【新百宝商会】提交

dev_chengFeng
ZhangBiao 2021-10-21 17:28:53 +08:00
parent da71c81536
commit a6ebd138e4
9 changed files with 649 additions and 216 deletions

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m_Children:
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- {fileID: 9087208101586576218}
m_Father: {fileID: 6982842394998516994}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -1553,7 +1666,7 @@ MonoBehaviour:
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Transition: 3
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
@ -1577,6 +1690,25 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
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Animator:
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m_CorrespondingSourceObject: {fileID: 0}
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m_LinearVelocityBlending: 0
m_WarningMessage:
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m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &5766620649534306763
GameObject:
m_ObjectHideFlags: 0
@ -1651,6 +1783,80 @@ MonoBehaviour:
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m_FillOrigin: 0
m_UseSpriteMesh: 0
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GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Component:
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m_Layer: 5
m_Name: redPoint
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m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
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--- !u!224 &8931634534138663831
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Father: {fileID: 2895470802213927027}
m_RootOrder: 1
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m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -15, y: -15}
m_SizeDelta: {x: 30, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6540901438674227569}
m_CullTransparentMesh: 0
--- !u!114 &5314214822667447922
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6540901438674227569}
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: f9ea4c4aff328ff4abcc21aae0a4fa10, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &6733871784403365763
GameObject:
m_ObjectHideFlags: 0
@ -1889,8 +2095,6 @@ GameObject:
m_Component:
- component: {fileID: 211810323025519180}
- component: {fileID: 5328883790995627070}
- component: {fileID: 384220486842819739}
- component: {fileID: 1686813949534141158}
m_Layer: 5
m_Name: dayList
m_TagString: Untagged
@ -1911,7 +2115,7 @@ RectTransform:
m_Children:
- {fileID: 2895470802213927027}
m_Father: {fileID: 7229535864772908512}
m_RootOrder: 6
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@ -1926,55 +2130,3 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8673036166994295521}
m_CullTransparentMesh: 0
--- !u!114 &384220486842819739
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8673036166994295521}
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m_Color: {r: 1, g: 1, b: 1, a: 0.041}
m_RaycastTarget: 0
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 10917, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!114 &1686813949534141158
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_ChildForceExpandHeight: 0
m_ChildControlWidth: 0
m_ChildControlHeight: 0

