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diff --git a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua
index 3e6f78dac3..4ea51ab771 100644
--- a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua
+++ b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua
@@ -640,6 +640,7 @@ RedPointType = {
MonthGiftPage = 2019, -- 每月礼包
Celebration = 2020,--社稷大典
YiJingBaoKu = 2021,--易经宝库
+ LingShouBaoGe = 2022,--灵兽宝阁
---聊天相关-----
Chat = 207,
Chat_Friend = 2070,
@@ -1489,6 +1490,7 @@ HELP_TYPE = {
Pokemon=74,--灵兽玩法
PokemonResolve=75,--灵兽放生
YiJingBaoKu=77,--易经宝库
+ LingShouBaoGe=78,--灵兽宝阁
}
NumToComplexFont = {
@@ -2052,6 +2054,7 @@ PRE_REWARD_POOL_TYPE = {
LOTTERY_SOUL=10,--魂印抽取
LOTTERY_SOUL_UP=11,--魂印抽取UP
LING_SHOU= 12,--灵兽
+ LING_SHOU_UP= 13,--灵兽抽取UP
}
DirectBuyType = {
XSHL = 11,--限时豪礼
diff --git a/Assets/ManagedResources/~Lua/Data/ConfigData.lua b/Assets/ManagedResources/~Lua/Data/ConfigData.lua
index ed626f5a30..aff6849c12 100644
--- a/Assets/ManagedResources/~Lua/Data/ConfigData.lua
+++ b/Assets/ManagedResources/~Lua/Data/ConfigData.lua
@@ -177,6 +177,7 @@ ConfigName = {
HeroSkin = "HeroSkin",
BlessingConfigNew = "BlessingConfigNew",
BlessingRewardPoolNew = "BlessingRewardPoolNew",
+ SpiritAnimalSummon = "SpiritAnimalSummon"
}
require "Framework/GameDataBase"
diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityDetail.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityDetail.lua
index 12175ced4d..5aade0509f 100644
--- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityDetail.lua
+++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityDetail.lua
@@ -6,10 +6,15 @@ local rate={}
local listSoulUpPre={} --魂印
local soulRate={}
+local listMonsterUpPre={} --灵兽
+local monsterRate={}
+local mainMonsterRate=0
+
local panelType
local detailText={
[1] = HELP_TYPE.TimeLimitedCall,
[2] = HELP_TYPE.QianKunBox,
+ [3] = HELP_TYPE.LingShouBaoGe
}
function ActivityDetail:ctor(gameObject,type,effect)
@@ -53,11 +58,90 @@ function ActivityDetail:OnShow()
elseif panelType==2 then--乾坤包囊
self:ReFreshUpSoul()
self:RefreshSoulRate()
- str2=ActivityGiftManager.GetTimeStartToEnd(ActivityTypeDef.FindFairy)
+ str2=ActivityGiftManager.GetTimeStartToEnd(ActivityTypeDef.QianKunBox)
+ elseif panelType==3 then--灵兽宝阁
+ self:ReFreshUpMonster()
+ self:RefreshMonsterRate()
+ str2=ActivityGiftManager.GetTimeStartToEnd(ActivityTypeDef.LingShouBaoGe)
end
self.time.text=Language[12170]..str2
end
+--============================灵兽宝阁功能======================================
+function ActivityDetail:ReFreshUpMonster()
+ self.LookDetailBtn:SetActive(false)
+ local UpMonster=RecruitManager.GetRewardPreviewData(PRE_REWARD_POOL_TYPE.LING_SHOU_UP)
+ local rewardData,showData,curScore = DynamicActivityManager.LingShouBuildData()
+ if(not listMonsterUpPre) then
+ listMonsterUpPre={}
+ end
+ if(not monsterRate) then
+ monsterRate={}
+ end
+ for n,m in ipairs(UpMonster) do
+ if m and m.Reward[1] == showData.monsterId then
+ if not listMonsterUpPre[n] then
+ listMonsterUpPre[n] = SubUIManager.Open(SubUIConfig.ItemView,self.itemGrid.transform)
+ end
+ listMonsterUpPre[n]:OnOpen(false, {m.Reward[1], m.Reward[2]}, 1.1, true)
+ local weight = self:ReculateUpMonsterRate(m.Reward[1])
