|
||||
if passiveSkillLogicConfig[_passiveSkillId].Judge == 1 then
|
||||
if upStarSkillDataList[curUpStarId] then
|
||||
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,type = 2,index = curUpStarId,str = upStarSkillDataList[curUpStarId].str .. " <color=#66FF00>"..Desc.."</color>"}
|
||||
else
|
||||
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,type = 2,index = curUpStarId,str ="<color=#66FF00>"..titleStr..Desc.."</color>"}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
|||
Loading…
Reference in New Issue