挂机界面报错修改
parent
993d891c2b
commit
a5d90a6000
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@ -134,6 +134,7 @@ function SingleFightPlayerView:OnOpen(parent)
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end
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function SingleFightPlayerView:SetData(u,v,isSelf,data)
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self.isclose = false
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self._PlayTimeStamp = 0
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if isSelf then
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self.ui:GetComponent("Canvas").worldCamera = TileMapView.GetCamera()
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@ -245,7 +246,10 @@ function SingleFightPlayerView:SetRoleHitTarget()
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--local eventPoint = self.parent.AsideTriggerJudge(self.roleCurPos,self.isSelf)
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--self.parent.AsideTriggerJudge(self.roleCurPos,self.isSelf)
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local pos
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while not pos do
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while not pos do
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if self.isclose then
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coroutine.yield()
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end
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coroutine.wait(0.01)
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pos = self:SelectTargetPos()
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end
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@ -700,11 +704,11 @@ function SingleFightPlayerView:pravite_ShakeObjOnce(go, isReverse, roleFaceDir,
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--LogGreen("pravite_ShakeObjOnce:"..go.name.." isReverse:"..tostring(isReverse).." roleFaceDir:"..tostring(roleFaceDir))
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local offSet = isReverse and 90 or 120
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offSet = offSet / math.min(Screen.width/1080, Screen.height/1920)
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local originPos = go:GetComponent("RectTransform").anchoredPosition
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local value = isReverse and -1 or 1
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local targetPos = originPos + Vector2.New(offSet * roleFaceDir.x * value, offSet * roleFaceDir.y * value)
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if go then
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local originPos = go:GetComponent("RectTransform").anchoredPosition
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local value = isReverse and -1 or 1
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local targetPos = originPos + Vector2.New(offSet * roleFaceDir.x * value, offSet * roleFaceDir.y * value)
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go:GetComponent("RectTransform"):DOAnchorPos(targetPos, 0.1, false):OnComplete(function ()
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if mid_func then mid_func() end
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go:GetComponent("RectTransform"):DOAnchorPos(originPos, 0.1, false):OnComplete(function ()
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@ -799,6 +803,7 @@ function SingleFightPlayerView:StopAction()
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end
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function SingleFightPlayerView:OnClose()
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self.isclose = true
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self.dialogueRoot.gameObject:SetActive(false)
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self:StopAction()
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self.buffTipList = {}
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