+ local tempName = listMonsterUpPre[n].name:GetComponent("Text").text
+ mainMonsterRate = weight
+ listMonsterUpPre[n].name:GetComponent("Text").text=""..string.format("%.2f", (weight/100000)*100) .."%"
+ listMonsterUpPre[n].gameObject:SetActive(true)
+ table.insert(monsterRate,{tag=Language[12223],name=tempName,value=weight})
+ end
+ end
+end
+--计算所有的比重
+function ActivityDetail:ReculateUpMonsterRate(id)
+ local UpMonster=RecruitManager.GetRewardPreviewData(PRE_REWARD_POOL_TYPE.LING_SHOU_UP)
+ for n,m in ipairs(UpMonster) do
+ if m and id==m.Reward[1] then
+ return m.Weight
+ end
+ end
+ return 0
+end
+
+function ActivityDetail:RefreshMonsterRate()
+ local list1={}
+ local list2={}
+ local list3={}
+ local list4={}
+ local monsterRateList={}
+
+ local UpMonster=RecruitManager.GetRewardPreviewData(PRE_REWARD_POOL_TYPE.LING_SHOU_UP)
+ for index, v in ipairs(UpMonster) do
+ if itemConfig[v.Reward[1]].Quantity==5 and (itemConfig[v.Reward[1]].ItemType==22 or itemConfig[v.Reward[1]].ItemType==21) then
+ table.insert(list1,v)--金色灵兽碎片
+ elseif itemConfig[v.Reward[1]].Quantity==4 and (itemConfig[v.Reward[1]].ItemType==22 or itemConfig[v.Reward[1]].ItemType==21) then
+ table.insert(list2,v)--紫色灵兽碎片
+ elseif itemConfig[v.Reward[1]].Quantity==3 and (itemConfig[v.Reward[1]].ItemType==22 or itemConfig[v.Reward[1]].ItemType==21) then
+ table.insert(list3,v)--蓝色灵兽碎片
+ else
+ table.insert(list4,v)--其他
+ end
+ end
+ table.insert(monsterRateList,{tag=Language[10192],name="金色奖励",value=self:ReculateRate(list1)-mainMonsterRate})
+ table.insert(monsterRateList,{tag=Language[10195],name="紫色奖励",value=self:ReculateRate(list2)})
+ table.insert(monsterRateList,{tag=Language[10196],name="蓝色奖励",value=self:ReculateRate(list3)})
+ table.insert(monsterRateList,{tag=Language[11766],name=Language[11766],value=self:ReculateRate(list4)})
+
+ for n,m in ipairs(monsterRateList) do
+ if m and m.value>0 then
+ local o=Util.GetGameObject(self.gameObject,"panel/rate/rate/rateprefab"..n)
+ if not o then
+ else
+ o.gameObject:SetActive(true)
+ Util.GetGameObject(o.gameObject,"star"):GetComponent("Text") .text=m.tag
+ Util.GetGameObject(o.gameObject,"name"):GetComponent("Text") .text=m.name
+ Util.GetGameObject(o.gameObject,"rate"):GetComponent("Text") .text=string.format("%.2f",(m.value/100000)*100).."%"
+ end
+ end
+ end
+
+end
--============================乾坤包囊功能======================================
function ActivityDetail:ReFreshUpSoul()
self.LookDetailBtn:SetActive(false)
@@ -132,7 +216,7 @@ function ActivityDetail:RefreshSoulRate()
end
---============================破阵诛仙功能======================================
+--============================限时召唤功能======================================
function ActivityDetail:ReFreshUpHero()
self.LookDetailBtn:SetActive(true)
local UpHero=RecruitManager.GetRewardPreviewData(PRE_REWARD_POOL_TYPE.TIME_LIMITED_UP)
@@ -219,6 +303,8 @@ function ActivityDetail:LookDetailBtnAction()
UIManager.OpenPanel(UIName.HeroPreviewPanel,true,false)
elseif panelType ==2 then
LogPurple(Language[12224])
+ elseif panelType ==3 then
+ LogPurple(Language[12224])
end
end
@@ -247,6 +333,16 @@ function ActivityDetail:OnHide()
end
soulRate={}
end
+
