【红点添加】限时兑换添加红点提示
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@ -784,6 +784,7 @@ RedPointType = {
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--- 限时达人红点 ----
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Expert_FastExplore=3110,--极速达人
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Expert_AreaExper = 3111,--竞技达人
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Expert_LimitExchange = 3108,--限时兑换
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Expert_UpStarExper = 3109,--进阶达人
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Expert_EquipExper = 3112,--装备达人
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Expert_GoldExper = 3113,--点金达人
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@ -867,6 +868,9 @@ RedPointType = {
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HongMeng_Evory = 8011, -- 鸿蒙使者格子
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HongMeng_UpTower = 8012, -- 升级鸿蒙塔 按钮
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HongMeng_OpenBox = 8013, -- 格子开启
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-- 限时兑换活动
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LimitExchange_GoExchange = 31081,
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}
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RedPointStatus = {
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@ -35,6 +35,10 @@ function this.Initialize()
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this.chapterGetRewardState = {}
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this.isOpenWeekCard = false--今天是否打开过周卡
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-- 每次登录显示兑换红点
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this.SetExchangeRedStatus(true)
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Game.GlobalEvent:AddEvent(GameEvent.Player.OnLevelChange, function()
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CheckRedPointStatus(RedPointType.Expert_UpLv)
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end)
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@ -171,6 +175,7 @@ function this.InitActivityServerData(msg, isUpdate)
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TreasureOfSomebodyManagerV2.SetTreasureLocalData()
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this.OnlineStartCountDown()
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FindFairyManager.SetActivityData()
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end
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--倒计时逻辑处理
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@ -1128,4 +1133,26 @@ function this.GetTimeShow(data)
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return time
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end
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-- 限时兑换红点显示逻辑
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function this.IsExchangeRedShow()
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if not this.isExchangeRedShow then
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return false
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end
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local isOpen = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LimitExchange)
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if isOpen then
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return false
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end
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local LimitExchange = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.LimitExchange)
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local exChangeConFig = ConfigManager.GetConfigDataByKey(ConfigName.ExchangeActivityConfig, "ActivityId", LimitExchange.activityId)
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if BagManager.GetItemCountById(exChangeConFig.ActivityItem) > 0 then
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return true
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end
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return false
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end
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function this.SetExchangeRedStatus(isShow)
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this.isExchangeRedShow = isShow
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end
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return this
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@ -28,6 +28,7 @@ function ExChange:InitComponent(gameObject)
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exChangeInfoGrid[i] = Util.GetGameObject(gameObject, "downbg1/info/infoTextGrid/infoText ("..i..")")
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end
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this.exChangeGoBtn = Util.GetGameObject(gameObject, "downbg2/goBtn")
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this.goBtnRedpot = Util.GetGameObject(gameObject, "downbg2/goBtn/redpot")
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this.click = Util.GetGameObject(gameObject, "leftUpGO/click")
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this.live2dRoot = Util.GetGameObject(gameObject, "bg/live")
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@ -43,6 +44,9 @@ function ExChange:BindEvent()
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Util.AddClick(this.click, function()
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UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroConfig.Id, heroConfig.Star)
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end)
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-- 前往兑换红点
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BindRedPointObject(RedPointType.LimitExchange_GoExchange, this.goBtnRedpot)
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end
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--添加事件监听(用于子类重写)
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@ -137,6 +141,9 @@ function ExChange:ExChangeShow()
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return
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end
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UIManager.OpenPanel(UIName.MainShopPanel,exChangeConFig.ShopId)
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-- 关闭红点儿显示
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ActivityGiftManager.SetExchangeRedStatus(false)
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CheckRedPointStatus(RedPointType.LimitExchange_GoExchange)
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end)
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end
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--界面关闭时调用(用于子类重写)
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@ -159,6 +166,8 @@ end
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--界面销毁时调用(用于子类重写)
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function ExChange:OnDestroy()
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itemList = {}
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ClearRedPointObject(RedPointType.LimitExchange_GoExchange, this.goBtnRedpot)
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end
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return ExChange
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@ -125,6 +125,7 @@ function ExpertPanel:BindEvent()
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BindRedPointObject(RedPointType.LuckyCat, expertRedPointGrid[5])
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--BindRedPointObject(RedPointType.Expert_LuckyTurn, expertRedPointGrid[6])
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BindRedPointObject(RedPointType.Expert_AccumulativeRecharge, expertRedPointGrid[7])
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BindRedPointObject(RedPointType.Expert_LimitExchange, expertRedPointGrid[8])
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BindRedPointObject(RedPointType.Expert_UpStarExper, expertRedPointGrid[9])
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BindRedPointObject(RedPointType.Expert_FastExplore, expertRedPointGrid[10])
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BindRedPointObject(RedPointType.Expert_AreaExper, expertRedPointGrid[11])
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@ -490,6 +491,7 @@ function ExpertPanel:OnDestroy()
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ClearRedPointObject(RedPointType.LuckyCat)
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--ClearRedPointObject(RedPointType.Expert_LuckyTurn)
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ClearRedPointObject(RedPointType.Expert_AccumulativeRecharge)
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ClearRedPointObject(RedPointType.Expert_LimitExchange)
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ClearRedPointObject(RedPointType.Expert_UpStarExper)
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ClearRedPointObject(RedPointType.Expert_FastExplore)
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ClearRedPointObject(RedPointType.Expert_AreaExper)
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@ -1,4 +1,4 @@
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local isLog = false
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local isLog = true
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local function __DebugLog(str)
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if isLog then
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Log("<color=#aa55aa>" .. str .. "</color>")
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@ -233,6 +233,7 @@ function this.InitRedPointAllRelate()
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RPData:SetParent(RedPointType.ContinuityRecharge, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_Expedition, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_Slhj, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_LimitExchange, RedPointType.Expert)
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--战力排行
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RPData:SetParent(RedPointType.WarPowerSort_Sort, RedPointType.WarPowerSort)
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--背包
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@ -279,6 +280,9 @@ function this.InitRedPointAllRelate()
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RPData:SetParent(RedPointType.NiuQiChongTian_2,RedPointType.NiuQiChongTian)
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RPData:SetParent(RedPointType.NiuQiChongTian_3,RedPointType.NiuQiChongTian)
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RPData:SetParent(RedPointType.NiuQiChongTian_4,RedPointType.NiuQiChongTian)
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-- 限时兑换
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RPData:SetParent(RedPointType.LimitExchange_GoExchange,RedPointType.Expert_LimitExchange)
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end
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-- 注册红点检测方法
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@ -473,6 +477,10 @@ function this.RegisterRedCheckFunc()
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RPData:AddCheckFunc(RedPointType.NiuQiChongTian_2,NiuQiChongTianManager.NiuQiCheckRedPoint2)
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RPData:AddCheckFunc(RedPointType.NiuQiChongTian_3,NiuQiChongTianManager.NiuQiCheckRedPoint3)
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RPData:AddCheckFunc(RedPointType.NiuQiChongTian_4,NiuQiChongTianManager.NiuQiCheckRedPoint4)
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-- 限时兑换
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RPData:AddCheckFunc(RedPointType.LimitExchange_GoExchange,ActivityGiftManager.IsExchangeRedShow)
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end
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