View File

@ -17388,6 +17388,10 @@ MonoBehaviour:
extension: .png
resPathIndex: 69
resAbNameIndex: 35
- resName: z_zhandou_liuxue_zh
extension: .png
resPathIndex: 69
resAbNameIndex: 35
- resName: z_zhandou_mabizi_zh
extension: .png
resPathIndex: 69
@ -17472,6 +17476,10 @@ MonoBehaviour:
extension: .png
resPathIndex: 69
resAbNameIndex: 35
- resName: z_zhandou_shenyou_zh
extension: .png
resPathIndex: 69
resAbNameIndex: 35
- resName: z_zhandou_weimingzhong_zh
extension: .png
resPathIndex: 69
@ -19276,6 +19284,10 @@ MonoBehaviour:
extension: .png
resPathIndex: 85
resAbNameIndex: 45
- resName: p_piaomialzhilv_banzi21
extension: .png
resPathIndex: 85
resAbNameIndex: 45
- resName: p_piaomialzhilv_banzi3
extension: .png
resPathIndex: 85
@ -22700,6 +22712,22 @@ MonoBehaviour:
extension: .png
resPathIndex: 119
resAbNameIndex: 62
- resName: t_tequan_jiantou01
extension: .png
resPathIndex: 119
resAbNameIndex: 62
- resName: t_tequan_jiantou02
extension: .png
resPathIndex: 119
resAbNameIndex: 62
- resName: t_tequan_shangyiceng
extension: .png
resPathIndex: 119
resAbNameIndex: 62
- resName: t_tequan_xiayiceng
extension: .png
resPathIndex: 119
resAbNameIndex: 62
- resName: c_chouka_baoxiangdi
extension: .png
resPathIndex: 120
@ -25272,6 +25300,10 @@ MonoBehaviour:
extension: .png
resPathIndex: 158
resAbNameIndex: 82
- resName: b_baibaoshenghui_banner
extension: .jpg
resPathIndex: 159
resAbNameIndex: 82
- resName: b_baibao_fuzi_zh
extension: .png
resPathIndex: 159
@ -31436,6 +31468,10 @@ MonoBehaviour:
extension: .png
resPathIndex: 227
resAbNameIndex: 1345
- resName: y_yueka_di004
extension: .png
resPathIndex: 227
resAbNameIndex: 1345
- resName: z_zaixianjiangli_ban
extension: .png
resPathIndex: 228
@ -35576,6 +35612,10 @@ MonoBehaviour:
extension: .png
resPathIndex: 243
resAbNameIndex: 2362
- resName: l_yueka_zhiliyueka_zh
extension: .png
resPathIndex: 243
resAbNameIndex: 2362
- resName: n_niuzhuanqiankun_qian02_zh
extension: .png
resPathIndex: 243
@ -57272,6 +57312,10 @@ MonoBehaviour:
extension: .prefab
resPathIndex: 703
resAbNameIndex: 3197
- resName: PracticeSkillInfoPanel
extension: .prefab
resPathIndex: 703
resAbNameIndex: 3197
- resName: PrayMainPanel
extension: .prefab
resPathIndex: 704
@ -57676,6 +57720,10 @@ MonoBehaviour:
extension: .prefab
resPathIndex: 735
resAbNameIndex: 3225
- resName: TreasureStoreSeason2
extension: .prefab
resPathIndex: 735
resAbNameIndex: 3225
- resName: CommonConfirmPanel
extension: .prefab
resPathIndex: 736
@ -77075,6 +77123,9 @@ MonoBehaviour:
- lz4/dynamicatlas/commonatlas/s_slbz_anniu.unity3d
- lz4/dynamicatlas/commonatlas/y_yijingbaoku_qiehuan.unity3d
- lz4/dynamicatlas/l_libao_kuang.unity3d
- lz4/dynamicatlas/r_hunyin_hunyinkuanghong.unity3d
- lz4/dynamicatlas/r_hunyin_hunyinkuanghuang001.unity3d
- lz4/dynamicatlas/r_tanchuang_chuangkou_001.unity3d
- lz4/dynamicatlas/r_tanchuang_erji_001.unity3d
- lz4/dynamicatlas/r_tanchuang_erji_002.unity3d
- lz4/dynamicatlas/r_tongyong_xiaanniu_di.unity3d
@ -77717,7 +77768,12 @@ MonoBehaviour:
- assetBundleName: lz4/prefabs/ui/treasurestore.unity3d
dependences:
- lz4/atlas/baibaoshanghuiatlas.unity3d
- lz4/atlas/publicatlas.unity3d
- lz4/atlas/treasurestoreatlas.unity3d
- lz4/dynamicatlas/commonatlas/l_mrlb_biaoqian.unity3d
- lz4/dynamicatlas/commonatlas/s_slbz_1anniuhuangse.unity3d
- lz4/dynamicatlas/commonatlas/y_yueka_hongxian.unity3d
- lz4/dynamicatlas/l_libao_kuang.unity3d
- lz4/dynamicatlas/s_shouchong_anniu.unity3d
- lz4/effectresui/baibaoshanghui.unity3d
- lz4/effectresui/tiangongxunbao.unity3d

View File

@ -984,6 +984,9 @@ RedPointType = {
linglongBaojing = 671,
TaiChuMiJuan = 670,
--玉虚论道
WorldArena_reward = 672, --玉虚论道奖励
playerSkill = 673, --主角技能
LikeabilityRed = 680,
--七界试炼
@ -993,9 +996,8 @@ RedPointType = {
YuJianXingMian = 870,--主界面
YuJianXingTime = 8701,--次数
YuJianXingRecord = 8702,--纪录
--玉虚论道
WorldArena_reward = 672, --玉虚论道奖励
playerSkill = 673, --主角技能
--新百宝商会
TreasureStoreSeason2 = 880--主城
}
RedPointStatus = {