+ if monsterRate then
+ for n,m in ipairs(monsterRate) do
+ if not monsterRate[n] then
+ local o=Util.GetGameObject(self.gameObject,"panel/rate/rateprefab"..n)
+ o.gameObject.SetActive(false)
+ end
+ end
+ monsterRate={}
+ end
end
function ActivityDetail:OnDestroy()
@@ -254,6 +350,8 @@ function ActivityDetail:OnDestroy()
rate=nil
listSoulUpPre=nil
soulRate=nil
+ listMonsterUpPre=nil
+ monsterRate=nil
end
return ActivityDetail
\ No newline at end of file
diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityManager.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityManager.lua
index e756af33db..113f9d52be 100644
--- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityManager.lua
@@ -164,4 +164,80 @@ function this.GetLeftRewardData()
return data
end
+function this.LingShouBuildData()
+ local rewardData={}
+ local showData={}
+ local ActData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.LingShouBaoGe)
+ local activityId = ActData.activityId
+ local LSrewardData = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",activityId)
+ local array = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySetting,"ActivityId",activityId)
+ local singleRecruit = array[1]
+ local tenRecruit = array[2]
+ local curScore = 0
+ --第一条为选择抽取的灵兽信息
+ for index, value in ipairs(ActData.mission) do
+ local v = ActData.mission[index]
+ if v.missionId == 0 then
+ if v.progress == 0 then
+ local mergePool = singleRecruit.MergePool
+ local poolId = ConfigManager.GetConfigDataByKey(ConfigName.LotterySpecialConfig,"Type",mergePool).pool_id
+ local tempData = ConfigManager.GetConfigDataByKey(ConfigName.LotteryRewardConfig,"Pool",poolId)
+ showData.sasId = 0
+ showData.monsterId = tempData.Reward[1]
+ showData.iconId = LSrewardData[1].Reward[1][1]
+ else
+ local tempData = SpiritAnimalSummonConfig[v.progress]
+ showData.sasId = tempData.Id
+ showData.monsterId = tempData.FocusID
+ showData.iconId = tempData.TargetItemList[2]
+ end
+ end
+ end
+ --剩下的是奖励信息
+ for i = 1, #LSrewardData do
+ local v = LSrewardData[i]
+ for index, value in ipairs(ActData.mission) do
+ if v.Id == value.missionId then
+ local data = {}
+ data.missionId = value.missionId
+ data.reward = {}
+ data.iconId = showData.iconId
+ data.num = v.Reward[1][2]
+ data.value = v.Values[1][1]
+ curScore = ActData.mission[index].progress
+ if curScore >= data.value then
+ if value.state == 0 then
+ data.state = 1--可领的
+ else
+ data.state = 2--领完的
+ end
+ else
+ data.state = 0--不可领的
+ end
+ table.insert(rewardData,data)
+ end
+ end
+ end
+ return rewardData,showData,curScore
+end
+
+function this.LingShouUpCheckRed()
+ local freeTime = 0
+ local lotterySetting=ConfigManager.GetConfig(ConfigName.LotterySetting)
+ local ActData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.LingShouBaoGe)
+ local array = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySetting,"ActivityId",ActData.activityId)
+ local freeTimesId=lotterySetting[array[1].Id].FreeTimes
+ if freeTimesId > 0 then
+ freeTime = PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
+ end
+
+ local rewardData,showData,curScore = DynamicActivityManager.LingShouBuildData()
+ for i = 1, #rewardData do
+ if rewardData[i].state == 1 or freeTime >=1 then
