天书秘卷提交

dev_chengFeng
jiaoyangna 2021-03-22 17:05:00 +08:00
parent 08f41d473c
commit a79e67097e
4 changed files with 17 additions and 34 deletions

View File

@ -189,6 +189,17 @@ function this.GetManyItems(text)
end)
return
end
if text == "一键灵兽" then
local config = ConfigPairs(ConfigManager.GetConfig(ConfigName.SpiritAnimal))
local cor = coroutine.start(function()
for k,v in (config) do
local str = "1#" .. v.Id .."#" .. 1
NetManager.GMEvent(str)
coroutine.wait(0.1)
end
end)
return
end
if text and text ~= "" then
local list = string.split(text, "|")
local cor = coroutine.start(function()

View File

@ -288,45 +288,20 @@ function this.DrawHeroRequest(func)
local data = buffer:DataByte()
local msg = HeroInfoProto_pb.DrawHeroResponse()
msg:ParseFromString(data)
--Log(table.maxn(msg.heroList))
Log(#msg.heroList)
--HeroManager.data = msg.player
if func then
func(msg)
end
for i = 1, #msg.heroList do
local hero = msg.heroList[i]
Log("hero.id : " .. hero.id)
Log("hero.heroId : " .. hero.heroId)
Log("hero.heroType : " .. hero.heroType)
Log("hero.level : " .. hero.level)
Log("hero.star : " .. hero.star)
Log("hero.quality : " .. hero.quality)
Log("hero.hp : " .. hero.hp)
Log("hero.attack : " .. hero.attack)
Log("hero.pDefence : " .. hero.pDefence)
Log("hero.mDefence : " .. hero.mDefence)
Log("hero.speed : " .. hero.speed)
for j = 1, #hero.skillList do
local skill = hero.skillList[j]
Log("skill.skillId : " .. skill.skillId)
Log("skill.skillType : " .. skill.skillType)
Log("skill.level : " .. skill.level)
Log("skill.star : " .. skill.star)
Log("skill.cd : " .. skill.cd)
for k = 1, #skill.effectId do
local effectId = skill.effectId[k]
Log("effectId : " .. effectId)
end
end
for j = 1, #hero.equipList do
local equip = hero.equipList[j]
Log("equip.id : " .. equip.id)
Log("equip.equipId : " .. equip.equipId)
Log("equip.level : " .. equip.level)
Log("equip.star : " .. equip.star)
end
end
end)
@ -4504,10 +4479,8 @@ end
--请求灵兽升星
function this.UpPokemonStarRequest(pokemonDId,curUpStarSelectPokemonData, func)
local data = HeroInfoProto_pb.PokemonAdvancedRequest()
LogPink("pokemonDId " .. pokemonDId)
data.pokemonId = pokemonDId
for i = 1, #curUpStarSelectPokemonData do
LogPink("升星消耗的灵兽 "..curUpStarSelectPokemonData[i])
data.consumePokemonIds:append(curUpStarSelectPokemonData[i])
end
local msg = data:SerializeToString()

View File

@ -20,10 +20,9 @@ function this.OnLevelChange()
v.enabled = this.CheckOpenFetter(v.openLevel) and -1 or -2
end
end
CheckRedPointStatus(RedPointType.Hero_Fetter)
CheckRedPointStatus(RedPointType.SoulPrint_Fetter)
CheckRedPointStatus(RedPointType.Pokemon_Fetter)
CheckRedPointStatus(RedPointType.TianShuPokemon_Fetter)
this.CheckFetterStatus(1)
this.CheckFetterStatus(2)
this.CheckFetterStatus(3)
end
function this.CreatSingleConfigData(configData)

View File

@ -57,13 +57,13 @@ function FetterItem:SetData(data)
self.tipText.text = string.format("<color = #fff5df>%s</color>",self.itemData.activeParaTip)
end
self.tipText.text = self.itemData.activeParaTip
if #self.itemData.reward > 0 then
if self.itemData.reward and #self.itemData.reward > 0 then
self.reward.gameObject:SetActive(true)
self.rewardIcon = Util.LoadSprite(GetResourcePath(itemConfig[self.itemData.reward[1][1]].ResourceID))
self.rewardNum.text = self.itemData.reward[1][2]
else
self.reward.gameObject:SetActive(false)
end
self.rewardIcon = Util.LoadSprite(GetResourcePath(itemConfig[self.itemData.reward[1][1]].ResourceID))
self.rewardNum.text = self.itemData.reward[1][2]
self:SetIcon(self.itemData.enabled)
if not self.itemList then
self.itemList = {}