View File

@ -543,7 +543,7 @@ function this.RefreshActivityProgressData(msg)
if missionInfo.missionId == msg.activityInfo.mission[i].missionId then
missionInfo.state = msg.activityInfo.mission[i].state
missionInfo.progress = msg.activityInfo.mission[i].progress
LogYellow(msg.activityInfo.activityId.." 刷新活动数据missionId" .. missionInfo.missionId .. "state" .. missionInfo.state .. "progress" .. missionInfo.progress)
-- LogYellow(msg.activityInfo.activityId.." 刷新活动数据missionId" .. missionInfo.missionId .. "state" .. missionInfo.state .. "progress" .. missionInfo.progress)
end
end
end
@ -1377,4 +1377,18 @@ function this.CheckSupremeMission(indexType,isHaveBigReward)
return isAllGet
end
--新百宝商会红点检测
function this.TreasureStoreSeason2RedCheck()
local data = CommonActPageManager.GetData(ActivityTypeDef.TreasureStoreSeason2)
for i = 1, #data.FreelyData do
for j = 1, #data.FreelyData[i] do
local data = data.FreelyData[i][j]
if data.progress == 1 and data.Price == 0 then
return true
end
end
end
return false
end
return this

View File

@ -219,7 +219,38 @@ local TypeUpdateFunc = {
table.sort(curData.FreelyData,function (a,b)
return a.Id < b.Id
end)
end
end,
[ActivityTypeDef.TreasureStoreSeason2] = function ()--新百宝商会
local curData = dataList[ActivityTypeDef.TreasureStoreSeason2]
local configData = ConfigManager.GetAllConfigsDataByKey(ConfigName.SurpriseBoxConfig,"ActivityId",curData.activityId)
local rechargeConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
for i = 1, #curData.rewards do
-- LogRed("missionId:"..tostring(curData.rewards[i].missionId).." progress:"..tostring(curData.rewards[i].progress).." state:"..tostring(curData.rewards[i].state))
for j = 1, #configData do
if curData.rewards[i].missionId == configData[j].Id then
if not curData.FreelyData[configData[j].Sort] then
curData.FreelyData[configData[j].Sort] = {}
end
local tempData = {}
tempData.Id = configData[j].Id
tempData.PackId = configData[j].PackId
tempData.Sort = configData[j].Sort
tempData.BuyDay = configData[j].BuyDay
tempData.Name = rechargeConfig[configData[j].PackId].Name
tempData.Reward = rechargeConfig[configData[j].PackId].RewardShow
tempData.Price = rechargeConfig[configData[j].PackId].Price
tempData.progress = curData.rewards[i].progress
--插入数据2维 [天数][第几个]
table.insert(curData.FreelyData[configData[j].Sort],tempData)
end
end
end
for i = 1,#curData.FreelyData do
table.sort(curData.FreelyData[i],function (a,b)
return a.Id < b.Id
end)
end
end,
}
--超凡入圣
@ -479,7 +510,7 @@ function this.InitSingleTypeData(actType)
end
end
singleTypeData.FreelyData = {} --其他信息(整个活动的一些信息)
end
end
return singleTypeData
end

View File

@ -587,6 +587,8 @@ function this.RegisterRedCheckFunc()
RPData:AddCheckFunc(RedPointType.LikeabilityRed,LikabilityManager.CheckRedPot)
--御剑行
RPData:AddCheckFunc(RedPointType.YuJianXingMian,YuJianXingManager.CheckRedPoint)
--新百宝商会
RPData:AddCheckFunc(RedPointType.TreasureStoreSeason2,ActivityGiftManager.TreasureStoreSeason2RedCheck)
end
-- 向红点绑定物体