+ return true
+ end
+ end
+ return false
+end
+
return this
\ No newline at end of file
diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityPanel.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityPanel.lua
index 1ff1324311..2d595b1b9e 100644
--- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityPanel.lua
@@ -69,7 +69,7 @@ local tabs = {
},
[16] = { --灵兽宝阁
default = "l_lingshou_lingshoubaogeanniu02", lock = "l_lingshou_lingshoubaogeanniu02", select = "l_lingshou_lingshoubaogeanniu01",
- rpType = "",panelType = PanelType.Main,ActType = ActivityTypeDef.FindFairy
+ rpType = RedPointType.LingShouBaoGe,panelType = PanelType.Main,ActType = ActivityTypeDef.FindFairy
},
[17] = { --珍奇礼包
default = "z_zhenqibaoge_anniu_02", lock = "z_zhenqibaoge_anniu_02", select = "z_zhenqibaoge_anniu_01",
diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua
index 56829a7f9d..b4a4dc89ad 100644
--- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua
+++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua
@@ -6,6 +6,8 @@ local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
+local SpiritAnimalConfig = ConfigManager.GetConfig(ConfigName.SpiritAnimal)
+local SpiritAnimalSummonConfig = ConfigManager.GetConfig(ConfigName.SpiritAnimalSummon)
local activityId = 0
local singleRecruit = nil
@@ -13,8 +15,15 @@ local tenRecruit = nil
local sortingOrder = 0
local parent
local freeTime= 0 --免费抽取次数
+local showData = {}
+local rewardData = {}
+local curScore = 0
+
+local Live
+local bgName
local ActData=nil
+local LSrewardData=nil
--按钮类型
local bType={
Btn1=1,
@@ -46,32 +55,36 @@ function LingShouBaoGe:InitComponent(gameObject)
this.detail= Util.GetGameObject(this.gameObject, "detail")
this.detail.gameObject:SetActive(false)
+ this.grid = Util.GetGameObject(this.gameObject, "aniRoot")
+
+ --mid
+ this.progressValue = Util.GetGameObject(this.gameObject, "mid/progress/value"):GetComponent("Image")--fillAmount
+ this.reward = Util.GetGameObject(this.gameObject, "mid/reward")
+ this.value = Util.GetGameObject(this.gameObject, "mid/value")
+
end
function LingShouBaoGe:BindEvent()
Util.AddClick(this.helpBtn, function()
- LogYellow("帮助按钮")
- -- UIManager.OpenPanel(UIName.HelpPopup,activityType[activityId].helptype,this.helpPosition.x,this.helpPosition.y)
+ UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.LingShouBaoGe,this.helpPosition.x,this.helpPosition.y)
end)
Util.AddClick(this.detailBtn, function()
- LogYellow("查看详情")
- -- ActivityDetail.new(this.detail,3)
+ ActivityDetail.new(this.detail,3)
end)
Util.AddClick(this.change, function()
LogYellow("更改灵兽")
end)
Util.AddClick(this.preview, function()
- -- local fb = ConfigManager.GetConfigData(ConfigName.FakeBattle, 1001)
- -- local testFightData = {
- -- fightData = loadstring("return "..fb.FightData)(),
- -- fightSeed = fb.TimeSeed,
- -- fightType = 0,
- -- maxRound = 20
- -- }
- -- UIManager.OpenPanel(UIName.BattlePanel, testFightData, BATTLE_TYPE.Test)
- LogYellow("假战斗")
+ local fb = ConfigManager.GetConfigData(ConfigName.FakeBattle, 1006)
+ local testFightData = {
+ fightData = loadstring("return "..fb.FightData)(),
+ fightSeed = fb.TimeSeed,
+ fightType = 0,
+ maxRound = 20
+ }
