From a5cdcae96a565985aa534a3cac62aa4cd0e7e38c Mon Sep 17 00:00:00 2001 From: wangzhenxing <1545929779@qq.com> Date: Wed, 5 Jul 2023 17:30:14 +0800 Subject: [PATCH] =?UTF-8?q?[=E6=B4=9E=E5=BA=9C]=3D=3D=3D=3D=3D=3D=3D=3D=3D?= =?UTF-8?q?=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3Dob2=E5=B1=8F?= =?UTF-8?q?=E8=94=BD=E6=B4=9E=E5=BA=9C=E6=98=BE=E7=A4=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/HomeLand/HomeLandManager.lua | 18 +++++++++--------- .../~Lua/Modules/Main/MainPanel.lua | 2 +- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/HomeLand/HomeLandManager.lua b/Assets/ManagedResources/~Lua/Modules/HomeLand/HomeLandManager.lua index fa5d15036c..93522136bf 100644 --- a/Assets/ManagedResources/~Lua/Modules/HomeLand/HomeLandManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/HomeLand/HomeLandManager.lua @@ -239,15 +239,15 @@ end --==============================红点检测============================== --烦人的红点检测(我决定1-4写一个、5写一个,6写一个、任务写一个、7移植过来,然后写个总的检测跑一遍所有) function this.CheckRedMain() - if this.Check1to5Building() then - return true - end - if this.CheckMission() then - return true - end - if this.CheckEquipUpgrade() then - return true - end + -- if this.Check1to5Building() then + -- return true + -- end + -- if this.CheckMission() then + -- return true + -- end + -- if this.CheckEquipUpgrade() then + -- return true + -- end return false end diff --git a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua index 9eda087e4b..c0877488b4 100644 --- a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua @@ -195,7 +195,7 @@ function this:InitComponent() this.btnWaiDi:SetActive(false) --家园 this.btnHomeLand = Util.GetGameObject(this.gameObject, "scene/layer4/btnHomeLand") - this.btnHomeLand:SetActive(true) + this.btnHomeLand:SetActive(false) --跨服 this.btnJumpServer = Util.GetGameObject(this.gameObject, "scene/layer4/btnJumpServer") this.btnCompoundHero = Util.GetGameObject(this.gameObject, "scene/layer3/btnCompoundHero")