View File

@ -7,79 +7,156 @@ local _DayNum = 7
--初始化组件(用于子类重写)
function TreasureStoreSeason2:InitComponent()
Log("TreasureStoreSeason2:InitComponent")
self.spLoader = SpriteLoader.New()
self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
self.dayTip = Util.GetGameObject(self.gameObject, "curDayTipImage/curDayTip"):GetComponent("Image")
self.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
--日期list
self.dayList = Util.GetGameObject(self.gameObject, "dayList")
self.dayPre = Util.GetGameObject(self.gameObject, "dayList/headImage")
self.dayPre = Util.GetGameObject(self.gameObject, "dayList/dayPre")
self.dayPre:SetActive(false)
-- self.dayScroll = SubUIManager.Open(SubUIConfig.ScrollCycleView,self.dayList.transform, self.dayPre, nil,
-- Vector2.New(self.dayList.transform.rect.width, self.dayList.transform.rect.height), 2, 1, Vector2.New(10,0))
self.dayScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.dayList.transform,self.dayPre, nil,
Vector2.New(self.dayList.transform.rect.width, self.dayList.transform.rect.height), 1, 1, Vector2.New(0, 0))
self.dayScrollView.moveTween.MomentumAmount = 1
self.dayScrollView.moveTween.Strength = 2
self.dayList = {}
self.taskList = Util.GetGameObject(self.gameObject, "taskList")
self.taskPre = Util.GetGameObject(self.gameObject, "taskList/MissionPre")
self.taskPre:SetActive(false)
-- self.taskScroll = SubUIManager.Open(SubUIConfig.ScrollCycleView,self.dayList.transform, self.dayPre, nil,
-- Vector2.New(self.dayList.transform.rect.width, self.dayList.transform.rect.height), 2, 1, Vector2.New(10,0))
--礼包list
self.giftList = Util.GetGameObject(self.gameObject, "giftList")
self.giftPre = Util.GetGameObject(self.gameObject, "giftList/giftPre")
self.giftPre:SetActive(false)
self.giftScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.giftList.transform,self.giftPre, nil,
Vector2.New(self.giftList.transform.rect.width, self.giftList.transform.rect.height), 1, 1, Vector2.New(0, 0))
self.giftScrollView.moveTween.MomentumAmount = 1
self.giftScrollView.moveTween.Strength = 2
self.giftList = {}
self.itemViewList = {}
self.firstIn = true
end
--绑定事件(用于子类重写)
function TreasureStoreSeason2:BindEvent()
Log("TreasureStoreSeason2:BindEvent")
Util.AddOnceClick(self.btnBack,function ()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function TreasureStoreSeason2:AddListener()
Log("TreasureStoreSeason2:AddListener")
end
--移除事件监听(用于子类重写)
function TreasureStoreSeason2:RemoveListener()
Log("TreasureStoreSeason2:RemoveListener")
end
function TreasureStoreSeason2:OnSortingOrderChange()
end
--界面打开时调用(用于子类重写)
function TreasureStoreSeason2:OnOpen()
Log("TreasureStoreSeason2:OnOpen")
self.CurDay = 1
end
--
function TreasureStoreSeason2:OnFirstCreate()
self.dayItems = {}
self.taskItems = {}
coroutine.start(function()
for i = 1, _DayNum do
self.dayItems[i] = newObjToParent(self.dayPre, self.dayList)
local day = Util.GetGameObject(self.dayItems[i], "name"):GetComponent("Text")
day.text = string.format(_DayItemFormat, NumToChinese[i])
local btn = self.dayItems[i]:GetComponent("Text")
btn.interactable = self.CurDay ~= i
coroutine.wait(0.1)
end
end)
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function TreasureStoreSeason2:OnShow()
Log("TreasureStoreSeason2:OnShow")
