From a68fa4e0f6121cbf12924e37a1e08e525f9479be Mon Sep 17 00:00:00 2001 From: wangzhenxing Date: Fri, 7 Jan 2022 13:41:57 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E9=A3=9E=E5=8D=87=E3=80=91=3D=3D=3D?= =?UTF-8?q?=3D=3D=3D=3D=3D=3D=3D=3D=3D=E9=A3=9E=E5=8D=87=E6=B7=BB=E5=8A=A0?= =?UTF-8?q?=E7=89=B9=E6=95=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../ManagedResources/~Lua/Modules/Guild/GuildMemberInfoPopup.lua | 1 + .../~Lua/Modules/Resolve/View/Resolve_Dismantle.lua | 1 + .../ManagedResources/~Lua/Modules/RoleInfo/RoleFlyUpLayout.lua | 1 + 3 files changed, 3 insertions(+) diff --git a/Assets/ManagedResources/~Lua/Modules/Guild/GuildMemberInfoPopup.lua b/Assets/ManagedResources/~Lua/Modules/Guild/GuildMemberInfoPopup.lua index 29c2b0d2f9..eecb601f38 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guild/GuildMemberInfoPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guild/GuildMemberInfoPopup.lua @@ -345,6 +345,7 @@ function this.FormationAdapter(teamInfo) this.Demons[hero.position].hero:SetActive(true) local star,starType = GetStarOrGodSoulLv(1,hero) SetHeroStars(this.spLoader, this.Demons[hero.position].starGrid, star,starType) + SetHeroFlyEffect(this.Demons[hero.position].hero,this.spLoader,star,this.sortingOrder+1,1,2) Util.SetParticleSortLayer(this.Demons[hero.position].starGrid,this.sortingOrder + 1) local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId) this.Demons[hero.position].proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName)) diff --git a/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Dismantle.lua b/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Dismantle.lua index bf952b9e35..9457447a08 100644 --- a/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Dismantle.lua +++ b/Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Dismantle.lua @@ -121,6 +121,7 @@ function this.SingleHeroDataShow(go,_heroData) starSize = Vector2.New(60,57) end SetHeroStars(this.spLoader, starGrid, star,starType,starSize,starScale) + SetHeroFlyEffect(Util.GetGameObject(_go.transform, "GameObject"),this.spLoader,star,sort,1.1,2) Util.SetParticleSortLayer(starGrid, sort + 1) local choosed =Util.GetGameObject(_go.transform, "choosed") local formationMask =Util.GetGameObject(_go.transform, "formationMask") diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleFlyUpLayout.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleFlyUpLayout.lua index 6ca196c690..a2dd889f0d 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleFlyUpLayout.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleFlyUpLayout.lua @@ -342,6 +342,7 @@ function RoleFlyUpLayout:UpdateHeroUpStarProUpShow() -- 生成一个临时英雄数据,使用完成后需主动清理 local tempDId, tempData = HeroTempPropManager.CreateTempHero(curHeroData.dynamicId) + LogError("upStarRankUpConfig.Id=="..upStarRankUpConfig.Id.." breakid=="..curHeroData.breakId) tempData.upStarId = upStarRankUpConfig.Id tempData.breakId = curHeroData.breakId local nextallAddProVal = {}