diff --git a/Assets/ManagedResources/~Lua/Modules/Guild/GuildMainCityPanel.lua b/Assets/ManagedResources/~Lua/Modules/Guild/GuildMainCityPanel.lua index 57dba28aba..3b6c609b6b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guild/GuildMainCityPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guild/GuildMainCityPanel.lua @@ -47,7 +47,7 @@ local _GuildBuildConfig = { end, }, [GUILD_MAP_BUILD_TYPE.SKILL] = { --技能 - isOpen = true, + isOpen = false, rpType = RedPointType.Guild_Skill, btnName = "btnSkill", btnFunc = function() diff --git a/Assets/ManagedResources/~Lua/Modules/Guild/Skill/GuildSkillManager.lua b/Assets/ManagedResources/~Lua/Modules/Guild/Skill/GuildSkillManager.lua index e82ddce4a8..411b10e66c 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guild/Skill/GuildSkillManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guild/Skill/GuildSkillManager.lua @@ -138,12 +138,12 @@ function this.SetAllGuildSkillRedPlayers() end --刷新方法 function this.RefreshAllGuildSkillRedPoint() - for i = 1, #GuildSkillType do - local isShowRedPoint = this.GuildSkillRedPoint(i) - if isShowRedPoint then - return true - end - end + -- for i = 1, #GuildSkillType do + -- local isShowRedPoint = this.GuildSkillRedPoint(i) + -- if isShowRedPoint then + -- return true + -- end + -- end return false end --1 已经查看过不需要显示新红点 0 显示红点