+ UIManager.OpenPanel(UIName.BattlePanel, testFightData, BATTLE_TYPE.Test)
end)
end
@@ -86,13 +99,57 @@ end
function LingShouBaoGe:Refresh()
ActData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.LingShouBaoGe)
activityId = ActData.activityId
- LogYellow("activityId:"..activityId)
+ LSrewardData = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",activityId)
local array = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySetting,"ActivityId",activityId)
singleRecruit = array[1]
tenRecruit = array[2]
+ this.change:SetActive(false)
+ CheckRedPointStatus(RedPointType.LingShouBaoGe)
this:refreshBtnShow()--刷新按钮显示
this:TimeCountDown()--时间
+ this:SetData()--加载界面数据立绘+进度条
+end
+
+function LingShouBaoGe:SetData()
+ rewardData={}
+ showData={}
+ rewardData,showData,curScore = DynamicActivityManager.LingShouBuildData()
+
+ --设置立绘
+ bgName = artConfig[SpiritAnimalConfig[showData.monsterId].Live].Name
+ local pos = SpiritAnimalConfig[showData.monsterId].Position
+ local scale = SpiritAnimalConfig[showData.monsterId].Scale
+ Live = poolManager:LoadLive(bgName, this.grid.transform, Vector3.one*scale, Vector2.New(pos[1],pos[2]))
+
+ local leftTime = lotterySetting[singleRecruit.Id].DiamondBoxContain[1][2] - ActData.value
+ this.tip2.text = Language[11480]..""..leftTime.."次必出灵兽·"..SpiritAnimalConfig[showData.monsterId].Name
+
+ --设置奖励
+ this.progressValue.fillAmount = curScore/LSrewardData[#LSrewardData].Values[1][1]
+ Util.GetGameObject(this.value, "num"):GetComponent("Text").text = curScore
+ Util.GetGameObject(this.value, "tips"):GetComponent("Text").text = "宝阁值"
+
+ for i = 1, this.reward.transform.childCount do
+ local item = this.reward.transform:GetChild(i-1)
+ Util.GetGameObject(item, "num/Text"):GetComponent("Text").text = LSrewardData[i].Reward[1][2]
+ Util.GetGameObject(item, "Text"):GetComponent("Text").text = LSrewardData[i].Values[1][1]
+ Util.GetGameObject(item, "icon"):GetComponent("Image").sprite = Util.LoadSprite(artConfig[SpiritAnimalConfig[showData.monsterId].Icon].Name)
+ Util.GetGameObject(item, "red"):SetActive(rewardData[i].state == 1)
+ local btn = Util.GetGameObject(item, "icon")
+ Util.AddOnceClick(btn,function ()
+ if rewardData[i].state == 1 then
+ NetManager.GetActivityRewardRequest(rewardData[i].missionId,activityId,function (drop)
+ UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1,function ()
+ this:Refresh()
+ end)
+ end)
+ else
+ UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,LSrewardData[i].Reward[1][1],nil)
+ end
+ end)
+ end
+
end
function LingShouBaoGe:refreshBtnShow()
@@ -101,10 +158,6 @@ function LingShouBaoGe:refreshBtnShow()
local curTimes=PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)
this.upper.text = Language[12225]..curTimes.."/"..privilegeConfig[maxtimesId].Condition[1][2]--召唤上限
- -- LogYellow("singleRecruit.Id:"..singleRecruit.Id)
- -- LogYellow("lotterySetting[singleRecruit.Id].DiamondBoxContain[2]"..(lotterySetting[singleRecruit.Id].DiamondBoxContain[1][2]).." ActData.value"..ActData.value)
- local leftTime = lotterySetting[singleRecruit.Id].DiamondBoxContain[1][2] - ActData.value
- this.tip2.text = Language[11480]..""..leftTime.."次必出"
--是否是免费抽
