[灵兽特惠] 提交

dev_chengFeng
jiaoyangna 2020-11-12 11:31:33 +08:00
parent a65c528256
commit a6483b3181
38 changed files with 3594 additions and 156 deletions

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@ -1087,7 +1087,7 @@ ActivityTypeDef = {
YiJingBaoKu = 8000,--易经宝库
ShenYiTianJiang = 71, --神衣天降
LingShowTeHui = 101, --灵兽特惠
}
--活动结束需要处理面板关闭类型
ActivityTypePanel = {

View File

@ -67,23 +67,27 @@ local tabs = {
default = "s_shenyitianjiang_anniu_02", lock = "s_shenyitianjiang_anniu_02", select = "s_shenyitianjiang_anniu_01",
rpType = "",panelType = PanelType.Main,ActType = ActivityTypeDef.ShenYiTianJiang
},
[16] = { --珍奇礼包
[16] = { --灵兽特惠
default = "l_lishoutehui_xianshibiao0", lock = "l_lishoutehui_xianshibiao0", select = "l_lishoutehui_anniu",
rpType = "",panelType = PanelType.Main,ActType = ActivityTypeDef.LingShowTeHui
},
[17] = { --珍奇礼包
default = "z_zhenqibaoge_anniu_02", lock = "z_zhenqibaoge_anniu_02", select = "z_zhenqibaoge_anniu_01",
rpType = "",panelType = PanelType.Main,ActType = ActivityTypeDef.DynamicAct_Treasure
},
[17] = { --累计充值 一天一刷
[18] = { --累计充值 一天一刷
default = "r_huodong_leijichengzhianniu_01", lock = "r_huodong_leijichengzhianniu_01", select = "r_huodong_leijichengzhianniu",
rpType = RedPointType.DynamicActRecharge,panelType = PanelType.Main,ActType = ActivityTypeDef.AccumulativeRechargeExper
},
[18] = { --累计充值 一周一刷
[19] = { --累计充值 一周一刷
default = "r_huodong_leijichengzhianniu_01", lock = "r_huodong_leijichengzhianniu_01", select = "r_huodong_leijichengzhianniu",
rpType = RedPointType.DynamicActRecharge,panelType = PanelType.Main,ActType = ActivityTypeDef.DynamicAct_recharge
},
[19] = { --限时商市
[20] = { --限时商市
default = "x_xianshishangshi_anniu_02", lock = "x_xianshishangshi_anniu_02", select = "x_xianshishangshi_anniu_01",
rpType = "",panelType = PanelType.Main,ActType = ActivityTypeDef.DynamicAct_TimeLimitShop
},
[20] = { --限时兑换
[21] = { --限时兑换
default = "r_xianshiduihuan_anniu_01", lock = "r_xianshiduihuan_anniu_01", select = "r_xianshiduihuan_anniu",
rpType = "",panelType = PanelType.Main,ActType = ActivityTypeDef.LimitExchange
},
@ -104,11 +108,12 @@ local _PageInfo = {--后期可以做成tableInserticon名字都去读表
[13] = 3,
[14] = 4,
[15] = 10,--神衣天降
[16] = 5,
[17] = 6,
[16] = 11,
[17] = 5,
[18] = 6,
[19] = 7,
[20] = 8,
[19] = 6,
[20] = 7,
[21] = 9,
}
local TimeLimitedCall = require("Modules/DynamicActivity/TimeLimitedCall")
@ -121,6 +126,7 @@ local SheJiDaDian=require("Modules/DynamicActivity/SheJiDaDian")
local XianShiDuiHuan=require("Modules/Expert/DynamicActivityExChange")
local YiJingBaoKu=require("Modules/DynamicActivity/YiJingBaoKu")
local ShengYiTianJiang = require("Modules/DynamicActivity/ShengYiTianJiang")
local LingShowTeHui = require("Modules/DynamicActivity/LingShowTeHui")
--初始化组件(用于子类重写)
function DynamicActivityPanel:InitComponent()
orginLayer = 0
@ -139,6 +145,7 @@ function DynamicActivityPanel:InitComponent()
[8] = XianShiDuiHuan.new(self, Util.GetGameObject(self.transform, "bg/pageContent/page_7")),
[9] = YiJingBaoKu.new(self, Util.GetGameObject(self.transform, "bg/pageContent/page_9")),
[10] = ShengYiTianJiang.new(self, Util.GetGameObject(self.transform, "bg/pageContent/page_10")),
[11] = LingShowTeHui.new(self, Util.GetGameObject(self.transform, "bg/pageContent/page_11")),
}
-- 上部货币显示

