Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
a793dccf22
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@ -4177,8 +4177,8 @@ local passivityList = {
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if skill and not skill.isTriggerJudge and judge==1 then
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return
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end
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if type==4 and not BattleLogic.BuffMgr:HasBuff(target, BuffName.DOT, function (buff) return buff.type== BuffName.DOT and buff.damageType==1 end,role,1) and
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skill and skill.type~=BattleSkillType.Special and skill.type~=BattleSkillType.Extra and skill.type~=BattleSkillType.DeadSkill then
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if type==4 and (not BattleLogic.BuffMgr:HasBuff(target, BuffName.DOT, function (buff) return buff.type== BuffName.DOT and buff.damageType==1 end,role,1)
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or (skill and (skill.type==BattleSkillType.Normal or skill.type==BattleSkillType.ChaosNormal))) then
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return
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end
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--普攻不会被降低分摊 2020/11/17 wangzhenxing lihaiyang
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