替换英雄详情背景
parent
a11919fbd9
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@ -462,6 +462,7 @@ MonoBehaviour:
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- Assets/ManagedResources/~Lua/Base
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- Assets/ManagedResources/~Lua/cjson
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- Assets/ManagedResources/~Lua/Common
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- Assets/ManagedResources/~Lua/Config/Data
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- Assets/ManagedResources/~Lua/Data
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- Assets/ManagedResources/~Lua/Extends
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- Assets/ManagedResources/~Lua/Framework
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@ -5162,6 +5163,14 @@ MonoBehaviour:
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extension: .png
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resPathIndex: 28
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resAbNameIndex: 14
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- resName: "\u9996\u5145\u9001\u4E94\u661F\u5B59\u609F\u7A7A1"
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extension: .jpg
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resPathIndex: 28
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resAbNameIndex: 14
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- resName: "\u9996\u5145\u9001\u4E94\u661F\u5B59\u609F\u7A7A2"
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extension: .jpg
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resPathIndex: 28
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resAbNameIndex: 14
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- resName: r_shouchong_lingqu_01
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extension: .png
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resPathIndex: 29
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@ -14866,6 +14875,22 @@ MonoBehaviour:
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extension: .jpg
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resPathIndex: 92
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resAbNameIndex: 635
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- resName: r_hero_bg_dao
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extension: .jpg
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resPathIndex: 92
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resAbNameIndex: 635
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- resName: r_hero_bg_fo
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extension: .jpg
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resPathIndex: 92
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resAbNameIndex: 635
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- resName: r_hero_bg_ren
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extension: .jpg
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resPathIndex: 92
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resAbNameIndex: 635
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- resName: r_hero_bg_yao
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extension: .jpg
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resPathIndex: 92
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resAbNameIndex: 635
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- resName: r_hero_jinjiechenggongmenghei
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extension: .png
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resPathIndex: 92
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@ -28422,6 +28447,10 @@ MonoBehaviour:
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extension: .prefab
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resPathIndex: 158
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resAbNameIndex: 1546
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- resName: "\u7ADE\u6280\u573A-3-7-18"
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extension: .jpg
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resPathIndex: 158
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resAbNameIndex: 1546
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- resName: ArenaTopMatchPanel
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extension: .prefab
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resPathIndex: 159
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@ -28434,6 +28463,10 @@ MonoBehaviour:
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extension: .prefab
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resPathIndex: 159
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resAbNameIndex: 1547
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- resName: "QQ\u56FE\u724720200723144602"
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extension: .png
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resPathIndex: 159
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resAbNameIndex: 1547
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- resName: TopMatchPlayBattleAinSelectPopup
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extension: .prefab
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resPathIndex: 159
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@ -28442,6 +28475,14 @@ MonoBehaviour:
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extension: .prefab
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resPathIndex: 159
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resAbNameIndex: 1547
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- resName: "\u5DC5\u5CF0\u8D5B-\u6539\u72482"
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extension: .jpg
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resPathIndex: 159
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resAbNameIndex: 1547
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- resName: "\u5DC5\u5CF0\u8D5B-\u7ADE\u731C2"
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extension: .jpg
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resPathIndex: 159
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resAbNameIndex: 1547
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- resName: BagPanel
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extension: .prefab
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resPathIndex: 160
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@ -29310,6 +29351,14 @@ MonoBehaviour:
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extension: .prefab
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resPathIndex: 208
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resAbNameIndex: 1590
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- resName: "\u5B9D\u7269\u5206\u89E31"
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extension: .jpg
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resPathIndex: 208
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resAbNameIndex: 1590
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- resName: "\u5B9D\u7269\u5206\u89E32"
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extension: .jpg
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resPathIndex: 208
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resAbNameIndex: 1590
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- resName: RewardBoxPanel
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extension: .prefab
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resPathIndex: 209
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@ -21,6 +21,7 @@ local _rightStar=0
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function HandBookHeroInfoPanel:InitComponent()
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self.btnBack = Util.GetGameObject(self.transform, "btnBack")
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self.bgImage = Util.GetGameObject(self.transform, "bg/bg"):GetComponent("Image")
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self.curObj= Util.GetGameObject(self.transform, "curObj")
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self.leftObj= Util.GetGameObject(self.transform, "leftObj")
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self.rightObj= Util.GetGameObject(self.transform, "rightObj")
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@ -181,10 +182,14 @@ function HandBookHeroInfoPanel:OnShow()
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self:SetSelectBtn(self.btnStart, Language[11097])
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--self.curLiveObj = self:LoadHerolive(heroConFigData,self.curObj)
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self.dragView:SetDragGO(this.curLiveObj)
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self.bgImage.sprite = Util.LoadSprite(HeroPanelBgByPropertyName[heroConFigData.PropertyName])
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end
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--展示英雄信息 第一个参数1 属性面板 2 故事面板 第二个参数 1初始 2 6星和10星 第三个参数 显示星级
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function HandBookHeroInfoPanel:OnShowHeroData(_type,_starType,_star)
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self.bgImage.sprite = Util.LoadSprite(HeroPanelBgByPropertyName[heroConFigData.PropertyName])
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self.dragView:SetDragGO(this.curLiveObj)
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type = _type
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@ -44,6 +44,7 @@ local pinjieImage={"r_hero_pinjiebiao_01","r_hero_pinjiebiao_02"} --该死的品
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function RoleInfoPanel:InitComponent()
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self.BtnBack = Util.GetGameObject(self.transform, "btnBack")
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self.bgImage = Util.GetGameObject(self.transform, "bg/di2"):GetComponent("Image")
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this.optionUp=Util.GetGameObject(self.gameObject,"optionUp")--上部按钮组
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this.helpBtn = Util.GetGameObject(this.optionUp, "helpBtn")
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this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition
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@ -424,7 +425,8 @@ function this:UpdatePanelData()
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this.roleInfoLayout:SetActive(true)
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RoleInfoPanel:SetSelectBtn(self.btnInfo, Language[11836])
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return
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end
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end
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self.bgImage.sprite = Util.LoadSprite(HeroPanelBgByPropertyName[curHeroData.heroConfig.PropertyName])
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end
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--更新英雄情报数据
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function this:UpdateHeroInfoData()
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