【红点添加】限时兑换添加红点提示

dev_chengFeng
gaoxin 2021-03-29 14:37:15 +08:00
parent d575ddd70d
commit a599ef10f9
7 changed files with 126 additions and 1 deletions

View File

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View File

@ -784,6 +784,7 @@ RedPointType = {
--- 限时达人红点 ----
Expert_FastExplore=3110,--极速达人
Expert_AreaExper = 3111,--竞技达人
Expert_LimitExchange = 3108,--限时兑换
Expert_UpStarExper = 3109,--进阶达人
Expert_EquipExper = 3112,--装备达人
Expert_GoldExper = 3113,--点金达人
@ -867,6 +868,9 @@ RedPointType = {
HongMeng_Evory = 8011, -- 鸿蒙使者格子
HongMeng_UpTower = 8012, -- 升级鸿蒙塔 按钮
HongMeng_OpenBox = 8013, -- 格子开启
-- 限时兑换活动
LimitExchange_GoExchange = 31081,
}
RedPointStatus = {

View File

@ -35,6 +35,10 @@ function this.Initialize()
this.chapterGetRewardState = {}
this.isOpenWeekCard = false--今天是否打开过周卡
-- 每次登录显示兑换红点
this.SetExchangeRedStatus(true)
Game.GlobalEvent:AddEvent(GameEvent.Player.OnLevelChange, function()
CheckRedPointStatus(RedPointType.Expert_UpLv)
end)
@ -171,6 +175,7 @@ function this.InitActivityServerData(msg, isUpdate)
TreasureOfSomebodyManagerV2.SetTreasureLocalData()
this.OnlineStartCountDown()
FindFairyManager.SetActivityData()
end
--倒计时逻辑处理
@ -1128,4 +1133,26 @@ function this.GetTimeShow(data)
return time
end
-- 限时兑换红点显示逻辑
function this.IsExchangeRedShow()
if not this.isExchangeRedShow then
return false
end
local isOpen = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LimitExchange)
if isOpen then
return false
end
local LimitExchange = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.LimitExchange)
local exChangeConFig = ConfigManager.GetConfigDataByKey(ConfigName.ExchangeActivityConfig, "ActivityId", LimitExchange.activityId)
if BagManager.GetItemCountById(exChangeConFig.ActivityItem) > 0 then
return true
end
return false
end
function this.SetExchangeRedStatus(isShow)
this.isExchangeRedShow = isShow
end
return this

View File

@ -28,6 +28,7 @@ function ExChange:InitComponent(gameObject)
exChangeInfoGrid[i] = Util.GetGameObject(gameObject, "downbg1/info/infoTextGrid/infoText ("..i..")")
end
this.exChangeGoBtn = Util.GetGameObject(gameObject, "downbg2/goBtn")
this.goBtnRedpot = Util.GetGameObject(gameObject, "downbg2/goBtn/redpot")
this.click = Util.GetGameObject(gameObject, "leftUpGO/click")
this.live2dRoot = Util.GetGameObject(gameObject, "bg/live")
@ -43,6 +44,9 @@ function ExChange:BindEvent()
Util.AddClick(this.click, function()
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroConfig.Id, heroConfig.Star)
end)
-- 前往兑换红点
BindRedPointObject(RedPointType.LimitExchange_GoExchange, this.goBtnRedpot)
end
--添加事件监听(用于子类重写)
@ -137,6 +141,9 @@ function ExChange:ExChangeShow()
return
end
UIManager.OpenPanel(UIName.MainShopPanel,exChangeConFig.ShopId)
-- 关闭红点儿显示
ActivityGiftManager.SetExchangeRedStatus(false)
CheckRedPointStatus(RedPointType.LimitExchange_GoExchange)
end)
end
--界面关闭时调用(用于子类重写)
@ -159,6 +166,8 @@ end
--界面销毁时调用(用于子类重写)
function ExChange:OnDestroy()
itemList = {}
ClearRedPointObject(RedPointType.LimitExchange_GoExchange, this.goBtnRedpot)
end
return ExChange

View File

@ -125,6 +125,7 @@ function ExpertPanel:BindEvent()
BindRedPointObject(RedPointType.LuckyCat, expertRedPointGrid[5])
--BindRedPointObject(RedPointType.Expert_LuckyTurn, expertRedPointGrid[6])
BindRedPointObject(RedPointType.Expert_AccumulativeRecharge, expertRedPointGrid[7])
BindRedPointObject(RedPointType.Expert_LimitExchange, expertRedPointGrid[8])
BindRedPointObject(RedPointType.Expert_UpStarExper, expertRedPointGrid[9])
BindRedPointObject(RedPointType.Expert_FastExplore, expertRedPointGrid[10])
BindRedPointObject(RedPointType.Expert_AreaExper, expertRedPointGrid[11])
@ -490,6 +491,7 @@ function ExpertPanel:OnDestroy()
ClearRedPointObject(RedPointType.LuckyCat)
--ClearRedPointObject(RedPointType.Expert_LuckyTurn)
ClearRedPointObject(RedPointType.Expert_AccumulativeRecharge)
ClearRedPointObject(RedPointType.Expert_LimitExchange)
ClearRedPointObject(RedPointType.Expert_UpStarExper)
ClearRedPointObject(RedPointType.Expert_FastExplore)
ClearRedPointObject(RedPointType.Expert_AreaExper)

View File

@ -1,4 +1,4 @@
local isLog = false
local isLog = true
local function __DebugLog(str)
if isLog then
Log("<color=#aa55aa>" .. str .. "</color>")

View File

@ -233,6 +233,7 @@ function this.InitRedPointAllRelate()
RPData:SetParent(RedPointType.ContinuityRecharge, RedPointType.Expert)
RPData:SetParent(RedPointType.Expert_Expedition, RedPointType.Expert)
RPData:SetParent(RedPointType.Expert_Slhj, RedPointType.Expert)
RPData:SetParent(RedPointType.Expert_LimitExchange, RedPointType.Expert)
--战力排行
RPData:SetParent(RedPointType.WarPowerSort_Sort, RedPointType.WarPowerSort)
--背包
@ -279,6 +280,9 @@ function this.InitRedPointAllRelate()
RPData:SetParent(RedPointType.NiuQiChongTian_2,RedPointType.NiuQiChongTian)
RPData:SetParent(RedPointType.NiuQiChongTian_3,RedPointType.NiuQiChongTian)
RPData:SetParent(RedPointType.NiuQiChongTian_4,RedPointType.NiuQiChongTian)
-- 限时兑换
RPData:SetParent(RedPointType.LimitExchange_GoExchange,RedPointType.Expert_LimitExchange)
end
-- 注册红点检测方法
@ -473,6 +477,10 @@ function this.RegisterRedCheckFunc()
RPData:AddCheckFunc(RedPointType.NiuQiChongTian_2,NiuQiChongTianManager.NiuQiCheckRedPoint2)
RPData:AddCheckFunc(RedPointType.NiuQiChongTian_3,NiuQiChongTianManager.NiuQiCheckRedPoint3)
RPData:AddCheckFunc(RedPointType.NiuQiChongTian_4,NiuQiChongTianManager.NiuQiCheckRedPoint4)
-- 限时兑换
RPData:AddCheckFunc(RedPointType.LimitExchange_GoExchange,ActivityGiftManager.IsExchangeRedShow)
end