View File

@ -0,0 +1,181 @@
local LingShowTeHui = quick_class("LingShowTeHui")
local allData={}
local itemsGrid = {}--item重复利用
local this=LingShowTeHui
local parent = {}
local spiritAnimalConfig = ConfigManager.GetConfig(ConfigName.SpiritAnimal)
local rechargeConfigId = 0
local rechargeData = {}
local itemViewList = {}
function LingShowTeHui:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
end
function LingShowTeHui:InitComponent(gameObject)
this.time = Util.GetGameObject(gameObject, "time/times"):GetComponent("Text")
this.buyBtn = Util.GetGameObject(gameObject, "layout/buyBtn")
this.scrollItem = Util.GetGameObject(gameObject, "scroller/grid")
this.buytimes = Util.GetGameObject(gameObject, "layout/buytimes"):GetComponent("Text")
this.giftItemView = {}
for i = 1, 4 do
this.giftItemView[i] = Util.GetGameObject(gameObject, "layout/obj"..i)
end
end
--绑定事件(用于子类重写)
function LingShowTeHui:BindEvent()
Util.AddClick(this.buyBtn,function()
if rechargeData.buyTimes >= rechargeData.dynamicBuyTimes then
return
end
--直购商品
PayManager.Pay(rechargeConfigId, function(id)
this.RechargeSuccessFunc(id)
end)
end)
end
function this.RechargeSuccessFunc(id)
FirstRechargeManager.RefreshAccumRechargeValue(id)
this.OnShowData()
end
--添加事件监听(用于子类重写)
function LingShowTeHui:AddListener()
end
--移除事件监听(用于子类重写)
function LingShowTeHui:RemoveListener()
end
local sortingOrder = 0
--界面打开时调用(用于子类重写)
function LingShowTeHui:OnOpen()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function LingShowTeHui:OnShow(_sortingOrder,_parent)
parent = _parent
sortingOrder = _sortingOrder
this:OnShowData()
LingShowTeHui:SetTime()
end
local FrameSprite = {
[3] = "l_lishoutehui_ziyuan",
[4] = "l_lishoutehui_ziyuan",
[5] = "l_lishoutehui_huangyuan",
}
function LingShowTeHui:OnShowData()
local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LingShowTeHui)
local activityConfig = ConfigManager.GetConfigData(ConfigName.GlobalActivity,activityId)
rechargeConfigId = activityConfig.CanBuyRechargeId[1]
allData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,rechargeConfigId)
if not itemsGrid then
itemsGrid = {}
end
for k,v in ipairs(itemsGrid) do
v.gameObject:SetActive(false)
end
for k,v in ipairs(allData.RewardShow) do
if not itemsGrid[k] then
itemsGrid[k] = SubUIManager.Open(SubUIConfig.ItemView,this.scrollItem.transform)
end
itemsGrid[k].gameObject:SetActive(true)
itemsGrid[k]:OnOpen(false, {v[1],v[2]}, 1,false,false,false,sortingOrder)
end
for _,v in pairs(this.giftItemView) do
v.gameObject:SetActive(false)
end
local strs = string.split(activityConfig.ExpertDec,'#')
for i = 1 ,#strs do
local itemLocalConfig = spiritAnimalConfig[tonumber(strs[i])]
if not itemLocalConfig then
if this.giftItemView[i] then
this.giftItemView[i].gameObject:SetActive(false)
end
else
if this.giftItemView[i] then
this.giftItemView[i].gameObject:SetActive(true)
this.giftItemView[i]:GetComponent("Image").sprite = Util.LoadSprite(FrameSprite[itemLocalConfig.Quality])
if not itemViewList then
itemViewList = {}
end
if not itemViewList[i] then
itemViewList[i] = SubUIManager.Open(SubUIConfig.ItemView,this.giftItemView[i].transform)
end
itemViewList[i].gameObject:SetActive(true)
itemViewList[i].gameObject:GetComponent("RectTransform").localPosition = Vector3.New(33.43,-29.37,0)
itemViewList[i]:OnOpen(false, {itemLocalConfig.Id,0}, 1.15,false,false,false,sortingOrder)
end
end
end
rechargeData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.DirectPurchaseGift, rechargeConfigId)
if rechargeData then
this.buytimes.text = "剩余次数:"..(rechargeData.dynamicBuyTimes - rechargeData.buyTimes)
else
LogGreen("找不到数据了:"..rechargeConfigId)
end
end
function LingShowTeHui:SetTime()
if self.timer then
self.timer:Stop()
self.timer = nil
end
local endTime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.LingShowTeHui)
local timeDown = endTime - GetTimeStamp()
this.time.text = Language[12321]..TimeToDHMS(timeDown)
self.timer = Timer.New(function()
timeDown = timeDown - 1
if timeDown < 1 then
self.timer:Stop()
self.timer = nil
this.time.text = Language[12321]..TimeToDHMS(0)
end
this.time.text = Language[12321]..TimeToDHMS(timeDown)
end, 1, -1, true)
self.timer:Start()
end
--界面打开时调用(用于子类重写)
function LingShowTeHui:OnOpen()
end
function this.RechargeSuccessFunc(id)
FirstRechargeManager.RefreshAccumRechargeValue(id)
--OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.GiftBuy, id)
this.OnShowData()
end
function LingShowTeHui:OnClose()
end
--界面销毁时调用(用于子类重写)
function LingShowTeHui:OnDestroy()
if self.timer then
self.timer:Stop()
self.timer = nil
end
sortingOrder = 0
itemsGrid = {}
itemViewList = {}
end
function LingShowTeHui:OnHide()
if self.timer then
self.timer:Stop()
self.timer = nil
end
sortingOrder = 0
end
return LingShowTeHui

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