diff --git a/Assets/ManagedResources/Prefabs/UI/Bag/BagPanel.prefab b/Assets/ManagedResources/Prefabs/UI/Bag/BagPanel.prefab
index 98dc9d7c73..edf0a6d8da 100644
--- a/Assets/ManagedResources/Prefabs/UI/Bag/BagPanel.prefab
+++ b/Assets/ManagedResources/Prefabs/UI/Bag/BagPanel.prefab
@@ -487,7 +487,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
- m_AnchoredPosition: {x: -1047, y: 82}
+ m_AnchoredPosition: {x: -1047.0001, y: 82}
m_SizeDelta: {x: 0, y: 164}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &396553229042369324
@@ -3604,7 +3604,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
- m_Text: "\u9970\u54C1"
+ m_Text: "\u751F\u547D\u5361"
LanguageIndex: 10142
--- !u!1 &731593931335967167
GameObject:
@@ -9966,7 +9966,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
- m_Text: "\u5B9D\u7269"
+ m_Text: "\u9970\u54C1"
LanguageIndex: 10147
--- !u!1 &2599414657393611234
GameObject:
@@ -26291,7 +26291,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
- m_Text: "\u795E\u77F3"
+ m_Text: "\u795E\u5370"
LanguageIndex: 10142
--- !u!1 &4128145929314265536
GameObject:
diff --git a/Assets/ManagedResources/~Lua/Common/Language.lua b/Assets/ManagedResources/~Lua/Common/Language.lua
index b3ddf84d47..cbf989dcb7 100644
--- a/Assets/ManagedResources/~Lua/Common/Language.lua
+++ b/Assets/ManagedResources/~Lua/Common/Language.lua
@@ -1776,11 +1776,11 @@ Language = {
[11775] = GetLanguageStrById("强化饰品"),
[11776] = GetLanguageStrById("强化等级:%d/%d"),
[11777] = GetLanguageStrById("强 化"),
- [11778] = GetLanguageStrById("更高品质的宝物可提升强化上限"),
- [11779] = GetLanguageStrById("精炼宝物"),
+ [11778] = GetLanguageStrById("更高品质的饰品可提升强化上限"),
+ [11779] = GetLanguageStrById("精炼饰品"),
[11780] = GetLanguageStrById("精炼等级:%d/%s"),
[11781] = GetLanguageStrById("精 炼"),
- [11782] = GetLanguageStrById("更高品质的宝物可提升精炼上限"),
+ [11782] = GetLanguageStrById("更高品质的饰品可提升精炼上限"),
[11783] = GetLanguageStrById("英雄觉醒"),
[11784] = GetLanguageStrById("觉醒要求"),
[11785] = GetLanguageStrById("觉醒后英雄天赋会发生变化"),
@@ -1797,10 +1797,10 @@ Language = {
[11796] = GetLanguageStrById("职业限定:%s专用"),
[11797] = GetLanguageStrById("共鸣需同时穿戴手环和挂件"),
[11798] = GetLanguageStrById("没有装备可装备!"),
- [11799] = GetLanguageStrById("没有宝物可装备!"),
+ [11799] = GetLanguageStrById("没有饰品可装备!"),
[11800] = GetLanguageStrById("没有装备可卸下!"),
- [11801] = GetLanguageStrById("玩家%s级解锁宝物功能"),
- [11802] = GetLanguageStrById("%s星后才可装备宝物"),
+ [11801] = GetLanguageStrById("玩家%s级解锁饰品功能"),
+ [11802] = GetLanguageStrById("%s星后才可装备饰品"),
[11803] = GetLanguageStrById("类型:%s"),
[11804] = GetLanguageStrById("提升英雄等级上限"),
[11805] = GetLanguageStrById("突 破"),
@@ -2238,7 +2238,7 @@ Language = {
[12237] = GetLanguageStrById("30级或充值任意金额后解锁"),
[12238] = GetLanguageStrById("%s 级公会 %s 发布招募信息,诚邀各位冒险者加入!(申请等级不低于 %s 级)【马上加入】"),
[12239] = GetLanguageStrById("%s发送了%s,请迅速前往抢夺红包!"),
- [12240] = GetLanguageStrById("无可合成宝物!"),
+ [12240] = GetLanguageStrById("无可合成饰品!"),
[12241] = GetLanguageStrById("极速探索特权:每天增加免费2次,增加购买8次"),
[12242] = GetLanguageStrById("极速探索特权:每天增加免费2次,增加购买8次"),
[12243] = GetLanguageStrById("是否花费%s%s进行储值?"),
diff --git a/Assets/ManagedResources/~Lua/Modules/Resolve/ResolvePanel.lua b/Assets/ManagedResources/~Lua/Modules/Resolve/ResolvePanel.lua
index a201a53da0..fb7bc741c5 100644
--- a/Assets/ManagedResources/~Lua/Modules/Resolve/ResolvePanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Resolve/ResolvePanel.lua
@@ -35,7 +35,7 @@ this.prefabs={}
local curIndex=0
--Title资源名
local titleImageName={"gongsong_zh","h_xianji_fenjie_zh","lingshou_lingshoufangshengzi_zh","GodWeaponAtlas_fenjie_title_zh"}--,"guiyuan_zh","h_guiyuan_zi_zh"
-local titleName={Language[11732],"宝物分解",Language[11735],"名刀分解"}
+local titleName={Language[11732],"饰品分解",Language[11735],"名刀分解"}
local titleColor={Color.New(243 / 255, 235 / 255, 202 / 255, 1),Color.New(243 / 255, 235 / 255, 202 / 255, 1),Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
local bgImageName={"UI_hz_ls_01","UI_hz_ls_07","UI_hz_ls_08"}--,"h_huisu_ditu","h_xianji_guiyuanditu"
local heroEndBtns = {}
diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua
index 700061ced2..16f5b20780 100644
--- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua
@@ -92,6 +92,7 @@ function RoleEquipPanel:InitComponent()
this.effect = Util.GetGameObject(self.transform, "bg/effect")
for i = 1, 6 do
tabs[i] = Util.GetGameObject(self.transform, "Tabs/Btn" .. i)
+ Util.GetGameObject(self.transform, "Tabs/Btn" .. i.."/Text"):GetComponent("Text").text=typeTab[i]
Util.GetGameObject(tabs[i], "Text"):GetComponent("Text").fontSize = 36
redTabs[i] = Util.GetGameObject(tabs[i], "red")
effectList[i] = Util.GetGameObject(self.transform, "bg/equipInfo/equip" .. i .. "/effect")