心魔试炼 1
parent
a19942820e
commit
a4dd2ffd38
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@ -119,6 +119,8 @@ end
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--界面打开时调用(用于子类重写)
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function this:OnOpen(_fun)
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fun = _fun
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-- 音效
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SoundManager.PlaySound(SoundConfig.Sound_mrhl)
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end
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--获取(自己拼凑)礼包数据
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@ -190,7 +192,7 @@ function this:Refresh()
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elseif curType == 3 then
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local specialConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig,93).Value
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local num = tonumber(specialConfig)
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local value = fightLevelConfig[FightPointPassManager.curOpenFight].SortId
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local value = fightLevelConfig[FightPointPassManager.lastPassFightId].SortId - 1
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local value2 = ConfigManager.GetConfigDataByKey(ConfigName.MainLevelConfig,"SortId",math.floor(value/num)*num).Name
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this.tip.text ="恭喜您通关"..value2..",我们为您准备了超值礼包,帮助您快速通关"
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elseif curType == 4 then
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@ -199,12 +201,12 @@ function this:Refresh()
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local nums = string.split(str[1],"#")
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local canGet = false
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local value = MonsterCampManager.monsterWave
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local value2
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if value < tonumber(nums[#nums]) then
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local temp = tonumber(nums[#nums]) -tonumber(nums[#nums-1])
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local value2 = 0
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if value <= tonumber(nums[#nums]) then
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local temp = tonumber(nums[#nums]) - tonumber(nums[#nums-1])
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value2 = math.floor(value/temp) * temp
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else
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value2 = math.floor(value - tonumber(nums[#nums])/tonumber(str[2]))* tonumber(str[2]) + tonumber(nums[#nums])
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value2 = math.floor((value - tonumber(nums[#nums]))/tonumber(str[2]))* tonumber(str[2]) + tonumber(nums[#nums])
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end
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this.tip.text ="恭喜您通过心魔试炼"..value2.."层,我们为您准备了超值礼包,帮助您快速通关"
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else
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