From a78b4996dd806124e24f78fb9fcc9ff578865add Mon Sep 17 00:00:00 2001 From: gaoxin Date: Wed, 10 Nov 2021 16:57:44 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E6=8A=BD=E5=8D=A1=E3=80=91=E5=B0=9D?= =?UTF-8?q?=E8=AF=95=E4=BF=AE=E5=A4=8D=E6=8A=A5=E9=94=99=E9=BB=91=E5=B1=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Recruit/SingleRecruitPanel.lua | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Recruit/SingleRecruitPanel.lua b/Assets/ManagedResources/~Lua/Modules/Recruit/SingleRecruitPanel.lua index 5ea75a59bd..1c77c502c1 100644 --- a/Assets/ManagedResources/~Lua/Modules/Recruit/SingleRecruitPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Recruit/SingleRecruitPanel.lua @@ -417,7 +417,9 @@ function SingleRecruitPanel:UpdataPanelData(_heroData) local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle poolManager:SetLiveClearCall(GetResourcePath(heroStaticData.Live), testLiveGO, function () - SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle + if SkeletonGraphic and not IsNull(SkeletonGraphic) then + SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle + end end) self.dragView:SetDragGO(testLiveGO) SetHeroStars(this.spLoader, self.starGrid, _heroData.star,1,Vector2.New(52,52),-2,Vector2.New(0.5,0.5))