self.actData = CommonActPageManager.GetData(ActivityTypeDef.TreasureStoreSeason2)
self:Refresh()
end
function TreasureStoreSeason2:Refresh()
if self.firstIn then
self.curSelect = self.actData.value
self.firstIn = false
end
CheckRedPointStatus(RedPointType.TreasureStoreSeason2)
self.dayTip.sprite = self.spLoader:LoadSprite("p_piaomialzhilv_paizi0"..self.curSelect)
self:SetDayButton()
self:SetGiftList()
end
--设置天数的
function TreasureStoreSeason2:SetDayButton()
self.dayScrollView:SetData(self.actData.FreelyData, function (index, item)
Util.GetGameObject(item,"name"):GetComponent("Text").text = string.format(_DayItemFormat,NumToChinese[index])
item:GetComponent("Image").sprite = self.spLoader:LoadSprite(self.curSelect == index and "p_piaomialzhilv_banzi21" or "p_piaomialzhilv_banzi2")
Util.SetGray(item,index > self.actData.value)
Util.AddOnceClick(item,function ()
if index > self.actData.value then
PopupTipPanel.ShowTip(string.format("%s天后开启",index - self.actData.value))
else
self.curSelect = index
self:Refresh()
end
end)
local redPoint = Util.GetGameObject(item,"redPoint")
redPoint:SetActive(false)
for i = 1, #self.actData.FreelyData[index] do
if self.actData.FreelyData[index][i].progress == 1 and self.actData.FreelyData[index][i].Price == 0 then
redPoint:SetActive(true)
end
end
end,false,true)
end
--设置礼包list
function TreasureStoreSeason2:SetGiftList()
self.giftScrollView:SetData(self.actData.FreelyData[self.curSelect], function (index, item)
self:ShowSingleData(item,self.actData.FreelyData[self.curSelect][index],index)
end)
end
function TreasureStoreSeason2:ShowSingleData(_go,_data,_index)
local title = Util.GetGameObject(_go,"title/Text"):GetComponent("Text")
local box = Util.GetGameObject(_go,"box")
local buyBtn = Util.GetGameObject(_go,"buy")
local price = Util.GetGameObject(buyBtn,"Text"):GetComponent("Text")
local redPoint = Util.GetGameObject(buyBtn,"redPoint")
title.text = _data.Name
price.text = _data.Price..""
Util.SetGray(buyBtn,_data.progress == 8)
Util.SetGray(redPoint,false)
redPoint:SetActive(_data.progress == 1 and _data.Price == 0)
if not self.itemViewList[_go] then
self.itemViewList[_go] = {}
end
for k,v in ipairs(self.itemViewList[_go]) do
v.gameObject:SetActive(false)
end
for i = 1, #_data.Reward do
local rewardData = _data.Reward[i]
if not self.itemViewList[_go][i] then
self.itemViewList[_go][i] = SubUIManager.Open(SubUIConfig.ItemView, box.transform)
end
self.itemViewList[_go][i]:OnOpen(false, rewardData, 0.8,false,false,false,self.sortingOrder)
self.itemViewList[_go][i].gameObject:SetActive(true)
end
Util.AddOnceClick(buyBtn,function ()
if _data.progress == 1 then
PayManager.Pay(_data.PackId, function(id)
FirstRechargeManager.RefreshAccumRechargeValue(_data.PackId)
OperatingManager.SetHadBuyGoodsId({_data.PackId})
OperatingManager.RemoveItemInfoByType(GoodsTypeDef.DirectPurchaseGift, _data.PackId)
self:OnShow()
end)
end
end)
end
--界面关闭时调用(用于子类重写)
function TreasureStoreSeason2:OnClose()
Log("TreasureStoreSeason2:OnClose")
self.firstIn = false
end
--界面销毁时调用(用于子类重写)
function TreasureStoreSeason2:OnDestroy()
Log("TreasureStoreSeason2:OnDestroy")
self.spLoader:Destroy()
self.itemViewList = {}
self.giftList = {}
self.dayList = {}
end
return TreasureStoreSeason2