local freeTimesId=lotterySetting[singleRecruit.Id].FreeTimes
@@ -112,9 +165,6 @@ function LingShouBaoGe:refreshBtnShow()
freeTime = PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
RecruitManager.freeUseTimeList[freeTimesId] = freeTime
end
-
- LogYellow("freeTimesId:"..freeTimesId.." freeTime:"..freeTime.." curTimes:"..curTimes.." 上限:"..privilegeConfig[maxtimesId].Condition[1][2])
-
--按钮赋值
for n, m in ipairs(btns) do
local btn = Util.GetGameObject(this.btnGroup,m.name)
@@ -147,7 +197,6 @@ function LingShouBaoGe:refreshBtnShow()
Util.AddOnceClick(btn,function()
local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.LingShowTen)
- LogYellow("type:"..type.." n:"..n.." state:"..state)
if n == bType.Btn1 then
if isFree then
self:Recruit(type,maxtimesId,0,0,state,freeTimesId)
@@ -178,18 +227,17 @@ function LingShouBaoGe:Recruit(id,RecruitMaxtimesId,itemId,itemNum,state,freeTim
if itemId == 16 and state == 0 then
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,generalType,
function()
- RecruitManager.RecruitRequest(id,
- function(msg)
- PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId,num)--记录抽卡次数
- UIManager.OpenPanel(UIName.PokemonSingleResultPanel,id,msg.drop,activityId)
+ RecruitManager.RecruitRequest(id,function(msg)
+ UIManager.OpenPanel(UIName.PokemonSingleResultPanel,id,msg.drop,activityId,function ()
this:Refresh()
- end,freeTimesId,itemId,itemNum)
+ end)
+ end,freeTimesId,itemId,itemNum)
end,itemNum)
else
RecruitManager.RecruitRequest(id, function(msg)
- PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId,num)--记录抽卡次数
- UIManager.OpenPanel(UIName.PokemonSingleResultPanel,id,msg.drop,activityId)
- this:Refresh()
+ UIManager.OpenPanel(UIName.PokemonSingleResultPanel,id,msg.drop,activityId,function ()
+ this:Refresh()
+ end)
end,freeTimesId,itemId,itemNum)
end
end
@@ -229,6 +277,9 @@ function LingShouBaoGe:TimeCountDown()
end
function LingShouBaoGe:OnHide()
+ if Live then
+ poolManager:UnLoadLive(bgName, Live)
+ end
this.gameObject:SetActive(false)
this.detail.gameObject:SetActive(false)
if this.timer then
@@ -238,11 +289,10 @@ function LingShouBaoGe:OnHide()
end
function LingShouBaoGe:OnDestroy()
- -- ActivityDetail.OnDestroy()
- -- if itemView then
- -- SubUIManager.Close(itemView)
- -- itemView=nil
- -- end
+ if Live then
+ poolManager:UnLoadLive(bgName, Live)
+ end
+ ActivityDetail.OnDestroy()
end
--添加事件监听(用于子类重写)
diff --git a/Assets/ManagedResources/~Lua/Modules/Player/RedpotManager.lua b/Assets/ManagedResources/~Lua/Modules/Player/RedpotManager.lua
index ba2ca6504a..56ca3420a8 100644
--- a/Assets/ManagedResources/~Lua/Modules/Player/RedpotManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Player/RedpotManager.lua
@@ -196,6 +196,7 @@ function this.InitRedPointAllRelate()
RPData:SetParent(RedPointType.DynamicActTask, RedPointType.DynamicActivity)
RPData:SetParent(RedPointType.DynamicActRecharge, RedPointType.DynamicActivity)
RPData:SetParent(RedPointType.Celebration, RedPointType.DynamicActivity)
+ RPData:SetParent(RedPointType.LingShouBaoGe, RedPointType.DynamicActivity)
-- 好友红点
RPData:SetParent(RedPointType.Friend_GetAllReward, RedPointType.Friend_Reward)
@@ -418,6 +419,7 @@ function this.RegisterRedCheckFunc()
