替换英雄详情背景

zhangqiang 2020-08-24 22:03:28 +08:00
parent a11919fbd9
commit a6744aaa90
3 changed files with 57 additions and 1 deletions

View File

@ -462,6 +462,7 @@ MonoBehaviour:
- Assets/ManagedResources/~Lua/Base
- Assets/ManagedResources/~Lua/cjson
- Assets/ManagedResources/~Lua/Common
- Assets/ManagedResources/~Lua/Config/Data
- Assets/ManagedResources/~Lua/Data
- Assets/ManagedResources/~Lua/Extends
- Assets/ManagedResources/~Lua/Framework
@ -5162,6 +5163,14 @@ MonoBehaviour:
extension: .png
resPathIndex: 28
resAbNameIndex: 14
- resName: "\u9996\u5145\u9001\u4E94\u661F\u5B59\u609F\u7A7A1"
extension: .jpg
resPathIndex: 28
resAbNameIndex: 14
- resName: "\u9996\u5145\u9001\u4E94\u661F\u5B59\u609F\u7A7A2"
extension: .jpg
resPathIndex: 28
resAbNameIndex: 14
- resName: r_shouchong_lingqu_01
extension: .png
resPathIndex: 29
@ -14866,6 +14875,22 @@ MonoBehaviour:
extension: .jpg
resPathIndex: 92
resAbNameIndex: 635
- resName: r_hero_bg_dao
extension: .jpg
resPathIndex: 92
resAbNameIndex: 635
- resName: r_hero_bg_fo
extension: .jpg
resPathIndex: 92
resAbNameIndex: 635
- resName: r_hero_bg_ren
extension: .jpg
resPathIndex: 92
resAbNameIndex: 635
- resName: r_hero_bg_yao
extension: .jpg
resPathIndex: 92
resAbNameIndex: 635
- resName: r_hero_jinjiechenggongmenghei
extension: .png
resPathIndex: 92
@ -28422,6 +28447,10 @@ MonoBehaviour:
extension: .prefab
resPathIndex: 158
resAbNameIndex: 1546
- resName: "\u7ADE\u6280\u573A-3-7-18"
extension: .jpg
resPathIndex: 158
resAbNameIndex: 1546
- resName: ArenaTopMatchPanel
extension: .prefab
resPathIndex: 159
@ -28434,6 +28463,10 @@ MonoBehaviour:
extension: .prefab
resPathIndex: 159
resAbNameIndex: 1547
- resName: "QQ\u56FE\u724720200723144602"
extension: .png
resPathIndex: 159
resAbNameIndex: 1547
- resName: TopMatchPlayBattleAinSelectPopup
extension: .prefab
resPathIndex: 159
@ -28442,6 +28475,14 @@ MonoBehaviour:
extension: .prefab
resPathIndex: 159
resAbNameIndex: 1547
- resName: "\u5DC5\u5CF0\u8D5B-\u6539\u72482"
extension: .jpg
resPathIndex: 159
resAbNameIndex: 1547
- resName: "\u5DC5\u5CF0\u8D5B-\u7ADE\u731C2"
extension: .jpg
resPathIndex: 159
resAbNameIndex: 1547
- resName: BagPanel
extension: .prefab
resPathIndex: 160
@ -29310,6 +29351,14 @@ MonoBehaviour:
extension: .prefab
resPathIndex: 208
resAbNameIndex: 1590
- resName: "\u5B9D\u7269\u5206\u89E31"
extension: .jpg
resPathIndex: 208
resAbNameIndex: 1590
- resName: "\u5B9D\u7269\u5206\u89E32"
extension: .jpg
resPathIndex: 208
resAbNameIndex: 1590
- resName: RewardBoxPanel
extension: .prefab
resPathIndex: 209

View File

@ -21,6 +21,7 @@ local _rightStar=0
function HandBookHeroInfoPanel:InitComponent()
self.btnBack = Util.GetGameObject(self.transform, "btnBack")
self.bgImage = Util.GetGameObject(self.transform, "bg/bg"):GetComponent("Image")
self.curObj= Util.GetGameObject(self.transform, "curObj")
self.leftObj= Util.GetGameObject(self.transform, "leftObj")
self.rightObj= Util.GetGameObject(self.transform, "rightObj")
@ -181,10 +182,14 @@ function HandBookHeroInfoPanel:OnShow()
self:SetSelectBtn(self.btnStart, Language[11097])
--self.curLiveObj = self:LoadHerolive(heroConFigData,self.curObj)
self.dragView:SetDragGO(this.curLiveObj)
self.bgImage.sprite = Util.LoadSprite(HeroPanelBgByPropertyName[heroConFigData.PropertyName])
end
--展示英雄信息 第一个参数1 属性面板 2 故事面板 第二个参数 1初始 2 6星和10星 第三个参数 显示星级
function HandBookHeroInfoPanel:OnShowHeroData(_type,_starType,_star)
self.bgImage.sprite = Util.LoadSprite(HeroPanelBgByPropertyName[heroConFigData.PropertyName])
self.dragView:SetDragGO(this.curLiveObj)
type = _type

View File

@ -44,6 +44,7 @@ local pinjieImage={"r_hero_pinjiebiao_01","r_hero_pinjiebiao_02"} --该死的品
function RoleInfoPanel:InitComponent()
self.BtnBack = Util.GetGameObject(self.transform, "btnBack")
self.bgImage = Util.GetGameObject(self.transform, "bg/di2"):GetComponent("Image")
this.optionUp=Util.GetGameObject(self.gameObject,"optionUp")--上部按钮组
this.helpBtn = Util.GetGameObject(this.optionUp, "helpBtn")
this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition
@ -424,7 +425,8 @@ function this:UpdatePanelData()
this.roleInfoLayout:SetActive(true)
RoleInfoPanel:SetSelectBtn(self.btnInfo, Language[11836])
return
end
end
self.bgImage.sprite = Util.LoadSprite(HeroPanelBgByPropertyName[curHeroData.heroConfig.PropertyName])
end
--更新英雄情报数据
function this:UpdateHeroInfoData()