[鸿蒙阵]=============================鸿蒙碑逻辑修改
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f961a7b87e
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@ -106,8 +106,9 @@ function HarmonyPanel:OnOpen()
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-- NetManager.PlayerInfoRequest(LoadingPanel.OnStep)
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--格子
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self.GradeText.text="鸿蒙阵等级:"..string.format("%d/%d", HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value, 330)
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local specialConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig,101).Value
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local t = string.split(specialConfig,"#")
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self.GradeText.text="鸿蒙阵等级:"..string.format("%d/%d", HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value, t[2])
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for i = 1, #contents do
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contents[i].view:OnOpen(self.sortingOrder)
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end
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@ -30,6 +30,7 @@ local keys = nil
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function this.GetHongMengServerData(msg)
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local data2 = ConfigManager.GetConfigData(ConfigName.SpecialConfig,101).Value
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local d = string.split(data2,"#")
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LogError("msg.hongmengTabletMax============"..msg.hongmengTabletMax)
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if msg.hongmengTabletMax >= tonumber(d[2]) then
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HarmonyManager:SetHongMengTowerUpLimit(msg.hongmengTabletMax)
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end
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@ -44,7 +45,7 @@ function this.GetHongMengServerData(msg)
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-- end
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HarmonyManager.UpdateHongMengDataGuards(msg.hongmengGuards)
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end
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-- LogError("服务器发来的hongmengAdditions长度:"..tostring(#msg.hongmengAdditions))
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LogError("服务器发来的hongmengAdditions长度:"..tostring(#msg.hongmengAdditions))
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if msg.hongmengAdditions then
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for i = 1, #msg.hongmengAdditions do
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-- body
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@ -59,6 +60,7 @@ function this.GetHongMengServerData(msg)
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for i = 1, #HarmonyManager.hongmengGuards do
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if HarmonyManager.hongmengGuards[i].heroId ~= "" then
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local _heroData = HeroManager.GetSingleHeroData(HarmonyManager.hongmengGuards[i].heroId)
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LogError("_heroData.star=================".._heroData.star)
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HeroManager.UpdateSingleHeroDatas(_heroData.dynamicId, 1, _heroData.star, 0, _heroData.upStarId)
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end
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end
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@ -412,7 +414,7 @@ end
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function this.GetHongMengUpData()
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for i = 1, #this.hongmengAdditions do
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if this.hongmengAdditions[i].additionType == 1 then
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if this.hongmengAdditions[i].value < 330 then
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if this.hongmengAdditions[i].value < 300 then
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LogBlue("服务器数据为"..this.hongmengAdditions[i].value)
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return nil
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end
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@ -80,7 +80,7 @@ function GongMingResultTips:OnOpen(flag)
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if flag then
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else
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if HarmonyManager:HongMengTowerUpLimit()>=330 then
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if HarmonyManager:HongMengTowerUpLimit()>=300 then
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-- body
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this.textTitle.text = Language[12193]
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else
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@ -37,7 +37,7 @@ HeroData.__get__.lv = function(self)
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return endLv
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elseif HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv) and HarmonyManager:IsEnvoy(self.dynamicId) then
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local data = HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv)
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if data.heroTid >= 0 and data.value >= 330 then
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if data.heroTid >= 0 and data.value >= 300 then
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local temp_lv = 0
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if HeroManager.IsTenTalent(self._id) then
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temp_lv = data.value
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@ -125,6 +125,7 @@ HeroData.__set__.breakId = function (self,value)
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--print("self._breakId",self._breakId)
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end
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HeroData.__get__.breakId = function (self)
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-- body
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local temp_lv = HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv)
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@ -146,7 +147,7 @@ HeroData.__get__.breakId = function (self)
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elseif HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv) and HarmonyManager:IsEnvoy(self.dynamicId) then
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local data = HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv)
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--print("self._id @@@"..HarmonyManager.hongmengAdditions[1].heroTid.."#####"..HarmonyManager.hongmengAdditions[1].value )
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if data.heroTid >= 0 and data.value >= 330 then
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if data.heroTid >= 0 and data.value >= 300 then
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local temp_lv = 0
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if HeroManager.IsTenTalent(self._id) then
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temp_lv = data.value
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@ -51,8 +51,14 @@ function PlayerTitle:SetShow(itemId, position, scale, effectScale, layer)
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local curPlayerRole = ConfigManager.GetConfigData(ConfigName.PlayerRole,itemId)
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local curArtResourcesConfig = ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig,curPlayerRole.LiveAnimName)
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self.curTitleName = curArtResourcesConfig.Name
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self.titleLive = poolManager:LoadAsset(self.curTitleName, PoolManager.AssetType.GameObject)
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self.titleLive.transform:SetParent(self.transform)
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if self.titleLive==nil then
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LogError("self.curTitleName====================="..self.curTitleName)
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else
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self.titleLive.transform:SetParent(self.transform)
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end
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if effectScale then
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self:SetEffectScale(effectScale)
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end
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