RPData:AddCheckFunc(RedPointType.DynamicActTask, OperatingManager.CheckDynamicActTaskRed)
RPData:AddCheckFunc(RedPointType.DynamicActRecharge, OperatingManager.CheckLeiJiChongZhiRedData)
RPData:AddCheckFunc(RedPointType.Celebration, DynamicActivityManager.SheJiCheckRedPoint)
+ RPData:AddCheckFunc(RedPointType.LingShouBaoGe, DynamicActivityManager.LingShouUpCheckRed)
RPData:AddCheckFunc(RedPointType.OrdinaryExplore, CarbonManager.CarbonRedCheck)
RPData:AddCheckFunc(RedPointType.HeroExplore, CarbonManager.CarbonRedCheck)
diff --git a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitManager.lua b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitManager.lua
index d91b5f7094..94ae7ab3c9 100644
--- a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitManager.lua
@@ -41,7 +41,8 @@ function this.RecruitRequest(recruitType, func, privilegeId,_itemId,_itemNum)
if BagManager.GetItemCountById(itemId) >= itemNum or (this.freeUseTimeList[privilegeId] and this.freeUseTimeList[privilegeId] >= 1) then
NetManager.RecruitRequest(recruitType, function(msg)
local data = ConfigManager.GetConfigData(ConfigName.LotterySetting,recruitType)
- if (RecruitType.Single == recruitType or RecruitType.NormalSingle==recruitType or (data.LotteryType == 3 and data.PerCount == 1) or(data.LotteryType == 9 and data.PerCount == 1) or RecruitType.LingShowSingle== recruitType ) then --若某抽卡类型有免费次数
+ if (RecruitType.Single == recruitType or RecruitType.NormalSingle==recruitType or (data.LotteryType == 3 and data.PerCount == 1) or(data.LotteryType == 9 and data.PerCount == 1) or
+ RecruitType.LingShowSingle== recruitType ) or (data.LotteryType == 10 and data.PerCount == 1) then --若某抽卡类型有免费次数
if this.freeUseTimeList[privilegeId] and this.freeUseTimeList[privilegeId] >= 1 then
PrivilegeManager.RefreshPrivilegeUsedTimes(privilegeId, 1)
this.freeUseTimeList[privilegeId] = PrivilegeManager.GetPrivilegeRemainValue(privilegeId)
@@ -226,7 +227,8 @@ function this.GetRewardPreviewData(type)
elseif type==PRE_REWARD_POOL_TYPE.TIME_LIMITED
or type==PRE_REWARD_POOL_TYPE.TIME_LIMITED_UP
or type==PRE_REWARD_POOL_TYPE.LOTTERY_SOUL
- or type==PRE_REWARD_POOL_TYPE.LOTTERY_SOUL_UP then
+ or type==PRE_REWARD_POOL_TYPE.LOTTERY_SOUL_UP
+ or type==PRE_REWARD_POOL_TYPE.LING_SHOU_UP then
return this.GetActivityPreviewData(type)
elseif type==PRE_REWARD_POOL_TYPE.LING_SHOU then
return this.previewLingShou
@@ -243,6 +245,8 @@ function this.GetActivityPreviewData(type)
elseif type==PRE_REWARD_POOL_TYPE.LOTTERY_SOUL
or type==PRE_REWARD_POOL_TYPE.LOTTERY_SOUL_UP then
curActivityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.QianKunBox)
+ elseif type==PRE_REWARD_POOL_TYPE.LING_SHOU_UP then
+ curActivityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LingShouBaoGe)
end
local data = nil
if curActivityId ~= nil then --活动招募
@@ -260,6 +264,8 @@ function this.GetActivityPreviewData(type)
or type == PRE_REWARD_POOL_TYPE.LOTTERY_SOUL_UP then
data = ConfigManager.GetConfigDataByKey(ConfigName.LotterySpecialConfig,"Type",data.MergePool)
poolId = data.pool_id
+ elseif type == PRE_REWARD_POOL_TYPE.LING_SHOU_UP then
+ poolId = data.DiamondBoxContain[1][1]
end
else
LogRed("lotterySetting表里没有这个活动:"..curActivityId)