From a694f95bac1a29bb932bfecd6c9abf499fe28f50 Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Fri, 28 May 2021 19:25:43 +0800 Subject: [PATCH] =?UTF-8?q?=E6=A3=AE=E7=BD=97=E5=B9=BB=E5=A2=83=E3=80=91?= =?UTF-8?q?=E5=B0=8F=E6=B8=B8=E6=88=8F=E5=8D=A1=E6=AD=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Map/TrialMiniGame/TrialMiniGamePanel.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/TrialMiniGamePanel.lua b/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/TrialMiniGamePanel.lua index 9266149894..36d6afc0d7 100644 --- a/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/TrialMiniGamePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/TrialMiniGamePanel.lua @@ -40,7 +40,7 @@ end --界面打开时调用(用于子类重写) function BuffChoosePanel:OnOpen(gameType, gameId, gameParams) this.logic = _LogicConfig[gameType] - this.logic.Init(self, this._ViewConfig[gameType], gameType, gameId, gameParams) + this.logic.Init(this, this._ViewConfig[gameType], gameType, gameId, gameParams) end --界面打开或者重新打开后,界面刷新时调用(用于子类重写)