diff --git a/Assets/ManagedResources/~Lua/Modules/Recruit/SingleRecruitPanel.lua b/Assets/ManagedResources/~Lua/Modules/Recruit/SingleRecruitPanel.lua index 5ea75a59bd..1c77c502c1 100644 --- a/Assets/ManagedResources/~Lua/Modules/Recruit/SingleRecruitPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Recruit/SingleRecruitPanel.lua @@ -417,7 +417,9 @@ function SingleRecruitPanel:UpdataPanelData(_heroData) local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle poolManager:SetLiveClearCall(GetResourcePath(heroStaticData.Live), testLiveGO, function () - SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle + if SkeletonGraphic and not IsNull(SkeletonGraphic) then + SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle + end end) self.dragView:SetDragGO(testLiveGO) SetHeroStars(this.spLoader, self.starGrid, _heroData.star,1,Vector2.New(52,52),-2,Vector2.New(0.5,0.5))